Difference between revisions of "Grave"

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{{Info|A grave provides a place to bury corpses.}}<p>
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Each grave can be set to individually accept or deny the corpses of strangers, colonists, animals, or mechanoids. The default storage setting is to allow only human bodies. Modified storage settings can be copied to other graves via the buttons 'Copy settings' and Paste settings'. Graves are made by colonists assigned to [[Menus#Construct|construction]], and require work, but no materials.</p>
  
Dumping spot for human and animal corpses. Each grave can be set to individually accept or deny strangers' bodies, colonists' bodies, animal and [[mechanoid]] corpses.
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Unburied corpses of any kind have a beauty of -150, making for an ugly environment. Unburied human corpses trigger for passersby the 'observed corpse' negative thought. Additionally, unburied colonist bodies will trigger the 'colonist left unburied' thought. Graves provide a way to properly bury bodies. Sarcophagi are a nicer alternative, but require materials to make. A body can be removed from a grave with the 'Open' command, and will be done by a colonist assigned to [[Menus#Haul|hauling]].
  
When idle, colonists can visit graves to gain [[joy]].
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Colonists visit the graves of fallen colony members and it provides a boost to [[joy]].
  
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==Alternatives to using graves==
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Fire:<br/>
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Define a Dumping zone somewhere (preferably under some kind of roof) and set the dumping zone to only accept bodies. Clear the Home area designation to prevent firefighting. When there are bodies in the dumping zone, draft a colonist and equip him with a Molotov cocktail (or a frag grenade) and throw it at the bodies. If one body catches fire it will spread and incinerate the others. The roof prevents the rain from extinguishing the fire.
  
Putting colonist bodies in graves instead of dumping zones will prevent the "Observed corpse" and "Colonist left unburied" unhappy thoughts.
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Butchering:<br/>
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Add the "Butcher creature" bill to the butcher table and set it to allow human corpses. Rotting corpses cannot be butchered. Butchering corpses produces meat and leather. Keep in mind that butchering human corpses will grant the "Butchered humanlike -6" debuff for the cook and the "We butchered humanlike -6" debuff for everyone in the colony. It also affects relations between the chef and other colonists. Colonists with the Psychopath, Bloodlust, or Cannibal trait are unaffected by the debuff.
  
 
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Cremation:<br/>
==Alternative solution to using graves==
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An electric crematorium can eliminate corpses by cremating them.
Define a '''[[Dumping zone|Dumping zone]]''' somewhere (preferably under some kind of roof), set the dumping zone to only accept bodies, when there are bodies in the dumping zone, draft a colonist and equip him with a '''[[Molotov cocktails|Molotov cocktail]]''' (or a [[Frag Grenades|frag grenade]]) and throw it at the bodies. If one body catches fire it will spread and incinerate the others (the roof prevents the rain from extinguishing the fire).
 
 
 
 
 
[[Research]] and build an [[electric crematorium]] in a location that can provide it electricity. Then simply add a bill to cremate all corpses in the area of your choosing.
 
 
 
 
 
Using a [[butcher table]] add a bill to butcher the corpses. This will not only get rid of them but also provides you with meat and [[leather]]. Be careful, butchering human corpses will grant the " Butchered humankind -6" debuff for the cook and the "We Butchered humankind -6" debuff for everyone in the colony, as well as affecting relations between the chef and other colonists.
 
''Note: this only works with non-rotten corpses. Colonists with the Psychopath, Bloodlust, or Cannibal trait are unaffected by the debuff.''
 
 
 
<!--==Previous versions==
 
Before {{v|{{:Version}}}}
 
There is no easy method of permanent corpse removal from the game. Using explosive charges (research option) placed in the center of graves allows for the removal (requires 2 charge detonations for corpses to reach 0 health and be removed from the game) of the surrounding corpses inside the graves. The grave structure is not harmed and can be reused indefinitely.
 
-->
 
  
 
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Revision as of 06:48, 28 February 2017

Grave

Base Stats

Type
MiscellaneousThoughts

Building

Size
1
Placeable
Y

A grave provides a place to bury corpses.

Each grave can be set to individually accept or deny the corpses of strangers, colonists, animals, or mechanoids. The default storage setting is to allow only human bodies. Modified storage settings can be copied to other graves via the buttons 'Copy settings' and Paste settings'. Graves are made by colonists assigned to construction, and require work, but no materials.

Unburied corpses of any kind have a beauty of -150, making for an ugly environment. Unburied human corpses trigger for passersby the 'observed corpse' negative thought. Additionally, unburied colonist bodies will trigger the 'colonist left unburied' thought. Graves provide a way to properly bury bodies. Sarcophagi are a nicer alternative, but require materials to make. A body can be removed from a grave with the 'Open' command, and will be done by a colonist assigned to hauling.

Colonists visit the graves of fallen colony members and it provides a boost to joy.

Alternatives to using graves

Fire:
Define a Dumping zone somewhere (preferably under some kind of roof) and set the dumping zone to only accept bodies. Clear the Home area designation to prevent firefighting. When there are bodies in the dumping zone, draft a colonist and equip him with a Molotov cocktail (or a frag grenade) and throw it at the bodies. If one body catches fire it will spread and incinerate the others. The roof prevents the rain from extinguishing the fire.

Butchering:
Add the "Butcher creature" bill to the butcher table and set it to allow human corpses. Rotting corpses cannot be butchered. Butchering corpses produces meat and leather. Keep in mind that butchering human corpses will grant the "Butchered humanlike -6" debuff for the cook and the "We butchered humanlike -6" debuff for everyone in the colony. It also affects relations between the chef and other colonists. Colonists with the Psychopath, Bloodlust, or Cannibal trait are unaffected by the debuff.

Cremation:
An electric crematorium can eliminate corpses by cremating them.