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- 21:41, 23 September 2021 diff hist +1 m Rice plant →Comparison to Other Crops
- 21:40, 23 September 2021 diff hist +42 Rice plant →Comparison to Other Crops: Clarified that rice isn't actually more affected by fertility sensitivity than most crops, but that high fertility does exacerbate its nature.
- 23:19, 30 November 2020 diff hist -130 Flak helmet →Analysis: Updated the marine helmet comparison to be accurate for current version
- 18:21, 22 May 2020 diff hist -57 m Cow →Feeding and Nutrition Efficiency: Removed the line about using insect or human meat in kibble, since the same is true for Simple Meals and your colonists will automatically avoid eating meals made with 'troublesome' ingredients if there are other options.
- 22:17, 16 May 2020 diff hist +399 Rice plant Revamped with more detailed list of pros and cons in its own section. Removed outdated/incorrect information about rice dying in 'gravel'. Changed reference to soil fertility sensitivity so that it no longer implies Rice is particularly sensitive, but does highlight that soil fertility compounds the pros and cons of rice's quick growth.
- 20:54, 12 May 2020 diff hist +70 Cow Feeding and Nutrition - updated (again) to reflect that cows now produce 18 milk instead of 15
- 16:36, 10 May 2020 diff hist +84 N User:VoidMorality Created page with "There are too many days where I think about Rimworld more than I think about my job." current
- 16:32, 10 May 2020 diff hist 0 Cow →Feeding and Nutrition Efficiency: Fixed the part where I miscalculated corn to be 139% more labour efficient than haygrass, instead of 22%. Whoops!
- 16:26, 10 May 2020 diff hist -440 Cow →Taming: Removed section of paragraph that is now redundant with Feeding and Efficiency.
- 16:23, 10 May 2020 diff hist +141 Cow →Feeding and Nutrition Efficiency: previous edits: Removed outdated/incorrect info about only needing 14 tiles of haygrass to feed a cow, expanded on the topic of turning veggies into protein using cows. Current edit: added quick sentence about calves effect on nutrition efficiency
- 16:16, 10 May 2020 diff hist +557 Cow →Feeding
- 06:07, 4 January 2020 diff hist -719 Rice Removed all that stuff I added which was about the plant, not the food. Oops.
- 06:02, 4 January 2020 diff hist +389 Rice Removed the outdated(?) line about rice being unusually sensitive to soil fertility. Added a paragraph about the pros and cons of its short harvest duration.
- 05:37, 4 January 2020 diff hist +2 Rice Updated market value from 2 to 1.1
- 05:35, 4 January 2020 diff hist 0 Corn Updated market value from 2.1 to 1.1
- 05:34, 4 January 2020 diff hist +238 Packaged survival meal Updated work to make from 24 to 8, market value to 24. Modified/added to last two paragraphs to reflect the new values, and for slightly more in-depth compare-and-contrast to pemmican. Removed the bit about only a 4% profit margin, since it seems to actually be about 29%. Changed 'and will not ever expire' to 'and will never expire' for smoother reading.
- 04:45, 4 January 2020 diff hist 0 Pemmican Updated market value to 1.4 from 1.5 and work to make to 12 from 10
- 01:43, 3 January 2020 diff hist +202 Structure →Autodoors: Updated the values I could trivially find to what's in 1.0, then marked the autodoors that aren't current.
- 01:14, 3 January 2020 diff hist -7 Structure →Doors: Updated stats to reflect what's in the game as of 1.0 - assuming these are values from a previous version