Difference between revisions of "Psycasts"
Jump to navigation
Jump to search
(Formatting + more info.) |
|||
Line 5: | Line 5: | ||
== Descriptions == | == Descriptions == | ||
+ | The effect of Psychic Sensitive is ? | ||
+ | Psycasts performed by a pawn without the required [[Title]] have a chance to incur the wrath of the [[Empire]]. This chance is determined by ? and causes the effect ?. | ||
+ | Entropy Gain does ? and causes ? effects. | ||
+ | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- |
Revision as of 06:59, 3 March 2020
Psycast are psychic powers available to pawns with Psychic Amplifiers, added by the Royalty DLC.
Acquistion
The first psycast is gained when using a Psychic Amplifier. Further psycasts can be gained by ?
Descriptions
The effect of Psychic Sensitive is ? Psycasts performed by a pawn without the required Title have a chance to incur the wrath of the Empire. This chance is determined by ? and causes the effect ?. Entropy Gain does ? and causes ? effects.
Name | Level (Title) | Description | Effects | Entropy Gain | Casting Time | Duration | Range |
---|---|---|---|---|---|---|---|
Painblock | 1 (Yeoman) | Block pain pathways in the target's brain for a short time. This can allow a person to move and act even with grievous injuries which would normally incapacitate them | Psychically-induced pain insensitivity.
|
10 | 0.25s | 30s | Target |
Stun | 1 (Yeoman) | Momentarily disrupt motor function in target's [sic] brain, preventing any movement. |
Psychically-induced.
|
12 | 0.25s | 3s | Target |
Burden | 1 (Yeoman) | Example | Psychically-induced difficulty in locomotion
|
8 | 0.25s | 30s | Target
|
Entropy Link | 2 (Esquire) | Form a psychic link between caster and target, so that gain and loss of psychic entropy is shared between both equally. The link lasts for some time, but will break if the the two move far apart. | A psychic link with another individual. Gain or loss of psychic entropy incurred by one will be shared equally between both.
|
10 | 1s | 60s | Target |
Blinding Pulse | 2 (Esquire) | ? | Psychically-induced partial blindness.
|
20 | 1s | 30s | 5 tiles |
Beckon | 3 (Knight/Dame) | ? | Psychically-induced.
|
20 | 0.25s | 10s | Target |
Chaos Skip | 3 (Knight/Dame) | ? | Psychically-induced.
|
18 | 0.25s | Instantaneous | Target |
Vertigo Pulse | 3 (Knight/Dame) | ? | Psychically-induced loss of spatial orientation. This will cause flesh creatures to vomit.
|
25 | 1s | 20s | 5 tiles |
Smokepop | 4 (Praetor) | ? | Psychically-induced.
|
35 | 1s | Instantaneous, Smoke dissipates in 30? seconds | ? |
Skip | 4 (Praetor) | ? | Psychically-induced.
|
25 | 0.25s | Instantaneous | Target |
Focus | 4 (Praetor) | ? | Psychically-induced mental focus, increasing sight, hearing and movement capactities.[sic] | 15 | 0.25s | 60s | Target |
Wallraise | 4 (Praetor) | ? | Psychically-induced.
|
25 | 1s | Instantaneous, Wall disappears after ? seconds | Target |
Berserk | 5 (Baron/Baroness) | ? | Psychically-induced.
|
35 | 0.25s | 30s | Target |
Invisibility | 5 (Baron/Baroness) | ? | Psychically-induced invisibility. This actually affects others nearby, making their brains unable to percieve the sight of this individual, even if the eyes are unaffected.
|
30 | 1s | 15s | Target |
Berserk Pulse | 6 (Count/Countess) | ? | Psychically-induced.
|
60 | 1s | 60s | 3 tiles |
Mass Chaos Skip | 6 (Count/Countess) | ? | Psychically-induced.
|
40 | 1s | Instantaneous | 8 tiles |
Manhunter pulse | 6 (Count/Countess) | ? | Psychically-induced.
|
40 | 1s | 60s | 30 tiles |