Difference between revisions of "Psychic insanity lance"

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{{Info|A psychic insanity lance is a single-use artifact activated by selecting a colonist, then right-clicking the artifact and selecting 'Activate'. You can then target any pawn on the map, even through walls, and the targeted pawn will instantaneously go [[Mental_break#Berserk|berserk]]. Useful for making pesky triple-rocket launcher/longsword raiders annihilate their companions.}}
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{{Info|A psychic insanity lance is a single-use artifact activated by selecting a colonist, then right-clicking the artifact and selecting 'Activate'. You can then target any pawn on the map, even through walls, and the targeted pawn will instantaneously go [[Mental break#Berserk|berserk]]. Useful for making pesky triple-rocket launcher/longsword raiders annihilate their companions.}}
 
Psychic Insanity lances can be purchased from Exotic Goods Traders or found in [[ancient shrine]]s.
 
Psychic Insanity lances can be purchased from Exotic Goods Traders or found in [[ancient shrine]]s.
  
  
 
[[Category:Artifact]]
 
[[Category:Artifact]]

Revision as of 02:06, 5 July 2019

Psychic insanity lance

Psychic insanity lance

One-use artifact that drives any character into a berserk state from any distance - even through walls.

Base Stats

Type
Artifact
Market Value
500 Silver
Mass
0.5 kg
HP
80
Flammability
0%

A psychic insanity lance is a single-use artifact activated by selecting a colonist, then right-clicking the artifact and selecting 'Activate'. You can then target any pawn on the map, even through walls, and the targeted pawn will instantaneously go berserk. Useful for making pesky triple-rocket launcher/longsword raiders annihilate their companions. Psychic Insanity lances can be purchased from Exotic Goods Traders or found in ancient shrines.