Difference between revisions of "Orders"

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__NOTOC__
 
__NOTOC__
  
Most orders are used to allocate object interactions with the settlers.
+
Most orders are used to allocate object interactions with your '''[[Colonist|settlers]]'''.
 
 
{|class="wikitable" style="text-align:center;"
 
|-
 
| width=100px height=50px | [[Mine|Mine]]
 
| width=100px height=50px | [[Haul things|Haul things]]
 
| width=100px height=50px | [[Cut plants|Cut plants]]
 
| width=100px height=50px | [[Harvest food|Harvest food]]
 
| width=100px height=50px | [[Chop wood|Chop wood]]
 
| width=100px height=50px | [[Hunt|Hunt]]
 
| width=100px height=50px | [[Plan|Plan]]
 
| width=100px height=50px | [[Claim|Claim]]
 
 
 
|}
 
 
 
  
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==Deconstruct==
 +
Orders your colonists to take apart the highlighted '''[[Structure|structures]]''' or '''[[Furniture|furniture]].'''
  
 
==Mine==  
 
==Mine==  
 
Designate areas of '''[[Resources|rock]]''' or '''[[Resources|mineral]]''' to be mined out.
 
Designate areas of '''[[Resources|rock]]''' or '''[[Resources|mineral]]''' to be mined out.
  
 +
==Haul Things==
 +
Mark '''[[Debris|debris]]''' and other items to be '''[[hauling|hauled]]''' to [[dumping zone|dumping areas]]. Not needed for things like food or corpses, which are always haulable.
  
==Haul things==
 
Mark '''[[debris|debris]]''' and other items to be '''[[hauling|hauled]]''' to [[dumping zone|dumping areas]]. Not needed for things like food or corpses, which are always haulable.
 
  
 +
==Cut Plants==
 +
Mark '''[[Plants|plants]]''' to be cut and destroyed. The plant will be completely removed, and any '''[[food|food]]''' will be harvested.
  
==Cut plants==
 
Mark '''[[plants|plants]]''' to be cut and destroyed. The plant will be completely removed, and any '''[[food|food]]''' will be harvested.
 
  
 +
==Harvest Food==
 +
Mark '''[[Plants|plants]]''' to be harvested. '''[[Food|Food]]''' will be harvested as possible from plant, but the plant itself will remain.
  
== Harvest plants ==  
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==Chop Wood==
Mark '''[[plants|plants]]''' to be harvested. '''[[Food|Food]]''' will be harvested as possible from plant, but the plant itself will remain.
+
Mark '''[[Trees|trees]]''' to be cut down.
 
 
  
 
==Hunt==  
 
==Hunt==  
Mark '''[[animals|animals]]''' to be hunted by your hunters.
+
Mark '''[[Animals|animals]]''' to be hunted by your hunters.
  
 +
==Claim==
 +
Claim neutral '''[[Structure|structures]]'''for the '''[Colony|colony]]''', including ancient ruins and abandoned siege bases. Claimed structures can be repaired and maintained by your colonists.
  
 
==Plan==  
 
==Plan==  
 
Place planning designations. These don't do anything except help you plan future expansions.
 
Place planning designations. These don't do anything except help you plan future expansions.
 
==Claim==
 
Claim neutral structures for the colony, including ancient ruins and abandoned siege bases. claimed structures can be repaired and maintained by your colonists.
 
  
 
{{nav|order|wide}}
 
{{nav|order|wide}}
 
[[Category:Orders|*]]
 
[[Category:Orders|*]]
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 20:01, 17 August 2014


Most orders are used to allocate object interactions with your settlers.

Deconstruct

Orders your colonists to take apart the highlighted structures or furniture.

Mine

Designate areas of rock or mineral to be mined out.

Haul Things

Mark debris and other items to be hauled to dumping areas. Not needed for things like food or corpses, which are always haulable.


Cut Plants

Mark plants to be cut and destroyed. The plant will be completely removed, and any food will be harvested.


Harvest Food

Mark plants to be harvested. Food will be harvested as possible from plant, but the plant itself will remain.

Chop Wood

Mark trees to be cut down.

Hunt

Mark animals to be hunted by your hunters.

Claim

Claim neutral structuresfor the [Colony|colony]], including ancient ruins and abandoned siege bases. Claimed structures can be repaired and maintained by your colonists.

Plan

Place planning designations. These don't do anything except help you plan future expansions.