Difference between revisions of "Template:Ticks"
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− | <includeonly>{{#if: {{{1|}}}|{{formatnum: {{#expr: {{{1|}}} }} }} {{H:title|link=no|1/60th of a second|ticks}} ({{formatnum: {{#expr: ({{{1|}}}/60)round 2}} }} secs)}}</includeonly> | + | <includeonly>{{#if: {{{1|}}}|{{formatnum: {{#expr: {{{1|}}} }} }} {{H:title|link=no|1/60th of a second|ticks}} ({{formatnum: {{#expr: ({{{1|}}}/60)round 2}} }} secs)}}<nowiki /></includeonly> |
<noinclude> | <noinclude> | ||
{{{{BASEPAGENAME}}/doc}} | {{{{BASEPAGENAME}}/doc}} | ||
[[Category:Templates|Main]] | [[Category:Templates|Main]] | ||
</noinclude> | </noinclude> |
Revision as of 14:11, 20 July 2016
Convert ticks to a human readable amount of time in either seconds or minutes depending on the value given.
Usage
- Specify the time in ticks
- Time in seconds or minutes is automatically calculated and added after the time in ticks.
{{ticks|time in ticks}}
Examples
Example 1
The Great Bow has a cooldown period of {{ticks|255}}, making it rather slow for a ranged weapon.
The Great Bow has a cooldown period of 255 ticks (4.25 secs) , making it rather slow for a ranged weapon.
Example 2
There are {{ticks|2500}} in one game hour, so one game day consists of {{ticks|60000}}.
There are 2,500 ticks (41.67 secs)
in one game hour, so one game day consists of 60,000 ticks (1,000 secs)
.
Choosing minutes vs. seconds
If you specifically want to show ticks converted to minutes or seconds, you can use Template:Ticks/seconds or Template:Ticks/minutes directly
Template family
- Template:Ticks
See also: