Difference between revisions of "Holding spot"

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| passability = standable
 
| passability = standable
 
| cover = 0
 
| cover = 0
| terrain affordance = Light <!--terrainAffordanceNeeded-->
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| terrain affordance needed = Light
 
| size = 3 * 3
 
| size = 3 * 3
 
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| meditation psyfocus bonus = 0
 
| meditation psyfocus bonus = 0
 
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| focus types = Void

Revision as of 01:44, 3 October 2024

Holding spot

Holding spot

A spot for holding dangerous entities. Not as good as a steel holding platform, but a lot better than nothing.

Downed entities can be secured at a holding spot where they can be studied. Increase containment strength by building strong walls and doors, and other special containment devices.

Base Stats

Type
BuildingAnomaly (Buildings)
HP
0
Rotatable
False
Path Cost
0 (100%)

Building

Size
3 × 3
Passability
standable
Cover Effectiveness
0%
Facility
Electroharvester, Electric inhibitor, Shard inhibitor, Bioferrite harvester

Creation

Work To Make
ticks (0 secs)

Containment

Containment Factor
×70%
Min Monolith Level
1
Technical
defName
HoldingSpot
sowTag
SupportPlantsOnly
buildingTags
Anomaly


INTRO TEXT

Acquisition

Holding spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.

Summary

SUMMARY TEXT

Analysis

ANALYSIS TEXT

Version history