Difference between revisions of "Plainleather"
Jump to navigation
Jump to search
PigeonGuru (talk | contribs) (Created page with "{{stub}} {{Define|Leather | image = Missing leather <!--placeholder image--> | always haulable = true | color = (200,200,200) | commonality = 0.0625 | default color = (200,20...") |
PigeonGuru (talk | contribs) |
||
Line 5: | Line 5: | ||
| always haulable = true | | always haulable = true | ||
| color = (200,200,200) | | color = (200,200,200) | ||
− | | commonality = 0. | + | | commonality = 0.025 |
| default color = (200,200,200) | | default color = (200,200,200) | ||
| default color two = (200,200,200) | | default color two = (200,200,200) | ||
| description = Tanned, dried, scraped skin. A good traditional material for making clothes and bags. | | description = Tanned, dried, scraped skin. A good traditional material for making clothes and bags. | ||
| draw gui overlay = true | | draw gui overlay = true | ||
− | | flammability = | + | | flammability = 100 |
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Cloth | | graphic path = Things/Item/Resource/Cloth |
Revision as of 03:53, 25 August 2018
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Plainleather
Tanned, dried, scraped skin. A good traditional material for making clothes and bags.
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.24
- Armor - Heat
- ×1.5
- Armor - Sharp
- ×0.81
- Flammability
- ×1
- Insulation - Cold
- ×16
- Insulation - Heat
- ×16
- Max Hit Points
- ×1.3 ... further results
Plainleather is a kind of leather. It is obtained by butchering a variety of animals.