Difference between revisions of "Electric crematorium"

From RimWorld Wiki
Jump to navigation Jump to search
(update beauty notes, add heat production note)
m (clothing is not stripped by cremation; corpse beauty is -50 not -150)
Line 14: Line 14:
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
{{Info|A crematorium is an [[Power#Appliances|appliance]] used to destroy corpses and unwanted [[clothing|clothing]] or [[armor|armor]]. It needs to be [[research]]ed before being unlocked. Bills are worked by [[Menus#Haul|haulers]]. When corpses are cremated, clothing is automatically stripped.
+
{{Info|A crematorium is an [[Power#Appliances|appliance]] used to destroy corpses and unwanted [[clothing|clothing]] or [[armor|armor]]. It needs to be [[research]]ed before being unlocked. Bills are worked by [[Menus#Haul|haulers]]. Corpses are cremated together with all of their equipped gear.
  
Crematoriums have -10 [[beauty]], which is significantly less ugly than corpses that have -150 beauty and negatively impact nearby colonists' beauty opinion and mood.  
+
Crematoriums have -10 [[beauty]], which is significantly less ugly than corpses that have -50 beauty and negatively impact nearby colonists' beauty opinion and mood.  
  
 
Crematoriums produce heat in process of burning things (amount comparable to output of one [[heater]]). No heat is produced when idle, even if powered on.
 
Crematoriums produce heat in process of burning things (amount comparable to output of one [[heater]]). No heat is produced when idle, even if powered on.

Revision as of 02:11, 25 December 2018

Crematorium

Crematorium

Cremates corpses.

Base Stats

Type
Production
HP
300

Building

Size
3
Placeable
Yes
Power
- 250 W

A crematorium is an appliance used to destroy corpses and unwanted clothing or armor. It needs to be researched before being unlocked. Bills are worked by haulers. Corpses are cremated together with all of their equipped gear.

Crematoriums have -10 beauty, which is significantly less ugly than corpses that have -50 beauty and negatively impact nearby colonists' beauty opinion and mood.

Crematoriums produce heat in process of burning things (amount comparable to output of one heater). No heat is produced when idle, even if powered on.


Material Steel Cost Block Cost Hit Points
Limestone 20 Steel 150 Limestone_Blocks 465
Granite 20 Steel 150 Granite_Blocks 510
Marble 20 Steel 150 Marble_Blocks 360
Slate 20 Steel 150 Slate_Blocks 390
Sandstone 20 Steel 150 Sandstone_Blocks 420

The crematorium can be deconstructed to return 15 steel and 112 of the stone blocks which it was made of.


Notes

"Tainted" apparel cannot be sold to traders (anymore after B19) and you can only get rid of such clothing by burning them on a campfire. An alternative, lower labor method to using a crematorium is build a stone room (or seal off an existing ruin) and use Molotov cocktails to burn all corpses at once with their apparel after forbidding the entrance or clearing the Home Zone area marker to ensure no firefighters attempt to put out the cremating fire within. This does carry the drawback of adding hefty mood penalties to any colonist who adds to the furnace due to seeing many corpses, as well as having slightly less customization for deciding what is to be burnt.