Difference between revisions of "Crashed ship parts"
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+ | == Psychic Ship == | ||
{{Infobox main|building|exotic | {{Infobox main|building|exotic | ||
| type = Building - Exotic | | type = Building - Exotic | ||
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}} | }} | ||
− | + | A '''crashed ship part''', accompanied by fire, appears at a random unroofed location when the [[Events#Ancient Ship Crash|Ancient Ship Crash]] event triggers. | |
− | This ship part contains a hostile [[ | + | |
+ | This ship part contains a hostile [[AI Persona Core]] that emits a psychic drone that negatively affects the mood of all humans on the map. This drone begins low, but grows progressively stronger the longer the ship part remains, therefore it is advisable to destroy the part as quickly as possible. A colonist's psychic sensitivity traits may worsen or lessen the effect of the drone. | ||
+ | |||
The AI is also capable of emitting concentrated bursts of psychic energy, driving one colonist to an immediate mental break, or a localized blast that drives all animals in the immediate vicinity insane. | The AI is also capable of emitting concentrated bursts of psychic energy, driving one colonist to an immediate mental break, or a localized blast that drives all animals in the immediate vicinity insane. | ||
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Upon attacking the part however, a group of mechanoids will emerge to defend the crashed ship part and its AI core. The size of the group is dependent on colony wealth and storyteller difficulty. | Upon attacking the part however, a group of mechanoids will emerge to defend the crashed ship part and its AI core. The size of the group is dependent on colony wealth and storyteller difficulty. | ||
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+ | When destroyed it leaves 280 [[Steel]], 140 [[Silver]], 2 [[Steel Slag Chunk]]s, and 1 [[AI Persona Core]]. | ||
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+ | === Psychic drone stages === | ||
{| class = "wikitable" | {| class = "wikitable" | ||
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|- | |- | ||
! Psychic drone (level) | ! Psychic drone (level) | ||
+ | ! Onset | ||
! Mood effect | ! Mood effect | ||
! Description | ! Description | ||
|- | |- | ||
− | | | + | | Low |
+ | | Initial | ||
| style="text-align:center;" | -7 | | style="text-align:center;" | -7 | ||
− | + | | It's like a scratching at the back of my mind. A voice, whispering. I can only make out a few words, and I don't like them. | |
|- | |- | ||
− | | | + | | Medium |
+ | | 2.5 days | ||
| style="text-align:center;" | -15 | | style="text-align:center;" | -15 | ||
− | + | | I feel like someone is always just out of sight, speaking to me. The voice changes but the message doesn't. I'm supposed to hurt people. Make it go away! | |
|- | |- | ||
− | | | + | | High |
+ | | 5 days | ||
| style="text-align:center;" | -25 | | style="text-align:center;" | -25 | ||
− | + | | The voice is unbearably loud. It's hard to concentrate. I find myself talking back to it, yelling at it. But it just keeps shouting! | |
|- | |- | ||
− | | | + | | Extreme |
− | | style="text-align:center;"| -50 | + | | 7.5 days |
− | + | | style="text-align:center;" | -50 | |
+ | | My heart pounds and I'm sweating. All I can think of is hurting and suffering and all these enemies around me. They're my nightmare, my nightmare, my nightmare... | ||
|} | |} | ||
+ | {{clear}} | ||
− | + | == Poison Ship == | |
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{{Infobox main|building|exotic | {{Infobox main|building|exotic | ||
| type = Building - Exotic | | type = Building - Exotic | ||
− | | description = A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This | + | | description = A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This one seems to be poisoning the ground around it. |
| size = 6||3 | | size = 6||3 | ||
| hp = 1200 | | hp = 1200 | ||
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}} | }} | ||
− | + | A '''crashed poison ship part''', accompanied by fire, appears at a random unroofed location when the [[Events#Poison Ship|Poison Ship]] event triggers. | |
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− | + | Relatively harmless compared to the psychic ship, this ship part slowly poisons an expanding radius of ground around it, destroying any native flora and cultivated crops. It generates snow on the poisoned area, even on warmer biomes that do not usually get any snow. | |
+ | Upon attacking the part a group of mechanoids will emerge to defend the crashed ship part. The size of the group is dependent on colony wealth and storyteller difficulty. | ||
− | + | When destroyed it leaves 230 [[Steel]], 120 [[Silver]] and 2 [[Steel Slag Chunk]]s. |
Revision as of 14:54, 6 September 2016
Psychic Ship
Crashed ship parts
A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This kind of technology can be dangerous
Base Stats
- Type
- Building - Exotic
- Beauty
- -100
- HP
- 1200
- Flammability
- 0%
Building
- Size
- 6
A crashed ship part, accompanied by fire, appears at a random unroofed location when the Ancient Ship Crash event triggers.
This ship part contains a hostile AI Persona Core that emits a psychic drone that negatively affects the mood of all humans on the map. This drone begins low, but grows progressively stronger the longer the ship part remains, therefore it is advisable to destroy the part as quickly as possible. A colonist's psychic sensitivity traits may worsen or lessen the effect of the drone.
The AI is also capable of emitting concentrated bursts of psychic energy, driving one colonist to an immediate mental break, or a localized blast that drives all animals in the immediate vicinity insane.
Upon attacking the part however, a group of mechanoids will emerge to defend the crashed ship part and its AI core. The size of the group is dependent on colony wealth and storyteller difficulty.
When destroyed it leaves 280 Steel, 140 Silver, 2 Steel Slag Chunks, and 1 AI Persona Core.
Psychic drone stages
Psychic drone (level) | Onset | Mood effect | Description |
---|---|---|---|
Low | Initial | -7 | It's like a scratching at the back of my mind. A voice, whispering. I can only make out a few words, and I don't like them. |
Medium | 2.5 days | -15 | I feel like someone is always just out of sight, speaking to me. The voice changes but the message doesn't. I'm supposed to hurt people. Make it go away! |
High | 5 days | -25 | The voice is unbearably loud. It's hard to concentrate. I find myself talking back to it, yelling at it. But it just keeps shouting! |
Extreme | 7.5 days | -50 | My heart pounds and I'm sweating. All I can think of is hurting and suffering and all these enemies around me. They're my nightmare, my nightmare, my nightmare... |
Poison Ship
Crashed ship parts
A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This one seems to be poisoning the ground around it.
Base Stats
- Type
- Building - Exotic
- Beauty
- -100
- HP
- 1200
- Flammability
- 0%
Building
- Size
- 6
A crashed poison ship part, accompanied by fire, appears at a random unroofed location when the Poison Ship event triggers.
Relatively harmless compared to the psychic ship, this ship part slowly poisons an expanding radius of ground around it, destroying any native flora and cultivated crops. It generates snow on the poisoned area, even on warmer biomes that do not usually get any snow.
Upon attacking the part a group of mechanoids will emerge to defend the crashed ship part. The size of the group is dependent on colony wealth and storyteller difficulty.
When destroyed it leaves 230 Steel, 120 Silver and 2 Steel Slag Chunks.