Difference between revisions of "Corpse"

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Corpses begin in a fresh state, but will deteriorate over time.
 
Corpses begin in a fresh state, but will deteriorate over time.
  
Corpses can be butchered, buried or burnt depending on need. Those that deteriorate completely will leave distinctive skeletons were they laid.  They can also be consumed raw, even by humans.  Humans that consume corpses without the Cannibal [[traits|trait]] will suffer negative [[thoughts]].
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Corpses can be butchered, buried or burnt depending on need. Those that deteriorate completely will leave distinctive skeletons in their place.  They can also be consumed raw, even by humans.  Humans that consume corpses without the Cannibal [[traits|trait]] will suffer negative [[thoughts]].
  
 
Corpses produce negative [[beauty]], and colonists lacking the Bloodlust or Psychopath will suffer negative thoughts on seeing human corpses (with worse debuffs for rotting corpses).
 
Corpses produce negative [[beauty]], and colonists lacking the Bloodlust or Psychopath will suffer negative thoughts on seeing human corpses (with worse debuffs for rotting corpses).

Revision as of 17:44, 28 May 2019

A corpse is the dead body of a human, animal or mechanoid.

Corpses begin in a fresh state, but will deteriorate over time.

Corpses can be butchered, buried or burnt depending on need. Those that deteriorate completely will leave distinctive skeletons in their place. They can also be consumed raw, even by humans. Humans that consume corpses without the Cannibal trait will suffer negative thoughts.

Corpses produce negative beauty, and colonists lacking the Bloodlust or Psychopath will suffer negative thoughts on seeing human corpses (with worse debuffs for rotting corpses).

Butchering

Corpses can be butchered at a butcher spot or butcher table by a pawn assigned to cooking.

Butchered corpses produce meat and leather.

Butchering a human corpse places a negative "We butchered humanlike" thought over the entire colony, and the butcherer will also suffer a "I butchered humanlike" debuff. Colonists with the Psychopath trait, however, are immune to these.

Burying

Corpses can be buried in a grave or sarcophagus. Corpses can be hauled to finished resting places after construction.

Burning

Corpses can be burnt in an electric crematorium.

A cheaper way of burning corpses is to use weapons that produce fire, such as molotov cocktails or incendiary launchers. These can be manually-targeted at corpses to set them on fire. A walled-off corpse stockpile can dispose of multiple corpses at once.