Difference between revisions of "Floors"

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== Description ==  
 
== Description ==  
 
[[File:Floors.png|500px|right]]
 
[[File:Floors.png|500px|right]]
Floors are improvement production features which bring benefits such as mobility speed, aesthetic comfort, sanitation as well as preventing wild plants from growing. They are most commonly used inside of buildings.
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Floors are improvement production features which bring benefits such as mobility speed, aesthetic comfort, sanitation as well as preventing wild plants from growing and fire spree prevention by cutting flammable grounds.
  
  

Revision as of 15:03, 13 March 2018

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Description

Floors.png

Floors are improvement production features which bring benefits such as mobility speed, aesthetic comfort, sanitation as well as preventing wild plants from growing and fire spree prevention by cutting flammable grounds.


Movement speed

Soil grows vegetation such as grass, bushes and trees, all of which cause a walking speed reduction for Colonists. Other natural surfaces incapable of growing vegetation such as sand or ice also have low movement speeds. Flooring a frequent path will reduce the time required to walk between the two ends.

Beauty of room

Colonists are affected in mood according to their surroundings, especially those locations where they spend most of the day or night such as a bedroom, kitchen, workshop, research lab, etc. Carpets, for instance can make bedrooms look nicer for their occupants.

Sanitation / Safety

Tiles of Sterile or concrete, bring better success rates in hospitalized quarters as they prevent the spread of infection and concrete flooring can prevent fire advancements while also protecting underground electrical conducts damage by weather.


No plant growth

Any flooring placed outdoors will prevent grass, bushes or trees from spreading there. This can be useful to keep any trees from growing in the path of a wind turbine and reducing its power output.


Types of Flooring

There are several different types of flooring available, with each requiring specific resources to construct each tile.

Type Materials Resources Per Square Beauty Move Speed Modifier Flammability
Wood floor Wood 3 Wood 0 100 100
Carpet Cloth 7 Cloth 2 100 100
Sterile tile Silver/Steel 15 Silver & 3 Steel 0 100 0
Stone tile Sandstone, Granite, Limestone, Slate or Marble 4 Stone 1 100 0
Flagstone Sandstone, Granite, Limestone, Slate or Marble 4 Stone 0 100 0
Silver tile Silver 85 Silver 2 100 0
Metal tile Steel 5 Steel 1 100 0
Paved tile Steel 2 Steel 0 100 0
Concrete Steel 1 Steel -1 100 0
Gold tile Gold 85Gold 4 100 0
Smooth stone Natural Stone Floor Free 2 100 0