Difference between revisions of "Vent"

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== Acquisition ==
 
== Acquisition ==
Vents can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. Placement of a vent requires pathable space on either side - furniture such as [[stool]]s will not impede function, but a [[wall]] would.
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{{Acquisition}} Placement of a vent requires pathable space on either side - furniture such as [[stool]]s will not impede function, but a [[wall]] would.
  
 
The blueprint can be laid atop an existing wall; the wall is replaced upon construction.  
 
The blueprint can be laid atop an existing wall; the wall is replaced upon construction.  

Latest revision as of 12:45, 27 September 2024

Vent

Vent

A simple vent for equalizing the temperature between two rooms without allowing people to walk between them.

Base Stats

Type
BuildingTemperature
Market Value
58 Silver [Note]
HP
100
Flammability
100%

Building

Size
1 × 1
Placeable
True
Cover Effectiveness
75%
Terrain Affordance
Medium

Creation

Required Research
Complex furniture
Work To Make
400 ticks (6.67 secs)
Resources to make
Steel 30
Deconstruct yield
Steel 15
Destroy yield
Steel 7 - 8

A vent allows transfer of temperature and gases from one room to another.

Acquisition[edit]

Vents can be constructed once the complex furniture research project has been completed. Each requires Steel 30 Steel and 400 ticks (6.67 secs) of work modified by the construction speed of the builder. Placement of a vent requires pathable space on either side - furniture such as stools will not impede function, but a wall would.

The blueprint can be laid atop an existing wall; the wall is replaced upon construction.

Summary[edit]

Vents act structurally like a wall, preventing movement, enclosing a room, and supporting a roof. They have two states - open and closed. In the open state, they allow the transfer of temperature and gas from one room to another at their full rate.[What rate?] Even when open, vents are not 100% efficient at equalizing temperatures between rooms.[Quantify] When closed, the transfer of temperature is reduced[What rate?][Same as normal wall?] and the transfer of gas is ceased entirely. The vent can be designated for opening or closing by the player, which will then be actioned by a pawn assigned to Basic work.

As with walls, the transfer rate is directly proportional to the number of tiles however temperature equalization itself is non-linear. Thus, more vents will decrease the time to reach stability.

A vent cannot be uninstalled, only deconstructed, at the usual loss of half the material.

Analysis[edit]

General tip: As efficiency is lost for every vent, minimising the number of vents between source and destination is ideal. Heat or cool one central room and vent to the surrounding rooms, rather than attempting to daisy chain many vents.

A heat overlay over two different structures which shows the inefficiency of chaining multiple vents together.

Version history[edit]

  • 0.17.1546 - Vents can now be opened and closed with a simple flick action.
  • 1.4.3555 - Gases can now travel through vents.