Difference between revisions of "Packaged survival meal"

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(Version 0.18.1722 update; market value decreased, work to make added, minimum cooking skill added)
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| deterioration rate base = 0.5
 
| deterioration rate base = 0.5
 
| flammability base = 1.0
 
| flammability base = 1.0
| market value base = 30
+
| market value base = 25
 
| max hit points base = 50
 
| max hit points base = 50
 +
| work to make base = 24
 
| mass = 0.4
 
| mass = 0.4
 
}}
 
}}
{{Info|Packaged survival meals are a high-tech long-lasting food option. They are the colonists' primary source of food at the beginning of each game (except for a tribal start) before they set up a new source of food. They can also be cooked after research or found in crashed cargo pods. Packaged survival meals restore '''0.9 saturation''' and provide the same mood buff as [[fine meal]]s. They do not ever expire, meaning they do not require cold storage.}}
+
{{Info|Packaged survival meals are a high-tech long-lasting food option. They are the colonists' primary source of food at the beginning of each game (except for a tribal start) before they set up a new source of food. They can also be cooked, minimum cooking skill 8, after research or found in crashed cargo pods. Packaged survival meals restore '''0.9 saturation''' and provide the same mood buff as [[fine meal]]s. They do not ever expire, meaning they do not require cold storage.}}
  
 
They are made with 0.5 nutrition worth of animal ingredients and 0.5 nutrition worth of plant ingredients at fueled stoves and electric stoves. This is rather wasteful, so don't use it to prepare meals for your colony. For the same price you can make a [[lavish meal]] which is more satisfying (1.0 vs 0.9) and provides a better mood boost (+10 vs +5), or 36 [[pemmican]] which doesn't last indefinitely but provide over 77% more nutrition in total. Even when preparing for long journeys pemmican is often enough.
 
They are made with 0.5 nutrition worth of animal ingredients and 0.5 nutrition worth of plant ingredients at fueled stoves and electric stoves. This is rather wasteful, so don't use it to prepare meals for your colony. For the same price you can make a [[lavish meal]] which is more satisfying (1.0 vs 0.9) and provides a better mood boost (+10 vs +5), or 36 [[pemmican]] which doesn't last indefinitely but provide over 77% more nutrition in total. Even when preparing for long journeys pemmican is often enough.

Revision as of 14:07, 8 February 2018


Packaged survival meal

Packaged survival meal a.png

A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling.


Type
FoodMeal
Stack Limit
10

Nutrition Facts

Nutrition
0.9
Taste
Simple

Base Stats

Deterioration Rate
0.25
Flammability
1
Market Value
24
Mass
0.3
Max Hit Points
50
... further results

Packaged survival meals are a high-tech long-lasting food option. They are the colonists' primary source of food at the beginning of each game (except for a tribal start) before they set up a new source of food. They can also be cooked, minimum cooking skill 8, after research or found in crashed cargo pods. Packaged survival meals restore 0.9 saturation and provide the same mood buff as fine meals. They do not ever expire, meaning they do not require cold storage.

They are made with 0.5 nutrition worth of animal ingredients and 0.5 nutrition worth of plant ingredients at fueled stoves and electric stoves. This is rather wasteful, so don't use it to prepare meals for your colony. For the same price you can make a lavish meal which is more satisfying (1.0 vs 0.9) and provides a better mood boost (+10 vs +5), or 36 pemmican which doesn't last indefinitely but provide over 77% more nutrition in total. Even when preparing for long journeys pemmican is often enough.