Difference between revisions of "Packaged survival meal"
m (Make the nutrition language in the info block match other meals) |
VoidMorality (talk | contribs) (Updated work to make from 24 to 8, market value to 24. Modified/added to last two paragraphs to reflect the new values, and for slightly more in-depth compare-and-contrast to pemmican. Removed the bit about only a 4% profit margin, since it seems to actually be about 29%. Changed 'and will not ever expire' to 'and will never expire' for smoother reading.) |
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Line 25: | Line 25: | ||
| deterioration rate base = 0.5 | | deterioration rate base = 0.5 | ||
| flammability base = 1.0 | | flammability base = 1.0 | ||
− | | market value base = | + | | market value base = 24 |
| max hit points base = 50 | | max hit points base = 50 | ||
− | | work to make base = | + | | work to make base = 8 |
| mass = 0.3 | | mass = 0.3 | ||
}} | }} | ||
− | {{Info|Packaged survival meals are a high-tech long-lasting food option. They are the colonists' primary source of food at the beginning of each game (except for a tribal start) before they set up a new source of food. They can also be cooked, minimum cooking skill 8, after research or found in crashed cargo pods. Packaged survival meals restore 0.9 nutrition and | + | {{Info|Packaged survival meals are a high-tech long-lasting food option. They are the colonists' primary source of food at the beginning of each game (except for a tribal start) before they set up a new source of food. They can also be cooked, minimum cooking skill 8, after research or found in crashed cargo pods. Packaged survival meals restore 0.9 nutrition and never expire, meaning they do not require cold storage.}} |
− | They are made with 0.3 nutrition worth of animal ingredients and 0.3 nutrition worth of plant ingredients at fueled stoves and electric stoves. This is not as efficient compared to other means of food preparation such as [[fine meal]]s, so it's best not to prepare these for regular colony use. | + | They are made with 0.3 nutrition worth of animal ingredients and 0.3 nutrition worth of plant ingredients at fueled stoves and electric stoves. This is not as efficient compared to other means of food preparation such as [[fine meal]]s, so it's best not to prepare these for regular colony use. Unlike other meals, packaged survival meals can be sold to traders and friendly settlements. |
− | + | Compared to [[pemmican]], packaged survival meals are slightly less profitable and nutritious per ingredient (~11/~6%, respectively), but more efficient by weight (~14/20%) and drastically more efficient per stack (+129%/+177%), while also requiring significantly (33%) less work to make. This makes it a good choice for travel or emergency rations once a colony has both the required stove and cook. |
Revision as of 05:34, 4 January 2020
Packaged survival meal
A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling.
Nutrition Facts
- Nutrition
- 0.9
- Taste
- Simple
Base Stats
Packaged survival meals are a high-tech long-lasting food option. They are the colonists' primary source of food at the beginning of each game (except for a tribal start) before they set up a new source of food. They can also be cooked, minimum cooking skill 8, after research or found in crashed cargo pods. Packaged survival meals restore 0.9 nutrition and never expire, meaning they do not require cold storage.
They are made with 0.3 nutrition worth of animal ingredients and 0.3 nutrition worth of plant ingredients at fueled stoves and electric stoves. This is not as efficient compared to other means of food preparation such as fine meals, so it's best not to prepare these for regular colony use. Unlike other meals, packaged survival meals can be sold to traders and friendly settlements.
Compared to pemmican, packaged survival meals are slightly less profitable and nutritious per ingredient (~11/~6%, respectively), but more efficient by weight (~14/20%) and drastically more efficient per stack (+129%/+177%), while also requiring significantly (33%) less work to make. This makes it a good choice for travel or emergency rations once a colony has both the required stove and cook.