Difference between revisions of "Human leather"
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m ((Bot) XML data extraction: Fixing case-sensitivity issue with armor and insulation values) |
m ((Bot) XML data extraction: Update to Alpha 10) |
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Line 2: | Line 2: | ||
| always haulable = true | | always haulable = true | ||
| color = (211,194,143) | | color = (211,194,143) | ||
− | | commonality = 0. | + | | commonality = 0.005 |
| def name = Human_Leather | | def name = Human_Leather | ||
| default color = (211,194,143) | | default color = (211,194,143) | ||
Line 18: | Line 18: | ||
| thing class = ThingWithComponents | | thing class = ThingWithComponents | ||
| use standard health = true | | use standard health = true | ||
+ | | max health base = 100 | ||
| armor - blunt factor = 1.5 | | armor - blunt factor = 1.5 | ||
| armor - electric factor = 4 | | armor - electric factor = 4 | ||
Line 27: | Line 28: | ||
| market value base = 7.5 | | market value base = 7.5 | ||
| market value factor = 3 | | market value factor = 3 | ||
− | | max | + | | max hit points base = 100 |
}} | }} |
Revision as of 19:37, 15 April 2015
Human leather
Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.
Base Stats
- Flammability
- 1
- Market Value
- 4.2
- Mass
- 0.03
- Max Hit Points
- 60
Stat Modifiers
- Armor - Blunt
- ×0.24
- Armor - Heat
- ×1.5
- Armor - Sharp
- ×0.64
- Flammability
- ×1
- Insulation - Cold
- ×12
- Insulation - Heat
- ×12
- Max Hit Points
- ×1.3
- Work To Build
- ×1
- Work To Make
- ×1