Wood
Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.
Base Stats
- Type
- Material – Woody
- Stuff Categories
- Woody
- Tech Level
- Neolithic
- Weapon Class
- Neolithic
- Market Value
- 1.2

- Stack Limit
- 75
- Mass
- 0.4 kg
- Beauty
- -4
- HP
- 150
- Deterioration Rate
- 0.5
- Rotatable
- False
- Path Cost
- 14 (48%)
Stat Modifiers
- Beauty Factor
- ×1
- Beauty Offset
- +0
- Work To Make Factor
- ×0.7
- Work To Build Factor
- ×0.7
- Max Hit Points
- ×0.65
- Flammability
- ×1
- Armor - Sharp
- ×0.54
- Armor - Blunt
- ×0.54
- Armor - Heat
- ×0.4
- Insulation - Cold
- +8 °C (14.4 °F)
- Insulation - Heat
- +4 °C (7.2 °F)
- Melee Blunt Damage
- ×0.9
- Melee Sharp Damage
- ×0.4
- Melee Cooldown
- ×1.0
- Door Opening Speed
- ×1.2
- Rest Effectiveness
- ×1
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Log
10 dmg (Blunt)
15% AP
2 seconds cooldown
Technical
- defName
- WoodLog
- Has Quality
- False
- Color
- (133,97,67)
- Stuff Adjective
- wooden
Wood is a construction and crafting material vital in the early game.
Acquisition[edit]
Wood can be obtained by harvesting most trees, including plants like the saguaro cacti, using the Chop Wood command. Fibercorn
can also be grown for wood.
Every default scenario, except for Naked Brutality, starts the player with a select amount of wood. Wood is carried by bulk goods traders, trade ships, and faction bases. A single piece of wood is obtained when extracting a peg leg, wooden hand, or wooden foot.
A woodmaker dryad
will generate some wood every 2 days.
Plant yield[edit]
The following plants provide the following amounts of wood:
Summary[edit]
Wood is used in the following crafting recipes:
Grand sculpture
|
400 (Metallic/Woody/Stony, 4000 for SVMs)
|
Art
|
Large sculpture
|
100 (Metallic/Woody/Stony, 1000 for SVMs)
|
Art
|
Small sculpture
|
50 (Metallic/Woody/Stony, 500 for SVMs)
|
Art
|
Animal sleeping box
|
25 (Metallic/Woody/Stony, 250 for SVMs)
|
Building - Furniture
|
Bed
|
45 (Metallic/Woody/Stony, 450 for SVMs)
|
Building - Furniture
|
Bookcase
|
20 (Metallic/Woody/Stony, 200 for SVMs)
|
Building - Furniture
|
Dining chair
|
45 (Metallic/Woody, 450 for SVMs)
|
Building - Furniture
|
Double bed
|
85 (Metallic/Woody/Stony, 850 for SVMs)
|
Building - Furniture
|
Dresser
|
50 (Metallic/Woody/Stony, 500 for SVMs)
|
Building - Furniture
|
End table
|
30 (Metallic/Woody/Stony, 300 for SVMs)
|
Building - Furniture
|
Plant pot
|
20 (Metallic/Woody/Stony, 200 for SVMs)
|
Building - Furniture
|
Royal bed
|
100 (Metallic/Woody/Stony, 1000 for SVMs) + 50
|
Building - Furniture
|
Shelf
|
20 (Metallic/Woody/Stony, 200 for SVMs)
|
Building - Furniture
|
Small bookcase
|
10 (Metallic/Woody/Stony, 100 for SVMs)
|
Building - Furniture
|
Small shelf
|
10 (Metallic/Woody/Stony, 100 for SVMs)
|
Building - Furniture
|
Stool
|
25 (Metallic/Woody/Stony, 250 for SVMs)
|
Building - Furniture
|
Table (1x2)
|
28 (Metallic/Woody/Stony, 280 for SVMs)
|
Building - Furniture
|
Table (2x2)
|
50 (Metallic/Woody/Stony, 500 for SVMs)
|
Building - Furniture
|
Table (2x4)
|
95 (Metallic/Woody/Stony, 950 for SVMs)
|
Building - Furniture
|
Table (3x3)
|
100 (Metallic/Woody/Stony, 1000 for SVMs)
|
Building - Furniture
|
Torch lamp
|
20
|
Building - Furniture
|
Wall torch lamp
|
15
|
Building - Furniture
|
Egg box
|
20 (Metallic/Woody, 200 for SVMs)
|
Building - Misc
|
Pen marker
|
30 (Metallic/Woody/Stony, 300 for SVMs)
|
Building - Misc
|
Sarcophagus
|
60 (Woody/Metallic/Stony, 600 for SVMs)
|
Building - Misc
|
Watermill generator
|
280 + 80 + 3
|
Building - Power
|
Art bench
|
75 (Metallic/Woody, 750 for SVMs) + 50
|
Building - Production
|
Brewery
|
120 + 30
|
Building - Production
|
Butcher table
|
75 (Metallic/Woody, 750 for SVMs) + 20
|
Building - Production
|
Drug lab
|
50 (Metallic/Woody, 500 for SVMs) + 75 + 6
|
Building - Production
|
Electric tailor bench
|
75 (Metallic/Woody, 750 for SVMs) + 50 + 2
|
Building - Production
|
Fermenting barrel
|
10 + 30
|
Building - Production
|
Hand tailor bench
|
75 (Metallic/Woody, 750 for SVMs)
|
Building - Production
|
Simple research bench
|
75 (Metallic/Woody/Stony, 750 for SVMs) + 25
|
Building - Production
|
Stonecutter's table
|
75 (Metallic/Woody, 750 for SVMs) + 30
|
Building - Production
|
Billiards table
|
80 (Metallic/Woody/Stony, 800 for SVMs) + 80 + 30
|
Building - Recreation
|
Chess table
|
70 (Metallic/Woody/Stony, 700 for SVMs)
|
Building - Recreation
|
Game-of-Ur board
|
35 (Metallic/Woody/Stony, 350 for SVMs)
|
Building - Recreation
|
Hoopstone ring
|
20 (Metallic/Woody/Stony, 200 for SVMs)
|
Building - Recreation
|
Horseshoes pin
|
10 (Metallic/Woody/Stony, 100 for SVMs)
|
Building - Recreation
|
Poker table
|
50 (Metallic/Woody/Stony, 500 for SVMs) + 50 + 25
|
Building - Recreation
|
Barricade
|
5 (Metallic/Woody/Stony, 50 for SVMs)
|
Building - Security
|
Spike trap
|
45 (Metallic/Woody/Stony, 450 for SVMs)
|
Building - Security
|
Autodoor
|
25 (Metallic/Woody/Stony, 250 for SVMs) + 40 + 2
|
Building - Structure
|
Bridge
|
12
|
Building - Structure
|
Column
|
20 (Metallic/Woody/Stony, 200 for SVMs)
|
Building - Structure
|
Door
|
25 (Metallic/Woody/Stony, 250 for SVMs)
|
Building - Structure
|
Fence
|
1 (Metallic/Woody/Stony, 10 for SVMs)
|
Building - Structure
|
Fence gate
|
25 (Metallic/Woody/Stony, 250 for SVMs)
|
Building - Structure
|
Ornate door
|
75 (Metallic/Woody/Stony, 750 for SVMs) + 50
|
Building - Structure
|
Wall
|
5 (Metallic/Woody/Stony, 50 for SVMs)
|
Building - Structure
|
Campfire
|
20
|
Building - Temperature
|
Passive cooler
|
50
|
Building - Temperature
|
Club
|
40 (Metallic/Woody/Stony, 400 for SVMs)
|
Equipment - Weapons
|
Gladius
|
50 (Metallic/Woody, 500 for SVMs)
|
Equipment - Weapons
|
Greatbow
|
60
|
Equipment - Weapons
|
Ikwa
|
50 (Metallic/Woody, 500 for SVMs)
|
Equipment - Weapons
|
Longsword
|
100 (Metallic/Woody, 1000 for SVMs)
|
Equipment - Weapons
|
Mace
|
50 (Metallic/Woody, 500 for SVMs)
|
Equipment - Weapons
|
Pila
|
70
|
Equipment - Weapons
|
Recurve bow
|
40
|
Equipment - Weapons
|
Short bow
|
30
|
Equipment - Weapons
|
Spear
|
75 (Metallic/Woody, 750 for SVMs)
|
Equipment - Weapons
|
Wood floor
|
3
|
Floor
|
Plate armor
|
170 (Metallic/Woody, 1700 for SVMs)
|
Gear - Armor
|
War mask
|
25 (Woody)
|
Gear - Clothing
|
Peg leg
|
1 + 2
|
Medical Items - Body Parts
|
Wooden foot
|
1 + 2
|
Medical Items - Body Parts
|
Wooden hand
|
1 + 2
|
Medical Items - Body Parts
|
Baby decoration
|
60 (Woody/Stony/Metallic, 600 for SVMs)
|
Building - Furniture
|
Blackboard
|
15 (Woody/Stony)
|
Building - Furniture
|
Crib
|
25 (Woody/Stony/Metallic, 250 for SVMs)
|
Building - Furniture
|
School desk
|
30 (Woody/Stony/Metallic, 300 for SVMs)
|
Building - Furniture
|
Toy box
|
80 (Woody/Stony/Metallic, 800 for SVMs)
|
Building - Furniture
|
Terror sculpture
|
100 (Metallic/Woody/Stony, 1000 for SVMs)
|
Art
|
Animalist slab (broad)
|
150 (Woody)
|
Building - Floor
|
Animalist slab (medium)
|
100 (Woody)
|
Building - Floor
|
Totemic slab (broad)
|
150 (Woody)
|
Building - Floor
|
Totemic slab (medium)
|
100 (Woody)
|
Building - Floor
|
Bonsai pot
|
24 (Metallic/Woody/Stony, 240 for SVMs)
|
Building - Furniture
|
Darktorch
|
20
|
Building - Furniture
|
Slab bed
|
30 (Metallic/Woody/Stony, 300 for SVMs)
|
Building - Furniture
|
Slab double bed
|
85 (Metallic/Woody/Stony, 850 for SVMs)
|
Building - Furniture
|
Autobong
|
100 (Metallic/Woody, 1000 for SVMs) + 25 + 3
|
Building - Ideology (Buildings)
|
Burnbong
|
30 + 150
|
Building - Ideology (Buildings)
|
Christmas tree
|
70 + 20
|
Building - Ideology (Buildings)
|
Drum
|
30 (Leathery/Fabric) + 50
|
Building - Ideology (Buildings)
|
Effigy
|
80
|
Building - Ideology (Buildings)
|
Grand altar
|
300 (Metallic/Woody/Stony, 3000 for SVMs)
|
Building - Ideology (Buildings)
|
Incense shrine
|
100
|
Building - Ideology (Buildings)
|
Large altar
|
200 (Metallic/Woody/Stony, 2000 for SVMs)
|
Building - Ideology (Buildings)
|
Lectern
|
50 (Metallic/Woody/Stony, 500 for SVMs)
|
Building - Ideology (Buildings)
|
Medium altar
|
100 (Metallic/Woody/Stony, 1000 for SVMs)
|
Building - Ideology (Buildings)
|
Pew
|
100 (Metallic/Woody/Stony, 1000 for SVMs)
|
Building - Ideology (Buildings)
|
Pyre
|
100
|
Building - Ideology (Buildings)
|
Sacrificial flag
|
40 + 40
|
Building - Ideology (Buildings)
|
Skullspike
|
25 (Woody/Metallic, 250 for SVMs) + 1
|
Building - Ideology (Buildings)
|
Small altar
|
50 (Metallic/Woody/Stony, 500 for SVMs)
|
Building - Ideology (Buildings)
|
Styling station
|
80 (Metallic/Woody, 800 for SVMs) + 30
|
Building - Ideology (Buildings)
|
Totemic boards
|
20
|
Floor
|
Slicecap
|
15 (Woody/Metallic, 150 for SVMs)
|
Gear - Clothing
|
Torture crown
|
25 (Metallic/Woody, 250 for SVMs)
|
Gear - Clothing
|
Visage mask
|
15 (Woody/Metallic, 150 for SVMs)
|
Gear - Clothing
|
Drape
|
150 (Fabric/Leathery) + 50
|
Building - Furniture
|
Meditation throne
|
125 (Metallic/Woody/Stony, 1250 for SVMs)
|
Building - Furniture
|
Large nature shrine
|
300 (Metallic/Woody/Stony, 3000 for SVMs)
|
Building - Misc
|
Small nature shrine
|
150 (Metallic/Woody/Stony, 1500 for SVMs)
|
Building - Misc
|
Harp
|
150
|
Building - Recreation
|
Harpsichord
|
250
|
Building - Recreation
|
Piano
|
120 + 220
|
Building - Recreation
|
Axe
|
50 (Metallic/Woody, 500 for SVMs)
|
Equipment - Weapons
|
Warhammer
|
150 (Metallic/Woody, 1500 for SVMs)
|
Equipment - Weapons
|
Note that peg legs, wooden hands, and wooden feet do not exist in item form and are simply added to the pawn during surgery, consuming the wood in the process. When extracting these parts, you simply get the wood back.
Wood is currently the only "Woody" material for stuffable items, like walls, doors, and melee weapons.
Wood can be wielded as a melee weapon. It deals more damage per second than a bare fist or beer bottle.
Wood is used to refuel the following:
- Torch lamps, at a rate of
2/day, increasing to
38/day if rained on.
- Campfires, at a rate of
10/day, increasing to
46/day if rained on.
- Wood-fired generators, at a rate of
22/day.
- Fueled stoves, at a rate of
1/375 ticks (6.25 secs).[Verify]
- Fueled smithies, at a currently unknown rate.[Rate?]
- Braziers,
at a rate of
2/day, increasing to
38/day if rained on.
- Darklight braziers,

at a rate of
1.5/day, increasing to
37.5/day if rained on.
- Darktorches,
at a rate of
1.5/day, increasing to
37.5/day if rained on.
- Blood torches,
at a rate of
1.5/day, increasing to
37.5/day if rained on.
Deterioration[edit]
Wood deteriorates very slowly when left outdoors - a rate of 0.25 HP/day. For comparison, a wood log will take 10 full years to deteriorate into nothing, before multipliers like rain. So, for all intents and purposes, you can safely leave wood outside. The only real threat is fire.
Attack table
Feature |
Toggle
|
Attacks |   |
Wood
| Log (Blunt) |
Human: Left & right fist (Blunt)
|
4.78
|
14.25%
|
10
|
2s
|
15%
|
5
|
75%
|
8.2
|
2s
|
12%
|
4.1
|
2× 12.5%
|
150
|
1.2
|
- ↑ Jump up to: 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
- ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Analysis[edit]
Wood is a useful material for early walls and furniture. Wood builds are quick to construct, wood itself is usually cheap, and most scenarios start with at least some. In contrast, stone blocks take a bit of work to make, while steel is more valuable early. Later on, you should replace your walls with some sort of stone. Otherwise, a flashstorm or raid could light your entire base on fire.
In contrast, wood is relatively safe for doors and furniture.
- Wood doors are the fastest to open until autodoors are available. The fire risk of a wooden door, when surrounded by non-flammable walls and floor, is minimal. For comparison, stone doors take a while to open, and steel doors remain flammable (and slower to open). Using wood for doors can be acceptable into the midgame, and even indefinitely if they are not intended to resist attack.
- There is no specific need to replace wooden furniture, as furniture is usually safe from attack. Like with doors, furniture in an otherwise nonflammable room is usually safe from fire. Other materials might be selected for their improved availability, durability against drop pods or infestations, and beauty as the colony progresses.
Colonies in extreme and wood-scarce biomes, like the ice sheet or extreme desert, should conserve wood as much as possible. It should be used for campfire or passive coolers until you can 1. create electric heaters / coolers, or 2. get the necessary clothing to survive. For construction, ruins can be deconstructed for stone/steel, and steel should be used for furniture instead.
Should your colony be visited by an alphabeaver infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force! They will not eat wood on the ground or wooden buildings, however.
As a weapon[edit]
Wood is the one of worst melee weapons in the game, barely beating out a bottle of beer and a plain, unarmed punch. Even a good-quality eltex staff
, which is more of a psycasting tool than a weapon, has higher damage and AP. In most cases, players should at least craft a club, rather than using a log as a weapon. Even swinging a gun or bow as a melee weapon will do only slightly less damage, while still allowing you to shoot as enemies approach.
However, any weapon is superior to no weapon. If you have no other weapons available, and do not have the supplies or time to spare to create even a club, then equipping a log is better than having a colonist fight entirely unarmed.
Gallery[edit]
Version history[edit]