Difference between revisions of "Psycasts"
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== Descriptions == | == Descriptions == | ||
The effect of Psychic Sensitive is ? | The effect of Psychic Sensitive is ? | ||
− | Psycasts performed by a pawn without the required [[ | + | Psycasts performed by a pawn without the required [[Titles|title]] have a chance to incur the wrath of the [[Empire]]. This chance is determined by ? and causes the effect ?. |
Entropy Gain does ? and causes ? effects. | Entropy Gain does ? and causes ? effects. | ||
Revision as of 07:03, 3 March 2020
Psycast are psychic powers available to pawns with Psychic amplifiers, added by the Royalty DLC.
Acquistion
The first psycast is gained when using a Psychic amplifier. Further psycasts can be gained by ?
Descriptions
The effect of Psychic Sensitive is ? Psycasts performed by a pawn without the required title have a chance to incur the wrath of the Empire. This chance is determined by ? and causes the effect ?. Entropy Gain does ? and causes ? effects.
Name | Level (Title) | Description | Effects | Entropy Gain | Casting Time | Duration | Range |
---|---|---|---|---|---|---|---|
Painblock | 1 (Yeoman) | Block pain pathways in the target's brain for a short time. This can allow a person to move and act even with grievous injuries which would normally incapacitate them | Psychically-induced pain insensitivity.
|
10 | 0.25s | 30s | Target |
Stun | 1 (Yeoman) | Momentarily disrupt motor function in target's [sic] brain, preventing any movement. |
Psychically-induced.
|
12 | 0.25s | 3s | Target |
Burden | 1 (Yeoman) | Slow the target for a short time by suppressing motor activity in the brain | Psychically-induced difficulty in locomotion
|
8 | 0.25s | 30s | Target
|
Entropy Link | 2 (Esquire) | Form a psychic link between caster and target, so that gain and loss of psychic entropy is shared between both equally. The link lasts for some time, but will break if the the two move far apart. | A psychic link with another individual. Gain or loss of psychic entropy incurred by one will be shared equally between both.
|
10 | 1s | 60s | Target |
Blinding Pulse | 2 (Esquire) | Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point. | Psychically-induced partial blindness.
|
20 | 1s | 30s | 5 tiles |
Beckon | 3 (Knight/Dame) | Psychically command the target to approach the caster. | Psychically-induced.
|
20 | 0.25s | 10s | Target |
Chaos Skip | 3 (Knight/Dame) | Teleport the target to a random position near where he started. | Psychically-induced.
|
18 | 0.25s | Instantaneous | Target |
Vertigo Pulse | 3 (Knight/Dame) | ? | Psychically-induced loss of spatial orientation. This will cause flesh creatures to vomit.
|
25 | 1s | 20s | 5 tiles |
Smokepop | 4 (Praetor) | ? | Psychically-induced.
|
35 | 1s | Instantaneous, Smoke dissipates in 30? seconds | ? |
Skip | 4 (Praetor) | Teleport the target to a desired position not too far from his starting point. | Psychically-induced.
|
25 | 0.25s | Instantaneous | Target |
Focus | 4 (Praetor) | ? | Psychically-induced mental focus, increasing sight, hearing and movement capactities.[sic] | 15 | 0.25s | 60s | Target |
Wallraise | 4 (Praetor) | ? | Psychically-induced.
|
25 | 1s | Instantaneous, Wall disappears after ? seconds | Target |
Berserk | 5 (Baron/Baroness) | ? | Psychically-induced.
|
35 | 0.25s | 30s | Target |
Invisibility | 5 (Baron/Baroness) | ? | Psychically-induced invisibility. This actually affects others nearby, making their brains unable to percieve the sight of this individual, even if the eyes are unaffected.
|
30 | 1s | 15s | Target |
Berserk Pulse | 6 (Count/Countess) | ? | Psychically-induced.
|
60 | 1s | 60s | 3 tiles |
Mass Chaos Skip | 6 (Count/Countess) | Skip everyone near a target point to a random location nearby. | Psychically-induced.
|
40 | 1s | Instantaneous | 8 tiles |
Manhunter pulse | 6 (Count/Countess) | Drive nearby animals into a manhunting rage using a psychic pulse | Psychically-induced.
|
40 | 1s | 60s | 30 tiles |