Difference between revisions of "User:Arcangelus/Sandbox"

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  13/(13 + Path cost)  
 
  13/(13 + Path cost)  
 
Also uses float points, for some reason.
 
Also uses float points, for some reason.
{| {{STDT| sortable c_25 text-center}}
 
! Type !! Move Speed <br/>Modifier !! [[Plants#Fertility|Fertility]] !! Terrain<br/>Support !! [[Bridge]]able !! Diggable<ref>Able to dig graves</ref> !! Terrain<br/>Type !! Beauty !! Cleanliness !! Filth<br/>mask<ref>All Natural Terrains that accept filth only accept '''Unnatural''' filth.</ref> !! Dries To<ref>As Stony soil doesn't exist in [[Sea ice]] nor [[Ice sheet]], it dries to Ice instead.</ref> !! Others !! Path<br/>cost !! Generates<br/>Filth !! Extra
 
|- id="Broken asphalt"
 
! Broken asphalt
 
| 100% || 0% || Heavy || {{Cross}} || {{Cross}} || - || -1 || 2 || {{Check}} || - || Road || 0 || {{Cross}} ||
 
|- id="Packed dirt"
 
! Packed dirt
 
| 92.9% || 0% || Heavy || {{Cross}} || {{Check}} || Soil || -1 || -1 || {{Check}} || - || Road || 1 || [[Filth#Dirt|Dirt]] ||
 
 
|- id="Chest-deep moving water"
 
! Chest-deep moving water
 
| 23.6% || 0% || - || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water<ref>All water tiles triple the deterioration rate and extinguishes Fire. Also allows the '''WaterInEyes''' attack.</ref> || 42 || {{Cross}} ||
 
|- id="Deep ocean water"
 
! Deep ocean water
 
| 0% || 0% || - || {{Cross}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water<br/> ocean || 300 || {{Cross}} || Impassable<ref>It would be 4.2% otherwise</ref>
 
|- id="Deep water"
 
! Deep water
 
| 0% || 0% || - || {{Cross}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water || 300 || {{Cross}} || Impassable
 
 
|- id="Shallow ocean water"
 
! Shallow ocean water
 
| 30.2% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || Stony soil || water<br/> ocean || 30 || {{Cross}} ||
 
|- id="Shallow moving water"
 
! Shallow moving water
 
| 30.2% || 0% || ShallowWater<br/> MovingFluid || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water<br/> River || 30 || {{Cross}} ||
 
|- id="Shallow water"
 
! Shallow water
 
| 30.2% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || Stony soil || water || 30 || {{Cross}} ||
 
|- id="Marsh"
 
! Marsh
 
| 30.2% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || -3/0 || -2 || {{Cross}} || Soil ||  || 30 || [[Filth#Dirt|Dirt]] || Extinguishes Fire<br/> MudInEyes.
 
 
|- id="Soil"
 
! Soil
 
| 86.6% || 100% || Heavy<br/> GrowSoil || {{Cross}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || - || Soil || 2 || [[Filth#Dirt|Dirt]] || DirtInEyes<br/> Soil
 
|- id="Lichen-covered soil"
 
! Lichen-covered soil
 
| 81.2% || 100% || Heavy<br/> GrowSoil || {{Cross}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || - || Soil || 3 || [[Filth#Dirt|Dirt]] ||  DirtInEyes<br/> Soil
 
|- id="Marshy soil"
 
! Marshy soil
 
| 48.1% || 100% || Light<br/> GrowSoil || {{Check}} || {{Check}} || Soil || -3/0 || -2 || {{Check}} || Soil || Soil || 14 || [[Filth#Dirt|Dirt]] || DirtInEyes<br/> Soil
 
|- id="Rich soil"
 
! Rich soil
 
| 86.7% || 140% || Heavy<br/> GrowSoil || {{Check}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || Soil || Soil || 2 || [[Filth#Dirt|Dirt]] || DirtInEyes<br/> Soil
 
 
|- id="Gravel"
 
! Stony soil
 
| 86.7% || 70% || Heavy<br/> GrowSoil || {{Check}} || {{Check}} || - || -3/0 || -1 || {{Check}} || - || Soil || 2 || [[Filth#Dirt|Dirt]] ||  GravelInEyes<br/> Soil
 
 
|- id="Sand"
 
! Sand
 
| 76.4% || 10% || Heavy || {{Cross}} || {{Check}} || Sand || -3/0 || -1 || {{Check}} || - || Sand || 4 || [[Filth#Sand|Sand]]||  SandInEyes
 
|- id="Soft sand"
 
! Soft sand
 
| 48.1% || 0% || Light || {{Cross}} || {{Check}} || Sand || -3/0 || -1 || {{Check}} || Sand || Sand || 14 || [[Filth#Sand|Sand]] ||  SandInEyes
 
 
|- id="Mud"
 
! Mud
 
| 48.1% || 0% || - || {{Check}} || {{Cross}} || Soil || -3/0 || -2 || {{Check}} || Soil || - || 14 || [[Filth#Dirt|Dirt]] ||  MudInEyes
 
|- id="Ice"
 
! Ice
 
| 48.1% || 0% || Heavy || {{Cross}} || {{Check}} || - || -3/0 || 0 || {{Check}} || - || - || 14 || [[Filth#Dirt|Dirt]] || -
 
 
|- id="Polluted soil"
 
! [[Pollution|Polluted soil]]
 
| 87% || 50% || Heavy || {{Cross}} || || Soil ||  ||  || || - ||  || 2 || {{Cross}} || Allegedly, it will replace any terrain of fertility > 0%.
 
|- id="Rough stone"
 
! [[Rough stonestone]]
 
| {{%|{{Q|Rough stone|Move Speed Factor}} }} || 0% || Heavy || {{Cross}} || {{Cross}}  || Stone || -1 || 0 || {{Check}}<ref>Plus any defined on NaturalTerrainBase. In vanilla, this in just the Unnatural filth.</ref> || - || - || 2 || {{Cross}} || Smooothable<br/>Hardcoded
 
|- id="Rough-hewn stone"
 
! [[Rough-hewn stone]]
 
| {{%|{{Q|Rough-hewn stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || -1 || 0 || All || - || - || 1 || {{Cross}} || Smooothable<br/>Hardcoded
 
|- id="Smooth stone"
 
! [[Smooth stone]]
 
| {{%|{{Q|Smooth stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || 2 || 0 || All  || - || - || 0 || {{Cross}} || 5{{Icon Small|silver}}. <br/>Not naturally generated<br/>Paintable<br/>Hardcoded
 
|- id="Gray Surface"
 
! [[Gray surface]]
 
| 87% || 0% || Heavy || {{Cross}} || {{Cross}} || ? || 0 || 0 || ? || - || ? || 2 || {{Cross}} || Only present on the Labyrinth.
 
|- id="Flesh Floor"
 
! [[Flesh]]{{AnomalyIcon}}
 
| 87% || 0 || Heavy || {{Cross}} || {{Cross}}? || ? || -10/-5 || -3 || {{Check}}? || - || ? || 2 || ? || Cleaning time Mult 150%<br/>Removable.<br/>Inflammable 32%
 
<!--
 
Removed for being a floor
 
|- id="Fungal Gravel"
 
! [[Fungal gravel]]{{IdeologyIcon}}
 
| 87% || 70% || Floor base || {{Cross}} || {{Cross}} || - || -1 || -1 || All? || || || || 2 || WorkToBuild 1000 -->
 
|}
 
 
 
 
-----
 
-----
{| {{STDT| sortable c_25 text-center}}
+
{| {{STDT| sortable c_25 text-center mw-collapsible}}
 
! Type !! Move Speed <br/>Modifier !! [[Plants#Fertility|Fertility]] !! Terrain<br/>Support !! [[Bridge]]able !! [[Grave|Diggable]] !! Terrain<br/>Type !! Beauty !! [[Cleanliness]] !! Filth<br/>mask{{ref label|Fmask|2}} !! Dries<br/> To{{ref label|DriesTo|3}} !! Tags !! [[Path cost|Path<br/>cost]] !! [[Filth#Generation|Generates<br/>Filth]] !! Allows<br/>Special<br/>Attack{{ref label|ASA|6}} !! Others
 
! Type !! Move Speed <br/>Modifier !! [[Plants#Fertility|Fertility]] !! Terrain<br/>Support !! [[Bridge]]able !! [[Grave|Diggable]] !! Terrain<br/>Type !! Beauty !! [[Cleanliness]] !! Filth<br/>mask{{ref label|Fmask|2}} !! Dries<br/> To{{ref label|DriesTo|3}} !! Tags !! [[Path cost|Path<br/>cost]] !! [[Filth#Generation|Generates<br/>Filth]] !! Allows<br/>Special<br/>Attack{{ref label|ASA|6}} !! Others
 
|- id="Broken asphalt"
 
|- id="Broken asphalt"
Line 113: Line 24:
 
|- id="Packed dirt"
 
|- id="Packed dirt"
 
! Packed dirt
 
! Packed dirt
| 92.9% || 0% || Heavy || {{Cross}} || {{Check}} || Soil || -1 || -1 || {{Check}} || - || Road || 1 || [[Filth#Dirt|Dirt]] || {{Cross}} ||
+
| 93% || 0% || Heavy || {{Cross}} || {{Check}} || Soil || -1 || -1 || {{Check}} || - || Road || 1 || [[Filth#Dirt|Dirt]] || {{Cross}} ||
  
 
|- id="Chest-deep moving water"
 
|- id="Chest-deep moving water"
 
! Chest-deep moving water
 
! Chest-deep moving water
| 23.6% || 0% || - || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water{{ref label|water|4|1}} || 42 || {{Cross}} || WaterInEyes ||
+
| 24% || 0% || - || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water{{ref label|water|4|1}} || 42 || {{Cross}} || WaterInEyes ||
 
|- id="Deep ocean water"
 
|- id="Deep ocean water"
 
! Deep ocean water
 
! Deep ocean water
Line 127: Line 38:
 
|- id="Shallow ocean water"
 
|- id="Shallow ocean water"
 
! Shallow ocean water
 
! Shallow ocean water
| 30.2% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || [[#Gravel|Stony soil]] || water{{ref label|water|4|4}}<br/> ocean || 30 || {{Cross}} || WaterInEyes ||
+
| 30% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || [[#Gravel|Stony soil]] || water{{ref label|water|4|4}}<br/> ocean || 30 || {{Cross}} || WaterInEyes ||
 
|- id="Shallow moving water"
 
|- id="Shallow moving water"
 
! Shallow moving water
 
! Shallow moving water
| 30.2% || 0% || ShallowWater<br/> MovingFluid || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water{{ref label|water|4|5}}<br/> River || 30 || {{Cross}} || WaterInEyes ||
+
| 30% || 0% || ShallowWater<br/> MovingFluid || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water{{ref label|water|4|5}}<br/> River || 30 || {{Cross}} || WaterInEyes ||
 
|- id="Shallow water"
 
|- id="Shallow water"
 
! Shallow water
 
! Shallow water
| 30.2% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || [[#Gravel|Stony soil]] || water{{ref label|water|4|6}} || 30 || {{Cross}} || WaterInEyes ||
+
| 30% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || [[#Gravel|Stony soil]] || water{{ref label|water|4|6}} || 30 || {{Cross}} || WaterInEyes ||
 
|- id="Marsh"
 
|- id="Marsh"
 
! Marsh
 
! Marsh
| 30.2% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || -3/0 || -2 || {{Cross}} || [[#Soil|Soil]] || - || 30 || [[Filth#Dirt|Dirt]] || MudInEyes || Extinguishes Fire
+
| 30% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || -3/0 || -2 || {{Cross}} || [[#Soil|Soil]] || - || 30 || [[Filth#Dirt|Dirt]] || MudInEyes || Extinguishes Fire
  
 
|- id="Soil"
 
|- id="Soil"
 
! Soil
 
! Soil
| 86.6% || 100% || Heavy<br/> GrowSoil || {{Cross}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || - || Soil || 2 || [[Filth#Dirt|Dirt]] || DirtInEyes ||
+
| 87% || 100% || Heavy<br/> GrowSoil || {{Cross}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || - || Soil || 2 || [[Filth#Dirt|Dirt]] || DirtInEyes ||
 
|- id="Lichen-covered soil"
 
|- id="Lichen-covered soil"
 
! Lichen-covered soil
 
! Lichen-covered soil
| 81.2% || 100% || Heavy<br/> GrowSoil || {{Cross}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || - || Soil || 3 || [[Filth#Dirt|Dirt]] || DirtInEyes ||
+
| 81% || 100% || Heavy<br/> GrowSoil || {{Cross}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || - || Soil || 3 || [[Filth#Dirt|Dirt]] || DirtInEyes ||
 
|- id="Marshy soil"
 
|- id="Marshy soil"
 
! Marshy soil
 
! Marshy soil
| 48.1% || 100% || Light<br/> GrowSoil || {{Check}} || {{Check}} || Soil || -3/0 || -2 || {{Check}} || [[#Soil|Soil]] || Soil || 14 || [[Filth#Dirt|Dirt]] || DirtInEyes ||
+
| 48% || 100% || Light<br/> GrowSoil || {{Check}} || {{Check}} || Soil || -3/0 || -2 || {{Check}} || [[#Soil|Soil]] || Soil || 14 || [[Filth#Dirt|Dirt]] || DirtInEyes ||
 
|- id="Rich soil"
 
|- id="Rich soil"
 
! Rich soil
 
! Rich soil
| 86.7% || 140% || Heavy<br/> GrowSoil || {{Check}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || [[#Soil|Soil]] || Soil || 2 || [[Filth#Dirt|Dirt]] || DirtInEyes ||
+
| 87% || 140% || Heavy<br/> GrowSoil || {{Check}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || [[#Soil|Soil]] || Soil || 2 || [[Filth#Dirt|Dirt]] || DirtInEyes ||
  
 
|- id="Gravel"
 
|- id="Gravel"
 
! Stony soil
 
! Stony soil
| 86.7% || 70% || Heavy<br/> GrowSoil || {{Check}} || {{Check}} || - || -3/0 || -1 || {{Check}} || - || Soil || 2 || [[Filth#Dirt|Dirt]] || GravelInEyes ||
+
| 87% || 70% || Heavy<br/> GrowSoil || {{Check}} || {{Check}} || - || -3/0 || -1 || {{Check}} || - || Soil || 2 || [[Filth#Dirt|Dirt]] || GravelInEyes ||
  
 
|- id="Sand"
 
|- id="Sand"
 
! Sand
 
! Sand
| 76.4% || 10% || Heavy || {{Cross}} || {{Check}} || Sand || -3/0 || -1 || {{Check}} || - || Sand || 4 || [[Filth#Sand|Sand]] || SandInEyes ||
+
| 76% || 10% || Heavy || {{Cross}} || {{Check}} || Sand || -3/0 || -1 || {{Check}} || - || Sand || 4 || [[Filth#Sand|Sand]] || SandInEyes ||
 
|- id="Soft sand"
 
|- id="Soft sand"
 
! Soft sand
 
! Soft sand
| 48.1% || 0% || Light || {{Cross}} || {{Check}} || Sand || -3/0 || -1 || {{Check}} || [[#Sand|Sand]] || Sand || 14 || [[Filth#Sand|Sand]] || SandInEyes ||
+
| 48% || 0% || Light || {{Cross}} || {{Check}} || Sand || -3/0 || -1 || {{Check}} || [[#Sand|Sand]] || Sand || 14 || [[Filth#Sand|Sand]] || SandInEyes ||
  
 
|- id="Mud"
 
|- id="Mud"
 
! Mud
 
! Mud
| 48.1% || 0% || - || {{Check}} || {{Cross}} || Soil || -3/0 || -2 || {{Check}} || [[#Soil|Soil]] || - || 14 || [[Filth#Dirt|Dirt]] ||  MudInEyes ||
+
| 48% || 0% || - || {{Check}} || {{Cross}} || Soil || -3/0 || -2 || {{Check}} || [[#Soil|Soil]] || - || 14 || [[Filth#Dirt|Dirt]] ||  MudInEyes ||
 
|- id="Ice"
 
|- id="Ice"
 
! Ice
 
! Ice
| 48.1% || 0% || Heavy || {{Cross}} || {{Check}} || - || -3/0 || 0 || {{Check}} || - || - || 14 || [[Filth#Dirt|Dirt]] || {{Cross}} || -
+
| 48% || 0% || Heavy || {{Cross}} || {{Check}} || - || -3/0 || 0 || {{Check}} || - || - || 14 || [[Filth#Dirt|Dirt]] || {{Cross}} || -
  
 
|- id="Polluted"
 
|- id="Polluted"
! [[Pollution|Polluted terrain]]{{ref label|Polluted_S|9}}
+
! [[Pollution|Polluted terrain]]{{BiotechIcon}}{{ref label|Polluted_S|9}}
| - || 0-50%{{ref label|Polluted_F|9}} || - || - || - || - || -1 || - || - || - || - || - || - || - || Changes appearance of affected terrain.<br/>The values listed modify (not replace) the base stats of the affected terrain.<br/>Allows the growth of [[Toxipotato plant|Toxipotato]] and [[Gray pine tree]]s.<br/>Most other plants will die execluding [[Devilstrand]] and [[Psychoid plant]]s.<br/>Colonist receive [[toxic buildup]] from waking here.<br/>Can be removed.
+
| - || 0-50%{{ref label|Polluted_F|9}} || - || - || - || - || -1 || - || - || - || - || - || - || - || Fertility can't exceed 50%.<br/>Overlay: Applies stats over existing terrain (additive)<br/>Overlay: Changes graphics of affected terrain.<br/>Can be removed.<br/>Allows growth of [[Toxipotato plant|Toxipotato]], [[Gray pine tree|Gray pine]], [[Pebble cactus]], [[Rat palm tree|Rat palm]]<br/>Prevents growth of most other plants.<br/>Colonist receive [[toxic buildup]] from waking here.
 
|- id="Rough stone"
 
|- id="Rough stone"
 
! [[Rough stonestone]]
 
! [[Rough stonestone]]
Line 181: Line 92:
 
! [[Smooth stone]]
 
! [[Smooth stone]]
 
| {{%|{{Q|Smooth stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || 2 || 0 || All  || - || - || 0 || {{Cross}} || {{Cross}} || 5{{Icon Small|silver}}.<br/>Natural, non-generated floor/terrain hybrid.<br/>Paintable<br/>Hardcoded{{ref label|Hardcode|8}}
 
| {{%|{{Q|Smooth stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || 2 || 0 || All  || - || - || 0 || {{Cross}} || {{Cross}} || 5{{Icon Small|silver}}.<br/>Natural, non-generated floor/terrain hybrid.<br/>Paintable<br/>Hardcoded{{ref label|Hardcode|8}}
 +
<!--|- id="Fungal Gravel"
 +
! [[Fungal gravel]]{{IdeologyIcon}}
 +
| 87% || 70% || Floor base || {{Cross}} || {{Cross}} || - || -1 || -1 || All? || - || - || 2 || || {{Cross}} || WorkToBuild 1000.<br/>Requires [[overhead mountain]]<br/>Only generated for colonies with the [[Ideoligion#Tunneler|Tunneler]] meme.-->
 
|- id="Gray Surface"
 
|- id="Gray Surface"
! [[Gray surface]]  
+
! [[Gray surface]]{{AnomalyIcon}}
 
| 87% || 0% || Heavy || {{Cross}} || {{Cross}} || ? || 0 || 0 || {{Check}}? || - || ? || 2 || {{Cross}} || {{Cross}} || Only present on the Labyrinth.  
 
| 87% || 0% || Heavy || {{Cross}} || {{Cross}} || ? || 0 || 0 || {{Check}}? || - || ? || 2 || {{Cross}} || {{Cross}} || Only present on the Labyrinth.  
 
|- id="Flesh Floor"
 
|- id="Flesh Floor"
 
! [[Flesh]]{{AnomalyIcon}}
 
! [[Flesh]]{{AnomalyIcon}}
| 87% || 0 || Heavy || {{Cross}} || {{Cross}}? || ? || -10/-5 || -3 || {{Check}}? || - || ? || 2 || ? || {{Cross}} || Cleaning time Mult 150%<br/>Removable.<br/>Inflammable 32%<br/>Behaves like a natural Floor.
+
| 87% || 0% || Heavy || {{Cross}} || {{Cross}}{{Check Tag|Note|This is a mere presumption}} || ? || -10/-5 || -3 || {{Check}}? || - || ? || 2 || ? || {{Cross}} || Cleaning time Mult 150%<br/>Removable.<br/>Inflammable 32%<br/>Behaves like a natural Floor.
<!--
 
Removed for being a floor
 
|- id="Fungal Gravel"
 
! [[Fungal gravel]]{{IdeologyIcon}}
 
| 87% || 70% || Floor base || {{Cross}} || {{Cross}} || - || -1 || -1 || All? || || || || 2 || {{Cross}} || WorkToBuild 1000 -->
 
 
|}
 
|}
  
 
:{{note label|Fmask|2}}The kind of Filth accepted by this terrain. {{Check}} denotes terrains that accept '''Unnatural''' filth, {{Cross}} those that accept none. Special cases are denoted as such.
 
:{{note label|Fmask|2}}The kind of Filth accepted by this terrain. {{Check}} denotes terrains that accept '''Unnatural''' filth, {{Cross}} those that accept none. Special cases are denoted as such.
 
:{{note label|DriesTo|3}}As Stony soil doesn't exist in [[Sea ice]] nor [[Ice sheet]], it dries to Ice instead.
 
:{{note label|DriesTo|3}}As Stony soil doesn't exist in [[Sea ice]] nor [[Ice sheet]], it dries to Ice instead.
:4{{note label|water||1}}{{note label|water||2}}{{note label|water||3}}{{note label|water||4}}{{note label|water||5}}{{note label|water||6}} All water tiles triple the deterioration rate and extinguishes Fire. Also allows the '''WaterInEyes''' attack.
+
:4{{note label|water||1}}{{note label|water||2}}{{note label|water||3}}{{note label|water||4}}{{note label|water||5}}{{note label|water||6}} All water tiles triple the deterioration rate and extinguishes Fire.
 
:5{{note label|Impossible||1}}{{note label|Impossible||2}}Redundant dut to being Impassable. It would result in a 4.2% '''Move Speed Modifier''' otherwise.
 
:5{{note label|Impossible||1}}{{note label|Impossible||2}}Redundant dut to being Impassable. It would result in a 4.2% '''Move Speed Modifier''' otherwise.
 
:{{note label|ASA|6}}All of these attacks have a cooldown of 1.5 seconds, require the '''KickMaterialInEyes''' capacity, and apply a Hediff of the same name.
 
:{{note label|ASA|6}}All of these attacks have a cooldown of 1.5 seconds, require the '''KickMaterialInEyes''' capacity, and apply a Hediff of the same name.

Revision as of 17:07, 5 August 2024

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Creating page.

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subst:


https://rimworldwiki.com/index.php?title=Environment

Naturally generated surfaces

The function SpeedPercentString is:

13/(13 + Path cost) 

Also uses float points, for some reason.


Type Move Speed
Modifier
Fertility Terrain
Support
Bridgeable Diggable Terrain
Type
Beauty Cleanliness Filth
mask[2]
Dries
To[3]
Tags Path
cost
Generates
Filth
Allows
Special
Attack[6]
Others
Broken asphalt 100% 0% Heavy Ex.png Ex.png - -1 2 Check.png - Road 0 Ex.png Ex.png
Packed dirt 93% 0% Heavy Ex.png Check.png Soil -1 -1 Check.png - Road 1 Dirt Ex.png
Chest-deep moving water 24% 0% - Check.png Ex.png - 0 0 Ex.png - water[4] 42 Ex.png WaterInEyes
Deep ocean water 0% 0% - Ex.png Ex.png - 0 0 Ex.png - water[4]
ocean
300[5] Ex.png WaterInEyes Impassable
Deep water 0% 0% - Ex.png Ex.png - 0 0 Ex.png - water[4] 300[5] Ex.png WaterInEyes Impassable
Shallow ocean water 30% 0% ShallowWater Check.png Ex.png - 0 0 Ex.png Stony soil water[4]
ocean
30 Ex.png WaterInEyes
Shallow moving water 30% 0% ShallowWater
MovingFluid
Check.png Ex.png - 0 0 Ex.png - water[4]
River
30 Ex.png WaterInEyes
Shallow water 30% 0% ShallowWater Check.png Ex.png - 0 0 Ex.png Stony soil water[4] 30 Ex.png WaterInEyes
Marsh 30% 0% ShallowWater Check.png Ex.png - -3/0 -2 Ex.png Soil - 30 Dirt MudInEyes Extinguishes Fire
Soil 87% 100% Heavy
GrowSoil
Ex.png Check.png Soil -3/0 -1 Check.png - Soil 2 Dirt DirtInEyes
Lichen-covered soil 81% 100% Heavy
GrowSoil
Ex.png Check.png Soil -3/0 -1 Check.png - Soil 3 Dirt DirtInEyes
Marshy soil 48% 100% Light
GrowSoil
Check.png Check.png Soil -3/0 -2 Check.png Soil Soil 14 Dirt DirtInEyes
Rich soil 87% 140% Heavy
GrowSoil
Check.png Check.png Soil -3/0 -1 Check.png Soil Soil 2 Dirt DirtInEyes
Stony soil 87% 70% Heavy
GrowSoil
Check.png Check.png - -3/0 -1 Check.png - Soil 2 Dirt GravelInEyes
Sand 76% 10% Heavy Ex.png Check.png Sand -3/0 -1 Check.png - Sand 4 Sand SandInEyes
Soft sand 48% 0% Light Ex.png Check.png Sand -3/0 -1 Check.png Sand Sand 14 Sand SandInEyes
Mud 48% 0% - Check.png Ex.png Soil -3/0 -2 Check.png Soil - 14 Dirt MudInEyes
Ice 48% 0% Heavy Ex.png Check.png - -3/0 0 Check.png - - 14 Dirt Ex.png -
Polluted terrainContent added by the Biotech DLC[9] - 0-50%[9] - - - - -1 - - - - - - - Fertility can't exceed 50%.
Overlay: Applies stats over existing terrain (additive)
Overlay: Changes graphics of affected terrain.
Can be removed.
Allows growth of Toxipotato, Gray pine, Pebble cactus, Rat palm
Prevents growth of most other plants.
Colonist receive toxic buildup from waking here.
Rough stonestone 87% 0% Heavy Ex.png Ex.png Stone -1 0 Check.png[7] - - 2 Ex.png Ex.png Smooothable
Hardcoded[8]
Rough-hewn stone 93% 0% Heavy Ex.png Ex.png Stone -1 0 All - - 1 Ex.png Ex.png Smooothable
Hardcoded[8]
Smooth stone 100% 0% Heavy Ex.png Ex.png Stone 2 0 All - - 0 Ex.png Ex.png 5Silver.
Natural, non-generated floor/terrain hybrid.
Paintable
Hardcoded[8]
Gray surfaceContent added by the Anomaly DLC 87% 0% Heavy Ex.png Ex.png ? 0 0 Check.png? - ? 2 Ex.png Ex.png Only present on the Labyrinth.
FleshContent added by the Anomaly DLC 87% 0% Heavy Ex.png Ex.png[Note] ? -10/-5 -3 Check.png? - ? 2 ? Ex.png Cleaning time Mult 150%
Removable.
Inflammable 32%
Behaves like a natural Floor.
2 The kind of Filth accepted by this terrain. Check.png denotes terrains that accept Unnatural filth, Ex.png those that accept none. Special cases are denoted as such.
3 As Stony soil doesn't exist in Sea ice nor Ice sheet, it dries to Ice instead.
41 2 3 4 5 6 All water tiles triple the deterioration rate and extinguishes Fire.
51 2 Redundant dut to being Impassable. It would result in a 4.2% Move Speed Modifier otherwise.
6 All of these attacks have a cooldown of 1.5 seconds, require the KickMaterialInEyes capacity, and apply a Hediff of the same name.
7 Plus any defined on NaturalTerrainBase. In vanilla, this in just the Unnatural filth.
8 Not on the xml files but rather defined programmatically for all stone types.
0 Pollution acts as an overlay: It will inherit the values of the base terrain if none are otherwise defined.
0 The fertility is capped at 50%, but will not affect the value of the original terrain if it was equal or lower than that.

The Terrain Support propriety determines what kind of structure can be build on a given terrain. If a given structures has Terrain Affordance not listed on a given terrain, then its construction won'r be allowed. The types used are:

  • Light: Supports light structure
  • Medium: Supports medium structures
  • Heavy: Supports heavy structures
  • ShallowWater: Can be built on with things that are waterproof
  • MovingFluid (moving water): Contains power usable for hydroelectrics
  • Bridgeable: Bridge can be built here
  • GrowSoil (growable): Things can grow here. Unsure if is does anything or if merely indicative.
  • Diggable: For graves
  • SmoothableStone (smoothable): Can be ground and smoothed into smooth stone

As of Version/1.5.4104, all terrains with Heavy Terrain Support also support both Medium and Light. To help the readability of this table, only the Heavy tag will be used in those cases.


I Believe Polluted Soil acts as a modifier on the terrain rather than a terrain itself. Untested, as I haven't been able to play at all lately.
-1 Beauty is applied to the tile.


  1. Mod-development
say, it seems like the Wiki may be wrong about smoothed floors being worth 8 wealth? Unless "5f" translates to 8
I see the terraindef for Stone is set to 5f here, in TerrainDefGenerator_Stone.cs:
StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.Beauty, 2f);
StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.MarketValue, 5f);
(this is in 1.5, haven't checked the source for 1.4 or before. Trying to make a mod to set smoothed floor wealth as nothing)