Difference between revisions of "Electric crematorium"
(Burning corpses is much more cost/effort effective than building this appliance.) |
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== Notes == | == Notes == | ||
− | Since "Tainted" apparel cannot be sold to traders (anymore after v1.0) and you can only get rid of such clothing by burning them on a campfire. It is most cost effective (material/time/efforts) to just build a stone room (or seal off an existing ruin) and craft a [[Molotov cocktails]] to burn all corpses at once with their apparel all together after forbidding the entrance to secure no firefighters attempt to put off the cremating fire within. Making this appliance totally obsolete and a game design failure. | + | Since "Tainted" apparel cannot be sold to traders (anymore after v1.0) and you can only get rid of such clothing by burning them on a campfire. It is most cost effective (material/time/efforts) to just build a stone room (or seal off an existing ruin) and craft a [[Molotov cocktails]] to burn all corpses at once with their apparel all together after forbidding the entrance to secure no firefighters attempt to put off the cremating fire within. Making this appliance totally obsolete and a game design failure. Saving space by removing the need to build graves all over your map. |
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Revision as of 13:14, 17 September 2018
Crematorium
A crematorium is an appliance used to destroy corpses and unwanted clothing or armor. It needs to be researched before being unlocked. Bills are worked by haulers. When corpses are cremated, clothing is automatically stripped.
Crematoriums have neutral beauty, as opposed to corpses in the open, which have -150 beauty and negatively impact nearby colonists' beauty opinion and mood.
Material | Steel Cost | Block Cost | Hit Points |
---|---|---|---|
Limestone | 20 | 150 | 465 |
Granite | 20 | 150 | 510 |
Marble | 20 | 150 | 360 |
Slate | 20 | 150 | 390 |
Sandstone | 20 | 150 | 420 |
The crematorium can be deconstructed to return 15 steel and 112 of the stone blocks which it was made of.
Notes
Since "Tainted" apparel cannot be sold to traders (anymore after v1.0) and you can only get rid of such clothing by burning them on a campfire. It is most cost effective (material/time/efforts) to just build a stone room (or seal off an existing ruin) and craft a Molotov cocktails to burn all corpses at once with their apparel all together after forbidding the entrance to secure no firefighters attempt to put off the cremating fire within. Making this appliance totally obsolete and a game design failure. Saving space by removing the need to build graves all over your map.