Difference between revisions of "Personal shield"
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− | Personal shields are a defensive accessory worn by colonists. | + | Personal shields are a defensive accessory worn by colonists or non-tribal raiders. |
When active, the shield will continuously recharge, and block all range attacks both from the outside and from within, meaning colonists will not fire with an active personal shield. | When active, the shield will continuously recharge, and block all range attacks both from the outside and from within, meaning colonists will not fire with an active personal shield. | ||
Personal shields can be broken, in which the shield will stop working entirely for a while. | Personal shields can be broken, in which the shield will stop working entirely for a while. | ||
+ | |||
+ | ===Stats=== | ||
+ | |||
+ | The following table lists how much protection a personal shield provides at each quality level, assuming full durability. <br> | ||
+ | When damaged, shields can lose maximum charge and recharge slower. | ||
+ | |||
+ | {| {{STDT| c_12 text-center}} | ||
+ | !Quality | ||
+ | !Awful | ||
+ | !Shoddy | ||
+ | !Poor | ||
+ | !Normal | ||
+ | !Good | ||
+ | !Superior | ||
+ | !Excellent | ||
+ | !Masterwork | ||
+ | !Legendary | ||
+ | |- | ||
+ | !MAximum charge | ||
+ | |? | ||
+ | |? | ||
+ | |? | ||
+ | |110 | ||
+ | |? | ||
+ | |? | ||
+ | |? | ||
+ | |? | ||
+ | |204 | ||
+ | |- newline | ||
+ | !Recharge rate | ||
+ | |? | ||
+ | |? | ||
+ | |? | ||
+ | |? | ||
+ | |? | ||
+ | |? | ||
+ | |? | ||
+ | |? | ||
+ | |? | ||
+ | |} |
Revision as of 08:23, 26 March 2017
Personal shield
"A single-person energy shield device. It will attempt to stop any rapidly-moving projectile or energy attack that comes from a distance. It does nothing against melee attacks or shots from point-blank range. Additionally, it prevents the wearer from firing outside their own shield, as well."
Base Stats
Personal shields are a defensive accessory worn by colonists or non-tribal raiders.
When active, the shield will continuously recharge, and block all range attacks both from the outside and from within, meaning colonists will not fire with an active personal shield.
Personal shields can be broken, in which the shield will stop working entirely for a while.
Stats
The following table lists how much protection a personal shield provides at each quality level, assuming full durability.
When damaged, shields can lose maximum charge and recharge slower.
Quality | Awful | Shoddy | Poor | Normal | Good | Superior | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|---|---|
MAximum charge | ? | ? | ? | 110 | ? | ? | ? | ? | 204 |
Recharge rate | ? | ? | ? | ? | ? | ? | ? | ? | ? |