Difference between revisions of "Stat/Core Pawns General"
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(Core Stats_Pawns_General) |
m (Category Data) |
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Line 2: | Line 2: | ||
← <small>[[Stat]]</small> | ← <small>[[Stat]]</small> | ||
{| {{STDT|sortable}} | {| {{STDT|sortable}} | ||
− | ! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br /> | + | ! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category</noinclude> |
<!-- Core Stats_Pawns_General --> | <!-- Core Stats_Pawns_General --> | ||
<div id="Core Stats_Pawns_General"><!--<Defs>--> | <div id="Core Stats_Pawns_General"><!--<Defs>--> | ||
Line 10: | Line 10: | ||
* '''Label:'''<br />move speed | * '''Label:'''<br />move speed | ||
| Speed of movement in cells per second. | | Speed of movement in cells per second. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|3.0}} | * '''Default Base Value:''' {{%|3.0}} | ||
Line 39: | Line 43: | ||
* '''Label:'''<br />crawl speed | * '''Label:'''<br />crawl speed | ||
| Speed of crawling in cells per second. | | Speed of crawling in cells per second. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|0.6}} | * '''Default Base Value:''' {{%|0.6}} | ||
Line 59: | Line 67: | ||
* '''Label:'''<br />mental break threshold | * '''Label:'''<br />mental break threshold | ||
| As long as someone's mood is below this level, they are in danger of having a mental break.<br id="n" /><br id="n" />The severity of the mental break will depend on how far below the threshold they are. | | As long as someone's mood is below this level, they are in danger of having a mental break.<br id="n" /><br id="n" />The severity of the mental break will depend on how far below the threshold they are. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|0.35}} | * '''Default Base Value:''' {{%|0.35}} | ||
Line 77: | Line 89: | ||
* '''Label:'''<br />psychic sensitivity | * '''Label:'''<br />psychic sensitivity | ||
| More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit. | | More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|1}} | * '''Default Base Value:''' {{%|1}} | ||
Line 102: | Line 118: | ||
* '''Label:'''<br />toxic resistance | * '''Label:'''<br />toxic resistance | ||
| How well this creature resists toxic buildup. | | How well this creature resists toxic buildup. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|0}} | * '''Default Base Value:''' {{%|0}} | ||
Line 116: | Line 136: | ||
* '''Label:'''<br />global learning factor | * '''Label:'''<br />global learning factor | ||
| A multiplier on the learning rate for all skills. | | A multiplier on the learning rate for all skills. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|1.0}} | * '''Default Base Value:''' {{%|1.0}} | ||
Line 146: | Line 170: | ||
* '''Label:'''<br />rest rate multiplier | * '''Label:'''<br />rest rate multiplier | ||
| A multiplier on how quickly a creature rests while sleeping. | | A multiplier on how quickly a creature rests while sleeping. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|1.0}} | * '''Default Base Value:''' {{%|1.0}} | ||
Line 170: | Line 198: | ||
* '''Label:'''<br />eating speed | * '''Label:'''<br />eating speed | ||
| A multiplier on eating speed. | | A multiplier on eating speed. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|1}} | * '''Default Base Value:''' {{%|1}} | ||
Line 191: | Line 223: | ||
* '''Label:'''<br />min comfortable temperature | * '''Label:'''<br />min comfortable temperature | ||
| Below this temperature, characters will be unhappy.<br id="n" /><br id="n" />Significantly below this temperature, they will develop hypothermia and frostbite and eventually die. | | Below this temperature, characters will be unhappy.<br id="n" /><br id="n" />Significantly below this temperature, they will develop hypothermia and frostbite and eventually die. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|0}} | * '''Default Base Value:''' {{%|0}} | ||
Line 211: | Line 247: | ||
* '''Label:'''<br />max comfortable temperature | * '''Label:'''<br />max comfortable temperature | ||
| Above this temperature, characters will be unhappy.<br id="n" /><br id="n" />Significantly above this temperature, they will develop heatstroke and eventually die. | | Above this temperature, characters will be unhappy.<br id="n" /><br id="n" />Significantly above this temperature, they will develop heatstroke and eventually die. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|40}} | * '''Default Base Value:''' {{%|40}} | ||
Line 230: | Line 270: | ||
* '''Label:'''<br />immunity gain speed | * '''Label:'''<br />immunity gain speed | ||
| The speed at which this character gains immunity to diseases.<br id="n" /><br id="n" />If this is too slow, the character will die from a disease before developing immunity. | | The speed at which this character gains immunity to diseases.<br id="n" /><br id="n" />If this is too slow, the character will die from a disease before developing immunity. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Show On Entities:''' {{Bad|false}} | * '''Show On Entities:''' {{Bad|false}} | ||
Line 270: | Line 314: | ||
* '''Label:'''<br />injury healing factor | * '''Label:'''<br />injury healing factor | ||
| The multiplier applied to a person's injury healing rate. | | The multiplier applied to a person's injury healing rate. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|1.0}} | * '''Default Base Value:''' {{%|1.0}} | ||
Line 287: | Line 335: | ||
* '''Label:'''<br />carrying capacity | * '''Label:'''<br />carrying capacity | ||
| The amount of stuff this creature can carry in its hands, mouth, or other manipulators.<br id="n" /><br id="n" />This is separate from the ability to carry cargo on long cross-world trips. | | The amount of stuff this creature can carry in its hands, mouth, or other manipulators.<br id="n" /><br id="n" />This is separate from the ability to carry cargo on long cross-world trips. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Show On Entities:''' {{Bad|false}} | * '''Show On Entities:''' {{Bad|false}} | ||
Line 306: | Line 358: | ||
* '''Label:'''<br />meat amount | * '''Label:'''<br />meat amount | ||
| The amount of meat yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed. | | The amount of meat yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Worker Class:''' StatWorker_MeatAmount | * '''Worker Class:''' StatWorker_MeatAmount | ||
Line 340: | Line 396: | ||
* '''Label:'''<br />leather amount | * '''Label:'''<br />leather amount | ||
| The amount of leather yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed. | | The amount of leather yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Worker Class:''' StatWorker_LeatherAmount | * '''Worker Class:''' StatWorker_LeatherAmount | ||
Line 367: | Line 427: | ||
* '''Label:'''<br />minimum handling skill | * '''Label:'''<br />minimum handling skill | ||
| This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals. | | This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Worker Class:''' StatWorker_MinimumHandlingSkill | * '''Worker Class:''' StatWorker_MinimumHandlingSkill | ||
Line 388: | Line 452: | ||
* '''Label:'''<br />pain shock threshold | * '''Label:'''<br />pain shock threshold | ||
| The pain level at which this creature is downed from pain. | | The pain level at which this creature is downed from pain. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Min Value:''' {{%|0.01}} | * '''Min Value:''' {{%|0.01}} | ||
Line 403: | Line 471: | ||
* '''Label:'''<br />foraged food amount | * '''Label:'''<br />foraged food amount | ||
| The amount of nutrition this person will automatically forage per day while traveling by caravan. | | The amount of nutrition this person will automatically forage per day while traveling by caravan. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Min Value:''' {{%|0}} | * '''Min Value:''' {{%|0}} | ||
Line 431: | Line 503: | ||
* '''Label:'''<br />filth rate | * '''Label:'''<br />filth rate | ||
| How much filth this creature produces.<br id="n" /><br id="n" />It's best to keep filth-producing animals outdoors or on straw matting where their filth won't be a problem. | | How much filth this creature produces.<br id="n" /><br id="n" />It's best to keep filth-producing animals outdoors or on straw matting where their filth won't be a problem. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Show On Mechanoids:''' {{Bad|false}} | * '''Show On Mechanoids:''' {{Bad|false}} | ||
Line 446: | Line 522: | ||
* '''Label:'''<br />animals learning factor | * '''Label:'''<br />animals learning factor | ||
| A multiplier on the learning rate for animals skill. | | A multiplier on the learning rate for animals skill. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|1.0}} | * '''Default Base Value:''' {{%|1.0}} | ||
Line 462: | Line 542: | ||
* '''Label:'''<br />caravan riding speed | * '''Label:'''<br />caravan riding speed | ||
| The multiplier applied to a person's movement speed when they ride this animal as part of a caravan. Animals can only be ridden in caravans. | | The multiplier applied to a person's movement speed when they ride this animal as part of a caravan. Animals can only be ridden in caravans. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Worker Class:''' StatWorker_CaravanRidingSpeedFactor | * '''Worker Class:''' StatWorker_CaravanRidingSpeedFactor | ||
Line 480: | Line 564: | ||
* '''Hide At Value:''' {{%|1}} | * '''Hide At Value:''' {{%|1}} | ||
* '''Min Value:''' {{%|0.01}} | * '''Min Value:''' {{%|0.01}} | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''To String Style:''' FloatMaxTwo | * '''To String Style:''' FloatMaxTwo | ||
Line 497: | Line 585: | ||
* '''Label:'''<br />lifespan factor | * '''Label:'''<br />lifespan factor | ||
| Lifespan factor alters the effective lifespan of a creature by shortening or lengthening the time until they develop age-related diseases. A lifespan factor over 100% delays disease onset and increases overall lifespan, while a lifespan factor under 100% speeds up disease onset and reduces lifespan. | | Lifespan factor alters the effective lifespan of a creature by shortening or lengthening the time until they develop age-related diseases. A lifespan factor over 100% delays disease onset and increases overall lifespan, while a lifespan factor under 100% speeds up disease onset and reduces lifespan. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''To String Style:''' PercentZero | * '''To String Style:''' PercentZero | ||
Line 513: | Line 605: | ||
* '''Label:'''<br />meditation psyfocus gain | * '''Label:'''<br />meditation psyfocus gain | ||
| The amount of psyfocus a person gains per day of meditation, ignoring bonuses from focus objects. | | The amount of psyfocus a person gains per day of meditation, ignoring bonuses from focus objects. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* Format String: '''{0} / day''' | * Format String: '''{0} / day''' | ||
Line 534: | Line 630: | ||
* '''Label:'''<br />neural heat limit | * '''Label:'''<br />neural heat limit | ||
| The maximum amount of neural heat individual can tolerate safely. | | The maximum amount of neural heat individual can tolerate safely. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|30}} | * '''Default Base Value:''' {{%|30}} | ||
Line 564: | Line 664: | ||
* '''Label:'''<br />neural heat recovery rate | * '''Label:'''<br />neural heat recovery rate | ||
| The rate at which this person reduces neural heat. | | The rate at which this person reduces neural heat. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Min Value:''' {{%|0}} | * '''Min Value:''' {{%|0}} | ||
Line 594: | Line 698: | ||
* '''Label:'''<br />toxic environment resistance | * '''Label:'''<br />toxic environment resistance | ||
| How resistant this creature is to the effects of environmental toxins. This protects against toxic fallout and rot stink exposure, but not against direct attacks with venom or injected poison. | | How resistant this creature is to the effects of environmental toxins. This protects against toxic fallout and rot stink exposure, but not against direct attacks with venom or injected poison. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''To String Style:''' PercentZero | * '''To String Style:''' PercentZero | ||
Line 608: | Line 716: | ||
* '''Label:'''<br />sleep fall rate | * '''Label:'''<br />sleep fall rate | ||
| A multiplier on the speed that a person's sleep need falls. | | A multiplier on the speed that a person's sleep need falls. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''To String Style:''' PercentZero | * '''To String Style:''' PercentZero | ||
Line 623: | Line 735: | ||
* '''Label:'''<br />EMP resistance | * '''Label:'''<br />EMP resistance | ||
| This mechanoid has special shielding and shock-dissipation filaments that reduce the effect of EMP damage by this percentage. This reduces the duration of stuns caused by EMP. | | This mechanoid has special shielding and shock-dissipation filaments that reduce the effect of EMP damage by this percentage. This reduces the duration of stuns caused by EMP. | ||
− | | Mechanoid | + | | |
+ | * Display Order:<br />'''13''' | ||
+ | * Def Name:<br />'''Mechanoid''' | ||
+ | * Label:<br />'''Mechanoid''' | ||
+ | * Display All By Default:<br />'''{{Good|true}}''' | ||
| | | | ||
* '''May Require Any Of:''' | * '''May Require Any Of:''' | ||
Line 643: | Line 759: | ||
* '''Label:'''<br />recreation fall rate | * '''Label:'''<br />recreation fall rate | ||
| A multiplier on the speed that a person's recreation need falls. | | A multiplier on the speed that a person's recreation need falls. | ||
− | | Basics | + | | |
+ | * Display Order:<br />'''11''' | ||
+ | * Def Name:<br />'''BasicsPawn''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''To String Style:''' PercentZero | * '''To String Style:''' PercentZero |
Revision as of 00:42, 5 September 2024
← Stat
Def Name Label Label For Full Stat List Offset Label |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
Speed of movement in cells per second. |
|
|
|
2500 |
|
Speed of crawling in cells per second. |
|
|
|
2499 |
|
As long as someone's mood is below this level, they are in danger of having a mental break. The severity of the mental break will depend on how far below the threshold they are. |
|
|
- | 2000 |
|
More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit. |
|
|
3500 | |
|
How well this creature resists toxic buildup. |
|
|
- | 3451 |
|
A multiplier on the learning rate for all skills. |
|
|
- | 3500 |
|
- | - |
|
- | - |
|
A multiplier on how quickly a creature rests while sleeping. |
|
|
|
2501 |
|
A multiplier on eating speed. |
|
|
|
1000 |
|
Below this temperature, characters will be unhappy. Significantly below this temperature, they will develop hypothermia and frostbite and eventually die. |
|
|
|
2010 |
|
Above this temperature, characters will be unhappy. Significantly above this temperature, they will develop heatstroke and eventually die. |
|
|
|
2010 |
|
The speed at which this character gains immunity to diseases. If this is too slow, the character will die from a disease before developing immunity. |
|
|
|
2000 |
|
The multiplier applied to a person's injury healing rate. |
|
|
2201 | |
|
The amount of stuff this creature can carry in its hands, mouth, or other manipulators. This is separate from the ability to carry cargo on long cross-world trips. |
|
|
|
2203 |
|
The amount of meat yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed. |
|
|
|
3552 |
|
The amount of leather yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed. |
|
|
|
3551 |
|
This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals. |
|
|
|
1500 |
|
The pain level at which this creature is downed from pain. |
|
|
- | 2000 |
|
The amount of nutrition this person will automatically forage per day while traveling by caravan. |
|
|
|
1000 |
|
How much filth this creature produces. It's best to keep filth-producing animals outdoors or on straw matting where their filth won't be a problem. |
|
|
- | 2205 |
|
A multiplier on the learning rate for animals skill. |
|
|
- | 3500 |
|
The multiplier applied to a person's movement speed when they ride this animal as part of a caravan. Animals can only be ridden in caravans. |
|
|
- | 2203 |
|
The amount of nutrition needed to completely fill this creature's stomach.
|
|
|
|
2501 |
|
Lifespan factor alters the effective lifespan of a creature by shortening or lengthening the time until they develop age-related diseases. A lifespan factor over 100% delays disease onset and increases overall lifespan, while a lifespan factor under 100% speeds up disease onset and reduces lifespan. |
|
|
- | 2000 |
The amount of psyfocus a person gains per day of meditation, ignoring bonuses from focus objects. |
|
4010 | |||
|
The maximum amount of neural heat individual can tolerate safely. |
|
|
|
3500 |
|
The rate at which this person reduces neural heat. |
|
|
|
4000 |
|
How resistant this creature is to the effects of environmental toxins. This protects against toxic fallout and rot stink exposure, but not against direct attacks with venom or injected poison. |
|
|
- | 3450 |
|
A multiplier on the speed that a person's sleep need falls. |
|
|
- | - |
|
This mechanoid has special shielding and shock-dissipation filaments that reduce the effect of EMP damage by this percentage. This reduces the duration of stuns caused by EMP. |
|
- | 2030 | |
|
A multiplier on the speed that a person's recreation need falls. |
|
|
- | - |