Difference between revisions of "Human"
(→Body Parts (Summary): Added new information - brain and heart injuries always scar, never heal.) |
(→Body Parts (Detailed): Added brain instant scarring and heart instant scarring to detailed notes. Also fixed a typo (Heath should have been Health)) |
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Line 59: | Line 59: | ||
Container of the skull, eyes, ears, nose, and jaw. Technically, you don't need the head itself to live (rather you need the contents of the head, like the brain, to live). | Container of the skull, eyes, ears, nose, and jaw. Technically, you don't need the head itself to live (rather you need the contents of the head, like the brain, to live). | ||
− | While humans can (rarely) survive headshots, damage to the brain is still very serious. A single gunshot typically destroys the brain due to its low health, but a slightly lower power weapon like the [[M-16|M-16]] can hit the brain and not kill the colonist. However, | + | While humans can (rarely) survive headshots, damage to the brain is still very serious. A single gunshot typically destroys the brain due to its low health, but a slightly lower power weapon like the [[M-16|M-16]] can hit the brain and not kill the colonist. However, brain tissue ''always'' [[Health#Scarring|scars]]<ref name="instantScar">[http://ludeon.com/mantis/view.php?id=1049 Confirmed by json on the bugtracker.]</ref>, and a sufficient scar may render a colonist unconscious forever. |
=====Skull===== | =====Skull===== | ||
Line 146: | Line 146: | ||
*Health: 20 | *Health: 20 | ||
The heart is needed for [[#Blood Pumping|blood pumping]] in colonists. Complete destruction of the heart results in instant death. | The heart is needed for [[#Blood Pumping|blood pumping]] in colonists. Complete destruction of the heart results in instant death. | ||
+ | |||
+ | Worth noting that, like the brain, the heart ''always'' scars<ref name="instantScar" />, and never heals naturally. This is less severe than a brain scar, which could put [[Colonist|colonists]] and other characters into a permanent coma, but still a very serious injury. | ||
=====Kidney===== | =====Kidney===== |
Revision as of 07:22, 19 August 2014
"A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets."
— In-game description
Humans are standard race of Rimworld. They make up your colony's colonists, and the enemy raiders you struggle against.
Biology
The humans of Rimworld are, for the most part, identical to real world ones.
Diet
Humans are omnivores. On Rimworld, their usual food supply consists of meat hunted off of animals, and either foraging food off of plants or cultivating and growing them.
Most humans absolutely despise the thought of cannibalism, and it usually provided them with a very bad thought. Some humans don't mind though.
Combat
Humans are typically equipped with various weapons, but are equipt with the ability to fight things with their own two hands.
Melee Attacks | Damage Amount |
---|---|
Bluegon | 10 |
Body Parts (Summary)
Being biological creatures, humans have a lot of body parts that work together to make them tick.
Special Notes:
Body Parts (Detailed)
All the body parts are listed below in more detail. This includes some things to note, some quirks or special things about body parts, and the full names/descriptions of body parts that have multiples of them in the same body (eg. right lung and left lung).