Difference between revisions of "Generator"
Jump to navigation
Jump to search
Line 17: | Line 17: | ||
* [[Vanometric power cell]] - that creates perpetual supply of power that cannot be constructed and is only available as a [[quest]] reward. | * [[Vanometric power cell]] - that creates perpetual supply of power that cannot be constructed and is only available as a [[quest]] reward. | ||
* [[Unstable power cell]]{{RoyaltyIcon}} - that creates perpetual supply of power that cannot be constructed and is only available from [[mech cluster]]s.{{RoyaltyIcon}} Results in a massive explosion when damaged. | * [[Unstable power cell]]{{RoyaltyIcon}} - that creates perpetual supply of power that cannot be constructed and is only available from [[mech cluster]]s.{{RoyaltyIcon}} Results in a massive explosion when damaged. | ||
− | * [[Electroharvester]]{{AnomalyIcon}} - that generates power from captured [[entities]]{{AnomalyIcon}} | + | * [[Electroharvester]]{{AnomalyIcon}} - that generates power from captured [[entities]]{{AnomalyIcon}} dependent on size, type, and number connected. |
{{Disambiguation}} | {{Disambiguation}} |
Latest revision as of 23:40, 1 November 2024
The term "generator" or "fueled generator" may refer to a number of different items in RimWorld.
These include:
- Wood-fired generator - a wood-powered power source, known as a fueled generator prior to Beta 18.
- Chemfuel powered generator - a chemfuel-powered power source, more efficient than its wood-fired counterpart.
- Solar generator - aka a "solar panel", it converts sunlight to power.
- Geothermal generator - that converts the heat from geysers into power.
- Watermill generator - that relies on moving water to create power.
- Tornado generator - a single-use utility item that can be used to create an uncontrollable tornado.
- Ancient generator - a non-functional structure found in ruins.
- Toxifier generator - that generates large amounts of power in exchange for pollution.
- Bioferrite generator - a bioferrite powered power source.
"Generator" may also be used generally to refer to any structure that creates power. Not including those listed above, these include:
- Wind turbine - that converts wind into some-what intermittent power.
- Ship reactor - that creates a perpetual supply of power and is necessary for the Ship Launch ending, but calls raids for 15 days upon activation
- Vanometric power cell - that creates perpetual supply of power that cannot be constructed and is only available as a quest reward.
- Unstable power cell - that creates perpetual supply of power that cannot be constructed and is only available from mech clusters. Results in a massive explosion when damaged.
- Electroharvester - that generates power from captured entities dependent on size, type, and number connected.