Difference between revisions of "Electric crematorium"
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Crematoriums produce heat in process of burning things (amount comparable to output of one [[heater]]). No heat is produced when idle, even if powered on. | Crematoriums produce heat in process of burning things (amount comparable to output of one [[heater]]). No heat is produced when idle, even if powered on. | ||
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Revision as of 02:03, 7 May 2019
Crematorium
A crematorium is an appliance used to destroy corpses and unwanted clothing or armor. It needs to be researched before being unlocked. Bills are worked by haulers. Corpses are cremated together with all of their equipped gear.
Crematoriums have -10 beauty, which is significantly less ugly than corpses that have -50 beauty and negatively impact nearby colonists' beauty opinion and mood.
Crematoriums produce heat in process of burning things (amount comparable to output of one heater). No heat is produced when idle, even if powered on.
If the Electric Crematorium left is out in the rain, a short-circuit can start a fire. Zzztt!
Material | Steel Cost | Block Cost | Hit Points |
---|---|---|---|
Limestone | 20 | 150 | 465 |
Granite | 20 | 150 | 510 |
Marble | 20 | 150 | 360 |
Slate | 20 | 150 | 390 |
Sandstone | 20 | 150 | 420 |
The crematorium can be deconstructed to return 15 steel and 112 of the stone blocks which it was made of.
Notes
"Tainted" apparel cannot be sold to traders (anymore after B19) and you can only get rid of such clothing by burning them on a campfire. An alternative, lower labor method to using a crematorium is build a stone room (or seal off an existing ruin) and use Molotov cocktails to burn all corpses at once with their apparel after forbidding the entrance or clearing the Home Zone area marker to ensure no firefighters attempt to put out the cremating fire within. This does carry the drawback of adding hefty mood penalties to any colonist who adds to the furnace due to seeing many corpses, as well as having slightly less customization for deciding what is to be burnt.