Difference between revisions of "Hyperweave"

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(Added deterioration rate.)
m (B19 adjusts(nonfull))
Line 17: Line 17:
 
| thing class = ThingWithComps
 
| thing class = ThingWithComps
 
| use hit points = true
 
| use hit points = true
| armor - blunt factor = 1.6
+
| armor - blunt factor = 0.54
| armor - blunt offset = 0.03
+
| armor - heat factor = 2.88
| armor - electric factor = 0
+
| armor - sharp factor = 2.0
| armor - electric offset = 0
+
| flammability base = 0.4
| armor - heat factor = 2.0
 
| armor - heat offset = 0.03
 
| armor - sharp factor = 4.0
 
| armor - sharp offset = 0.03
 
| flammability base = 1.0
 
 
| deterioration rate base = 1
 
| deterioration rate base = 1
| insulation - cold factor = 1.1
+
| insulation - cold offset = 26
| insulation - heat factor = 1.1
+
| insulation - heat offset = 26
 
| market value base = 16
 
| market value base = 16
 
| work to make factor = 1.8
 
| work to make factor = 1.8

Revision as of 13:20, 26 September 2018

Hyperweave

Hyperweave b.png

Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.


Type
TextileFabric
Stack Limit
75

Base Stats

Deterioration Rate
1
Flammability
0.4
Market Value
9
Mass
0.038
Max Hit Points
200
... further results

Stat Modifiers

Armor - Blunt
×0.54
Armor - Heat
×2.88
Armor - Sharp
×2
Flammability
×0.4
Insulation - Cold
×26
Insulation - Heat
×26
Max Hit Points
×2.4
... further results

Top-of-the-shelf, incredibly tough and expensive fabric produced only in high-tech Glitterworlds. The only way to acquire it is via trading, or through random drops. If you can somehow afford to outfit your colonists with clothing made of this material, then give yourself a pat on the back.

Along with thrumbofur and devilstrand, hyperweave can be used to make the most protective clothing in the game. Out of the three textiles, hyperweave offers the best sharp damage protection, but the worst blunt damage protection.