Difference between revisions of "Silver"
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| thing class = ThingWithComps | | thing class = ThingWithComps | ||
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| sound melee hit blunt = MeleeHit_Metal_Blunt | | sound melee hit blunt = MeleeHit_Metal_Blunt | ||
| sound melee hit sharp = MeleeHit_Metal_Sharp | | sound melee hit sharp = MeleeHit_Metal_Sharp |
Revision as of 20:23, 15 April 2015
Silver
This metal is mostly used as a commodity currency. It can also be used for making decorations.
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.36
- Armor - Heat
- ×0.36
- Armor - Sharp
- ×0.72
- Door Opening Speed
- ×1
- Flammability
- ×0.4
- Insulation - Cold
- ×3
- Insulation - Heat
- ×0
- Max Hit Points
- ×0.7
- Melee Cooldown
- ×1 ... further results
Silver is used for trading with traders. Silver in great quantity is among the wreckage at the start of the game. After this silver is depleted, additional silver may only be obtained through random drops, trading or mining silver deposits.
Each trader has a limited stock you can buy from. Silver can be used to buy slaves, resources, and weapons. Additionally, traders will buy resources relevant to their specialization.
Colonists can suffer from a "High Expectations" mood debuff if your colony becomes too rich. Make sure you have plenty of mood-boosting effects to buffer against this before you start accumulating some real wealth.