Template:Ticks/gametime/quadrums
< Template:Ticks | gametime
Jump to navigation
Jump to search
Converts ticks to in-game quadrums, so you don't have to!
Usage[edit]
- Specify the time in ticks
- Time in quadrums is automatically calculated and added after the time in ticks.
{{ticks/gametime/quadrums|time in ticks}}
Examples[edit]
Example 1[edit]
At this rate, it will take {{ticks/gametime/quadrums|1000000}} to complete
At this rate, it will take 1,000,000 ticks (1.11 quadrums) to complete.
Example 2[edit]
There are {{ticks/gametime/quadrums|3600000}} in one in-game day, so one in-game day consists of {{ticks/gametime/quadrums|3600000}}.
There are 3,600,000 ticks (4 quadrums) in one year, so one in-game year consists of 3,600,000 ticks (4 quadrums).
Relationship to Template:Ticks[edit]
The original Template:Ticks would only show results in real time, which isn't very useful for things that take hours, days, or even years. What sounds better? 1,600,000 ticks (444.44 mins) or 1,600,000 ticks (1.78 quadrums)?
The above documentation is transcluded from Template:Ticks/gametime/quadrums/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |