Difference between revisions of "Machining table"
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(Corrected required job type.) |
m (Changed link to artillery shell to avoid redirect.) |
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The machining table must be [[Research|researched]] before it becomes available. Colonists with the crafting [[Overview#Work|job]] enabled will work bills at a machining table. It has two bills: | The machining table must be [[Research|researched]] before it becomes available. Colonists with the crafting [[Overview#Work|job]] enabled will work bills at a machining table. It has two bills: | ||
* Disassemble [[mechanoid]] | * Disassemble [[mechanoid]] | ||
− | * Make [[ | + | * Make [[artillery shell]] |
Its first function is essentially a butcher's table for mechanoids. Set a bill at the table and colonists will bring mechanoid corpses here to be converted into usable [[materials]]. This will produce some steel and plasteel. | Its first function is essentially a butcher's table for mechanoids. Set a bill at the table and colonists will bring mechanoid corpses here to be converted into usable [[materials]]. This will produce some steel and plasteel. |
Revision as of 17:04, 14 July 2015
Machining table
The machining table must be researched before it becomes available. Colonists with the crafting job enabled will work bills at a machining table. It has two bills:
- Disassemble mechanoid
- Make artillery shell
Its first function is essentially a butcher's table for mechanoids. Set a bill at the table and colonists will bring mechanoid corpses here to be converted into usable materials. This will produce some steel and plasteel.
Its second function will produce artillery shells out of steel that can be fired from a mortar, incendiary mortar, or EMP mortar. Shells can also be sold to a trader.