Difference between revisions of "Crashed ship parts"

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(removed garbage that belongs to talk pages and added a section for the poison ship event)
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== Psychic Ship ==
 
{{Infobox main|building|exotic
 
{{Infobox main|building|exotic
 
| type = Building - Exotic
 
| type = Building - Exotic
Line 8: Line 9:
 
}}
 
}}
  
{{Info|A <b>crashed ship part</b>, accompanied by fire, appears at a random unroofed location when the [[Events/en#Ancient_Ship_Crash|Ancient Ship Crash]] event triggers.  
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A '''crashed ship part''', accompanied by fire, appears at a random unroofed location when the [[Events#Ancient Ship Crash|Ancient Ship Crash]] event triggers.  
This ship part contains a hostile [[AI_Persona_Core|AI persona core]] that emits a psychic drone that negatively affects the mood of all humans on the map. This drone begins low, but grows progressively stronger the longer the ship part remains, therefore it is advisable to destroy the part as quickly as possible. A colonist's psychic sensitivity traits may worsen or lessen the effect of the drone.
+
 
 +
This ship part contains a hostile [[AI Persona Core]] that emits a psychic drone that negatively affects the mood of all humans on the map. This drone begins low, but grows progressively stronger the longer the ship part remains, therefore it is advisable to destroy the part as quickly as possible. A colonist's psychic sensitivity traits may worsen or lessen the effect of the drone.
 +
 
 
The AI is also capable of emitting concentrated bursts of psychic energy, driving one colonist to an immediate mental break, or a localized blast that drives all animals in the immediate vicinity insane.
 
The AI is also capable of emitting concentrated bursts of psychic energy, driving one colonist to an immediate mental break, or a localized blast that drives all animals in the immediate vicinity insane.
 +
 
Upon attacking the part however, a group of mechanoids will emerge to defend the crashed ship part and its AI core. The size of the group is dependent on colony wealth and storyteller difficulty.
 
Upon attacking the part however, a group of mechanoids will emerge to defend the crashed ship part and its AI core. The size of the group is dependent on colony wealth and storyteller difficulty.
<div>When destroyed it leaves 280 [[steel]], 140 [[silver]], 2 [[steel slag chunk|steel slag chunks]], and 1 [[AI_Persona_Core|AI persona core]].</div>
 
}}
 
  
 +
When destroyed it leaves 280 [[Steel]], 140 [[Silver]], 2 [[Steel Slag Chunk]]s, and 1 [[AI Persona Core]].
 +
 +
===  Psychic drone stages ===
 
{| class = "wikitable"
 
{| class = "wikitable"
|+ style="text-align:left;" | Physic drone stages
 
 
|-
 
|-
 
! Psychic drone (level)
 
! Psychic drone (level)
 +
! Onset
 
! Mood effect
 
! Mood effect
 
! Description
 
! Description
 
|-  
 
|-  
| style="padding-left: 5px;" | Low
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| Low
 +
| Initial
 
| style="text-align:center;" | -7
 
| style="text-align:center;" | -7
| style="padding-left: 5px;" | It's like a scratching at the back of my mind. A voice, whispering. I can only make out a few words, and I don't like them.
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| It's like a scratching at the back of my mind. A voice, whispering. I can only make out a few words, and I don't like them.
 
|-
 
|-
| style="padding-left: 5px;" | Medium
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| Medium
 +
| 2.5 days
 
| style="text-align:center;" | -15
 
| style="text-align:center;" | -15
| style="padding-left: 5px;" | I feel like someone is always just out of sight, speaking to me. The voice changes but the message doesn't. I'm supposed to hurt people. Make it go away!
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| I feel like someone is always just out of sight, speaking to me. The voice changes but the message doesn't. I'm supposed to hurt people. Make it go away!
 
|-
 
|-
| style="padding-left: 5px;" | High
+
| High
 +
| 5 days
 
| style="text-align:center;" | -25
 
| style="text-align:center;" | -25
| style="padding-left: 5px;" | The voice is unbearably loud. It's hard to concentrate. I find myself talking back to it, yelling at it. But it just keeps shouting!
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| The voice is unbearably loud. It's hard to concentrate. I find myself talking back to it, yelling at it. But it just keeps shouting!
 
|-
 
|-
| style="padding-left: 5px;" | Extreme
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| Extreme
| style="text-align:center;"| -50
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| 7.5 days
| style="padding-left: 5px;" | My heart pounds and I'm sweating. All I can think of is hurting and suffering and all these enemies around me. They're my nightmare, my nightmare, my nightmare...
+
| style="text-align:center;" | -50
 +
| My heart pounds and I'm sweating. All I can think of is hurting and suffering and all these enemies around me. They're my nightmare, my nightmare, my nightmare...
 
|}
 
|}
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{{clear}}
  
 
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== Poison Ship ==
Hi wiki editors and everyone who sees this before they change it, sorry for the bad edit but I've come upon another variant of these, the default seems to be always psychic but there is also a "Crashed poison ship part". Not sure if anyone checks talk pages yet on this wiki, so just letting you know, and here are a few screens. The edit page says to upload files internally but it seems I can't get a link to the file upload without an account. imgur dot com/a/0khLw
 
 
 
Another drive-by edit by anon on the subject of a crashed poison ship. Confirming existence. Got 230 steel and 120 silver after vanquishing defenders and destroying it.
 
 
 
One more anon agreeing with previous; seems to just leave lots of snow around as of now but i've not gotten close enough to see is it gives radiation or something.
 
 
 
 
{{Infobox main|building|exotic
 
{{Infobox main|building|exotic
 
| type = Building - Exotic
 
| type = Building - Exotic
| description = A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This kind of technology can be dangerous
+
| description = A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This one seems to be poisoning the ground around it.
 
| size = 6||3
 
| size = 6||3
 
| hp = 1200
 
| hp = 1200
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}}
 
}}
  
{{Info|A <b>crashed ship part</b>, accompanied by fire, appears at a random unroofed location when the [[Events/en#Ancient_Ship_Crash|Ancient Ship Crash]] event triggers.
+
A '''crashed poison ship part''', accompanied by fire, appears at a random unroofed location when the [[Events#Poison Ship|Poison Ship]] event triggers.  
This ship part contains a hostile [[AI_Persona_Core|AI persona core]] that emits a psychic drone that negatively affects the mood of all humans on the map. This drone begins low, but grows progressively stronger the longer the ship part remains, therefore it is advisable to destroy the part as quickly as possible. A colonist's psychic sensitivity traits may worsen or lessen the effect of the drone.
 
The AI is also capable of emitting concentrated bursts of psychic energy, driving one colonist to an immediate mental break, or a localized blast that drives all animals in the immediate vicinity insane.
 
Upon attacking the part however, a group of mechanoids will emerge to defend the crashed ship part and its AI core. The size of the group is dependent on colony wealth and storyteller difficulty.
 
<div>When destroyed it leaves 280 [[steel]], 140 [[silver]], 2 [[steel slag chunk|steel slag chunks]], and 1 [[AI_Persona_Core|AI persona core]].</div>
 
}}
 
 
 
{| class = "wikitable"
 
|+ style="text-align:left;" | Physic drone stages
 
|-
 
! Psychic drone (level)
 
! Mood effect
 
! Description
 
|-
 
| style="padding-left: 5px;" | Low
 
| style="text-align:center;" | -7
 
| style="padding-left: 5px;" | It's like a scratching at the back of my mind. A voice, whispering. I can only make out a few words, and I don't like them.
 
|-
 
| style="padding-left: 5px;" | Medium
 
| style="text-align:center;" | -15
 
| style="padding-left: 5px;" | I feel like someone is always just out of sight, speaking to me. The voice changes but the message doesn't. I'm supposed to hurt people. Make it go away!
 
|-
 
| style="padding-left: 5px;" | High
 
| style="text-align:center;" | -25
 
| style="padding-left: 5px;" | The voice is unbearably loud. It's hard to concentrate. I find myself talking back to it, yelling at it. But it just keeps shouting!
 
|-
 
| style="padding-left: 5px;" | Extreme
 
| style="text-align:center;"| -50
 
| style="padding-left: 5px;" | My heart pounds and I'm sweating. All I can think of is hurting and suffering and all these enemies around me. They're my nightmare, my nightmare, my nightmare...
 
|}
 
 
 
 
 
Hi wiki editors and everyone who sees this before they change it, sorry for the bad edit but I've come upon another variant of these, the default seems to be always psychic but there is also a "Crashed poison ship part". Not sure if anyone checks talk pages yet on this wiki, so just letting you know, and here are a few screens. The edit page says to upload files internally but it seems I can't get a link to the file upload without an account. imgur dot com/a/0khLw
 
 
 
Another drive-by edit by anon on the subject of a crashed poison ship. Confirming existence. Got 230 steel and 120 silver after vanquishing defenders and destroying it.
 
  
One more anon agreeing with previous; seems to just leave lots of snow around as of now but i've not gotten close enough to see is it gives radiation or something
+
Relatively harmless compared to the psychic ship, this ship part slowly poisons an expanding radius of ground around it, destroying any native flora and cultivated crops. It generates snow on the poisoned area, even on warmer biomes that do not usually get any snow.
  
 +
Upon attacking the part a group of mechanoids will emerge to defend the crashed ship part. The size of the group is dependent on colony wealth and storyteller difficulty.
  
* Another person here. I can confirm the  Got 230 steel and 120 silver along with the two metal slags but I did not get an AI Core. I can say that I had one in storage of which I'd purched but I'm not sure if that is the reason why I didn't get one from killing off the defenders and destroying this ship part.
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When destroyed it leaves 230 [[Steel]], 120 [[Silver]] and 2 [[Steel Slag Chunk]]s.

Revision as of 14:54, 6 September 2016

Psychic Ship

Crashed ship parts

A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This kind of technology can be dangerous

Base Stats

Type
Building - Exotic
Beauty
-100
HP
1200
Flammability
0%

Building

Size
6

A crashed ship part, accompanied by fire, appears at a random unroofed location when the Ancient Ship Crash event triggers.

This ship part contains a hostile AI Persona Core that emits a psychic drone that negatively affects the mood of all humans on the map. This drone begins low, but grows progressively stronger the longer the ship part remains, therefore it is advisable to destroy the part as quickly as possible. A colonist's psychic sensitivity traits may worsen or lessen the effect of the drone.

The AI is also capable of emitting concentrated bursts of psychic energy, driving one colonist to an immediate mental break, or a localized blast that drives all animals in the immediate vicinity insane.

Upon attacking the part however, a group of mechanoids will emerge to defend the crashed ship part and its AI core. The size of the group is dependent on colony wealth and storyteller difficulty.

When destroyed it leaves 280 Steel, 140 Silver, 2 Steel Slag Chunks, and 1 AI Persona Core.

Psychic drone stages

Psychic drone (level) Onset Mood effect Description
Low Initial -7 It's like a scratching at the back of my mind. A voice, whispering. I can only make out a few words, and I don't like them.
Medium 2.5 days -15 I feel like someone is always just out of sight, speaking to me. The voice changes but the message doesn't. I'm supposed to hurt people. Make it go away!
High 5 days -25 The voice is unbearably loud. It's hard to concentrate. I find myself talking back to it, yelling at it. But it just keeps shouting!
Extreme 7.5 days -50 My heart pounds and I'm sweating. All I can think of is hurting and suffering and all these enemies around me. They're my nightmare, my nightmare, my nightmare...

Poison Ship

Crashed ship parts

A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This one seems to be poisoning the ground around it.

Base Stats

Type
Building - Exotic
Beauty
-100
HP
1200
Flammability
0%

Building

Size
6

A crashed poison ship part, accompanied by fire, appears at a random unroofed location when the Poison Ship event triggers.

Relatively harmless compared to the psychic ship, this ship part slowly poisons an expanding radius of ground around it, destroying any native flora and cultivated crops. It generates snow on the poisoned area, even on warmer biomes that do not usually get any snow.

Upon attacking the part a group of mechanoids will emerge to defend the crashed ship part. The size of the group is dependent on colony wealth and storyteller difficulty.

When destroyed it leaves 230 Steel, 120 Silver and 2 Steel Slag Chunks.