Difference between revisions of "Food"
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| information = Packaged Survival Meals are the colonists' primary source of food at the beginning of each game before they set up a new source of food. Occasionally they drop in random crashed drop pod events. Packaged Survival Meals restore '''100 saturation'''. | | information = Packaged Survival Meals are the colonists' primary source of food at the beginning of each game before they set up a new source of food. Occasionally they drop in random crashed drop pod events. Packaged Survival Meals restore '''100 saturation'''. | ||
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{{Item | {{Item | ||
| name = Nutrient Paste Meal | | name = Nutrient Paste Meal | ||
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| information = A Nutrient paste meal is generated from a '''[[nutrient paste dispenser|nutrient paste dispenser]]''' and requires 10 raw food to create. No cooking skill is required to create this meal. When eaten it causes the '''[[thoughts list|Ate nutrient paste]]''' thought with a -8 mood penalty. Nutrient paste meals restore '''80 saturation'''. | | information = A Nutrient paste meal is generated from a '''[[nutrient paste dispenser|nutrient paste dispenser]]''' and requires 10 raw food to create. No cooking skill is required to create this meal. When eaten it causes the '''[[thoughts list|Ate nutrient paste]]''' thought with a -8 mood penalty. Nutrient paste meals restore '''80 saturation'''. | ||
}} | }} | ||
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{{Item | {{Item | ||
| name = Simple Meal | | name = Simple Meal | ||
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| information = A Simple meal is created at a '''[[Cook_stove|Cook stove]]''' and requires 10 raw food to create. No cooking skill is required to create this meal. When eaten it provides no '''[[thoughts list|thought]]''' bonus or penalty. Simple meals restore '''85 saturation'''. | | information = A Simple meal is created at a '''[[Cook_stove|Cook stove]]''' and requires 10 raw food to create. No cooking skill is required to create this meal. When eaten it provides no '''[[thoughts list|thought]]''' bonus or penalty. Simple meals restore '''85 saturation'''. | ||
}} | }} | ||
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{{Item | {{Item | ||
| name = Fine Meal | | name = Fine Meal | ||
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| information = A Fine meal is created at a '''[[Cook_stove|Cook stove]]''' and requires 5 meat and 5 vegetables to create. A colonist with cooking skill of at least 6 is required to create this meal. When eaten it causes the '''[[thoughts list|Ate fine meal]]''' thought with a 5 mood bonus. Fine meals restore '''90 saturation'''. | | information = A Fine meal is created at a '''[[Cook_stove|Cook stove]]''' and requires 5 meat and 5 vegetables to create. A colonist with cooking skill of at least 6 is required to create this meal. When eaten it causes the '''[[thoughts list|Ate fine meal]]''' thought with a 5 mood bonus. Fine meals restore '''90 saturation'''. | ||
}} | }} | ||
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{{Item | {{Item | ||
| name = Lavish Meal | | name = Lavish Meal |
Revision as of 10:51, 19 February 2015
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Resources Menu | Crafted resources | Exotic Items | Food | Medical Items | Materials | Textiles |
Food is used by colonists, raiders and sometimes animals to survive.
Raw
Raw food is used by colonists to survive, either directly eaten when starving or converted into meals via the nutrient paste dispenser or cook stove.
Raw food is Harvested from a variety of plants, wild plants such as agave and raspberry bushes, potato plants grown in the growing zone, or accele-potato plants and strawberry plants grown on a hydroponics table.
Eating raw food causes the Ate raw food thought with a -12 mood penalty.
Eating raw food restores 5 saturation.
File:Food Icon.png Potatoes File:AgaveFruit.png Agave fruit Berries File:MeatBig.png Muffalo meat File:MeatSmall.png Boomrat meat File:MeatSmall.png Squirell meat File:MeatHuman.png Human meat
Meals
"Created cook stove and three meal types to cook. Advanced meal types require multiple ingredients but have better psychological and nutritive effects".[1]