Difference between revisions of "Machining table"
(Added size.) |
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|type2 = Resources | |type2 = Resources | ||
|placeable = Yes | |placeable = Yes | ||
+ | |size = 1|3 | ||
|hp = 180 | |hp = 180 | ||
|power = -350 | |power = -350 | ||
|buy = {{icon|metal|150}} | |buy = {{icon|metal|150}} | ||
|sell = {{icon|metal|112}} | |sell = {{icon|metal|112}} | ||
− | }} | + | }}</onlyinclude> |
− | </onlyinclude> | + | |
The machining table must be [[Research|researched]] before it becomes available. Colonists with the crafting [[Overview#Work|job]] enabled will work one of two bills at a machining table and those two bills are: | The machining table must be [[Research|researched]] before it becomes available. Colonists with the crafting [[Overview#Work|job]] enabled will work one of two bills at a machining table and those two bills are: | ||
* Disassemble [[mechanoid]] | * Disassemble [[mechanoid]] |
Revision as of 05:32, 21 August 2016
Machining table
A table of tools for assembling and disassembling machine components like mechanoids' bodies and ammunition.
Base Stats
- Type
- Production – Resources
- HP
- 180
Building
- Size
- 1
- Placeable
- Yes
- Power
- -350 W
The machining table must be researched before it becomes available. Colonists with the crafting job enabled will work one of two bills at a machining table and those two bills are:
- Disassemble mechanoid
- Make artillery shell
Its first bill is a butcher's table for mechanoids. Set a bill at the table and colonists will bring mechanoid corpses here to be converted into usable materials. This will produce some steel and plasteel.
Its second function will produce artillery shells out of steel that can be fired from a mortar, incendiary mortar, or EMP mortar. Shells can also be sold to a trader.
Finally, it can be used to produce rifles and other advanced weapons, as well as the Power Armor and associated Power Armor Helmet, and armed vest.