Difference between revisions of "Chemfuel powered generator"
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m (Boomalopes were nerfed in B19 to give only 12 chemfuel per 2 days instead of 20 chemfuel. A such, they cannot sustain 2 generators anymore, so the page was edited to reflect this.) |
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===Running=== | ===Running=== | ||
A chemfuel powered generator can hold 30 chemfuel, consuming '''4.5 chemfuel per day''', lasting 6 days 16 hours total. (The [[wood-fired generator]] uses 22 wood per day, for comparison.) | A chemfuel powered generator can hold 30 chemfuel, consuming '''4.5 chemfuel per day''', lasting 6 days 16 hours total. (The [[wood-fired generator]] uses 22 wood per day, for comparison.) | ||
− | *A single boomalope, milked every two days, can easily provide enough fuel to keep | + | *A single boomalope, milked every two days, can easily provide enough fuel to keep a generator running. |
*A single [[hydroponics basin]] produces enough Rice to keep a generator running indefinitely if converted into fuel at a refinery. | *A single [[hydroponics basin]] produces enough Rice to keep a generator running indefinitely if converted into fuel at a refinery. | ||
**This requires ''significantly'' less fuel/energy to grow than it yields in chemfuel production, not counting other needs such as sun lamps or heaters. Net power is easily attainable. | **This requires ''significantly'' less fuel/energy to grow than it yields in chemfuel production, not counting other needs such as sun lamps or heaters. Net power is easily attainable. |
Revision as of 00:49, 16 November 2018
Chemfuel powered generator
A chemfuel powered generator provides power by burning chemfuel. Unlike the variable power output of solar generators and wind turbines which depend on the night-day cycle and wind, respectively, chemfuel powered generators produce a constant supply of power for as long as they are fueled. A constant supply of power may reduce your base's need for batteries at the cost of having chemfuel and haulers to keep it running. Chemfuel is obtained by milking tamed boomalopes or creating it via refinery. Similar to the Wood-fired generators, chemfuel powered generators avoid issues with wind, weather, and eclipses as long as they have fuel.
Running
A chemfuel powered generator can hold 30 chemfuel, consuming 4.5 chemfuel per day, lasting 6 days 16 hours total. (The wood-fired generator uses 22 wood per day, for comparison.)
- A single boomalope, milked every two days, can easily provide enough fuel to keep a generator running.
- A single hydroponics basin produces enough Rice to keep a generator running indefinitely if converted into fuel at a refinery.
- This requires significantly less fuel/energy to grow than it yields in chemfuel production, not counting other needs such as sun lamps or heaters. Net power is easily attainable.
Chemfuel powered generators produce heat as a by-product, although not as much as a campfire or heater. They are also very unattractive, making them a poor choice for your bedroom-heating needs.
Obtaining
Chemfuel powered generators can be constructed after you have completed research into Electricity.
History
Chemfuel powered generators were added in Beta 18.