Difference between revisions of "Wood"
m ((Bot) XML data extraction: Fixing case-sensitivity issue with armor and insulation values) |
m ((Bot) XML data extraction: Update to Alpha 10) |
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Line 12: | Line 12: | ||
| equipped angle offset = -55 | | equipped angle offset = -55 | ||
| equipped texture path = Things/Item/Resource/WoodLog_Equipped | | equipped texture path = Things/Item/Resource/WoodLog_Equipped | ||
− | | graphic class = | + | | graphic class = Graphic_StackCount |
| graphic path = Things/Item/Resource/WoodLog | | graphic path = Things/Item/Resource/WoodLog | ||
| is body part = true | | is body part = true | ||
Line 27: | Line 27: | ||
| stuff adjective = wooden | | stuff adjective = wooden | ||
| tech level = Neolithic | | tech level = Neolithic | ||
− | | thing class = | + | | thing class = ThingWithComps |
| use standard health = true | | use standard health = true | ||
+ | | max health base = 150 | ||
+ | | max health factor = 0.5 | ||
+ | | sound melee hit blunt = MeleeHit_Wood | ||
+ | | sound melee hit sharp = MeleeHit_Wood | ||
+ | | use hit points = true | ||
| beauty factor = 1.25 | | beauty factor = 1.25 | ||
| beauty offset = 2 | | beauty offset = 2 | ||
Line 36: | Line 41: | ||
| flammability factor = 1 | | flammability factor = 1 | ||
| market value base = 1.4 | | market value base = 1.4 | ||
− | | max | + | | max hit points base = 150 |
− | | max | + | | max hit points factor = 0.5 |
| melee blunt damage base = 0.8 | | melee blunt damage base = 0.8 | ||
| melee cooldown base = 2.2 | | melee cooldown base = 2.2 |
Revision as of 19:44, 15 April 2015
Wood
Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.54
- Armor - Heat
- ×0.4
- Armor - Sharp
- ×0.54
- Door Opening Speed
- ×1.2
- Flammability
- ×1
- Insulation - Cold
- ×8
- Insulation - Heat
- ×4
- Max Hit Points
- ×0.65
- Melee Cooldown
- ×1 ... further results
Wood logs are vital to early game construction. You are given a number of wood logs at the start of the game and can gather more from trees using the Chop Wood command. Bulk goods traders will also buy and sell wood.
You can plant trees inside growing zones to create a renewable source of wood, though it tends to take over a month of in-game time before trees can be harvested.
Should your colony be visited by an Alphabeaver infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force!