Difference between revisions of "Obelisk"

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* [[Corrupted obelisk]]
 
* [[Corrupted obelisk]]
 
{{Disambiguation}}
 
{{Disambiguation}}
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== Brute-force destruction ==
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It is possible to destroy all obelisks by dealing enough damage before it take effect. You can do this with pawns wielding [[frag grenades]]. You can do this with 4 pawns for [[Twisted obelisk|twisted]] and [[Corrupted obelisk|corrupted]] obelisks, and 7 pawns for [[Warped obelisk]]s.
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* Suppress the obelisk down to 0%.
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* Melee attack the obelisk until its activity level increase (not the activity level itself) rises above +20%/day. The obelisk health should be at 80% or lower by this point
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* Suppress the obelisk to 0% again.
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* Melee attack the obelisk, this time until it almost reach 100%.
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* Move all pawns to a safe distance and start throwing grenades at the obelisk at the same time.
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* After 1 or 2 throws, the obelisk should have been destroyed.  [[Twisted obelisk|Twisted]] and [[Corrupted obelisk|corrupted]] obelisks would have created only 1 enemy, while [[Warped obelisk]]s wouldn't have time to transport any colonist at all.
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Alternatively, you can spread [[high-explosive shell]]s around the obelisk and explode them with a single colonist.

Revision as of 19:41, 11 November 2024


Brute-force destruction

It is possible to destroy all obelisks by dealing enough damage before it take effect. You can do this with pawns wielding frag grenades. You can do this with 4 pawns for twisted and corrupted obelisks, and 7 pawns for Warped obelisks.

  • Suppress the obelisk down to 0%.
  • Melee attack the obelisk until its activity level increase (not the activity level itself) rises above +20%/day. The obelisk health should be at 80% or lower by this point
  • Suppress the obelisk to 0% again.
  • Melee attack the obelisk, this time until it almost reach 100%.
  • Move all pawns to a safe distance and start throwing grenades at the obelisk at the same time.
  • After 1 or 2 throws, the obelisk should have been destroyed. Twisted and corrupted obelisks would have created only 1 enemy, while Warped obelisks wouldn't have time to transport any colonist at all.

Alternatively, you can spread high-explosive shells around the obelisk and explode them with a single colonist.