Difference between revisions of "Titles"

From RimWorld Wiki
Jump to navigation Jump to search
m (The number of pawns that arrive with the permits "laborer team" (4) and "laborer gang" (8) were the wrong way round)
Line 52: Line 52:
  
 
== List of titles ==
 
== List of titles ==
*Freeholder: The Imperial title of freeholder gives an Imperial citizen the right to own productive private property. In the Empire, most freeholders own no more than a tiny shop or taxi, but some can become very wealthy as merchants, entrepreneurs, or investors.
+
*Freeholder: The Imperial title of freeholder is used by the Empire to signifies a fully-respected individual. Most Imperial citizens earn it while young through volunteer work or military service. The title is also offered to outsiders who act with honor in the eyes of the Empire.
*Yeoman: The Imperial title of yeoman is held by those who serve a noble lord in an important, specific way. While it is not a noble title and offers no economic rights beyond those of a freeholder, it does give the holder the right to use low-level psychic abilities.In the Empire, this title is often held by high-level soldiers, warskiff pilots, spies, advisors, diplomats, intrusion operatives, and other key individuals.
+
*Yeoman: The Imperial title of yeoman is held by those who serve a noble lord in an important, specific way. While it is not a noble title, it does give the holder the right to use low-level psychic abilities. This title is often held by senior soldiers, warskiff pilots, spies, advisors, diplomats, intrusion operatives, and other key individuals. Many important people spend their entire lives as yeomen, seeking success outside the strictures of nobility.
*Acolyte: The Imperial title of acolyte is held by individuals at the lowest level of nobility. Acolytes are subordinate nobles who mostly do what their liege lord tells them. In the Empire, acolytes might own a city building or a farm complex. During wartime, an acolyte might lead a platoon of troops, captain a frigate, or serve their lord as a specialist or advisor. Their low rank makes them paradoxically less useful as diplomats than yeomen. Sending a low-ranked acolyte to a negotiation can itself be seen as an insult, whereas a yeoman negotiator is seen as only representing his lord.
+
*Acolyte: The title of acolyte is the first title of noble duty, an encompasses a wide range of practical positions. Some acolytes are purely students, learning to lead troops, manage societies, or use psycasts in specialized schools. Others come from wealthy families and might own city buildings or farm complexes. During wartime, an acolyte might lead a platoon of troops, captain a small frigate, or serve their lord as an advisor. Their low rank within the nobility makes them paradoxically less useful as diplomats than yeomen. Sending a low-ranked acolyte to a negotiation can itself be seen as an insult, whereas a non-noble yeoman negotiator is seen only as the mouthpiece of his lord.
*Knight: The Imperial title of knight is held by subordinate nobles of significant stature, but without a leadership role. Knights serve higher lords in all their actions, but they are ranked high enough to command respect from everyone. In the Empire, a knight will control a factory complex, commercial district, or small farming region. In combat, a knight typically leads a company of troops or a small fleet assault group. Knights are expected to engage personally in work and battle.
+
*Knight: The title of knight is held by nobles who have largely passed their training, but who have not ascended to higher leadership roles. Many knights never advance further, and spend their lives as respected managers, advisors, or warriors. Most knights have some wealth, but a few remain quite poor while others may be very rich. In peacetime, a knight may manage a factory complex, commercial district, or small farming region. In war, some knights lead troop companies and assault squadrons, while psychic-focused knights engage in espionage, sabotage, and battlefield psychic combat.
*Praetor: The Imperial title of praetor is a bridge between the service-oriented lower titles below and the power-holding nobility above. In the Empire, praetors usually hold title to a city district, asteroid sector, or agricultural region. At war, they take authority over the smallest combat units that fight independently. On the ground, a praetor will lead a troop cohort. In the fleet, a praetor will captain a destroyer or a combat group.
+
*Praetor: The title of praetor is a bridge between the service-oriented lower titles below and the power-holding nobility above. During peacetime, a praetor will usually manage a city district, asteroid sector, or agricultural region. During war, they take authority over the smallest combat units that fight independently - terrestrial troop cohorts, or space-borne destroyers or combat groups.
*Count: The Imperial title of count is the middle rank of middle nobility. In the Empire, a count would hold title to a city or colony, and might have a small personal fleet possibly including capital ships.
+
*Baron: The title of baron is the lowest of the middle nobility. While lower titles focus on personal service at war or commerce under a lord, barons hold title as semi-independent rulers. Each baron is subordinate to his liege lord, but his obligations are mostly in supplying wealth and troops, and not in personal service. In the Empire, a baron will typically own a city sector, mining colony, or similar outfit. At wartime, a baron may captain a capital ship in name, or control a regiment of troops.
*Duke: The Imperial title of duke is the highest of the middle nobility. In the Empire, dukes control provinces, mega-cities, or moons. At war, a duke can field a division-level force, or a fleet with capital ships an dozens of support craft.
+
*Count: The title of count is the middle rank of middle nobility. In peacetime, counts hold title to a city or colony, and might have a small personal fleet, possibly including capital ships.
 +
*Duke: The Imperial title of duke is the highest of the middle nobility. In the Empire, dukes control provinces, mega-cities, or moons. At war, a duke can field a division-level force, or a fleet with capital ships and dozens of support craft.
 
*Consul: The Imperial title of consul is a lower level of high nobility. In the Empire, consuls control planets. At war, a consul can usually field an army-sized force of multiple divisions, supported by several fleets. Some command from a super-capital ship or control space-based megastructures.
 
*Consul: The Imperial title of consul is a lower level of high nobility. In the Empire, consuls control planets. At war, a consul can usually field an army-sized force of multiple divisions, supported by several fleets. Some command from a super-capital ship or control space-based megastructures.
 
*Stellarch: The Imperial title of stellarch represents dominion over an entire star system. In the Empire, since interstellar travel times are years long, stellarchs rule their systems with a great degree of independence. They each swear fealty to the Emperor, but since the Emperor may be many light-years away, a stellarch may go years or decades without interacting with him.
 
*Stellarch: The Imperial title of stellarch represents dominion over an entire star system. In the Empire, since interstellar travel times are years long, stellarchs rule their systems with a great degree of independence. They each swear fealty to the Emperor, but since the Emperor may be many light-years away, a stellarch may go years or decades without interacting with him.

Revision as of 02:12, 12 October 2020

Titles are a new mechanic in the Royalty DLC. They allow the bearer to trade with and call help from the Empire, but in exchange the bearer has an increasing number of demands to maintain their mood.

Mechanics

Titles increase in level, starting at Freeholder, increasing to Yeoman, Knight / Dame, Praetor, Baron / Baroness, and Count / Countess. Further ranks include Duke / Duchess, Consul, Stellarch, and Emperor / Empress, but these are not achievable by colonists during standard gameplay. Starting at Acolyte, the title holder will start to demand certain apparel, rooms, and furniture, and may begin to refuse to do particular types of work if the pawn has certain traits. These are listed in the table below.

Titles are granted upon reaching a certain threshold of Honor. Upon leveling up, you will receive a quest to accept a Bestowing Ceremony. Upon accepting the quest and performing the ceremony, your pawn will also gain levels of their Psylink. All titles, starting at Yeoman, allow an increasing level of psycast.

All titles, starting at Acolyte, desire psycaster apparel or prestige armor. Titles of this and higher level also require other specific apparel choices that are listed below. Titles of Acolyte and above also require a throne room, and have minimum requirements for bedrooms. These requirements include a minimum number of tiles of room area, and in many cases, a minimum impressiveness. All throne rooms require 2 braziers which must be lit. All bedrooms require a double bed. All throne and bed rooms must be fully floored (IE no soil/ground).

Note that Ascetic pawns have their unique bedroom and food requirements completely override those of their title, and thus still prefer an awful bedroom and raw or simple food. Moreover, Throne Room requirements (braziers, drapes, instruments, size, flooring) do not need to be satisfied. Keep in mind that they do need a throne room to satisfy their need for Authority (No authority results in a -18 moodlet), and based on the Impressiveness of the room they may get a negative moodlet (-6 for awful, -2 for dull (with the moodlet "mediocre throne room", possibly a bug)) if the room is less than Mediocre. In practice this means that an Ascetic Count/Countess (or any title) may be kept happy with raw food, a 1x2 awful bedroom, and a 3x3 smooth stone throne room with a normal throne and a light source. Do also note that having a throne room that meets or exceeds the requirements and is sufficiently impressive can result in a positive moodlet, which may be useful but is a very expensive way to get a mood bonus. Similarly Cannibal Nobles can eat human meat without penalty, and still gain the normal positive moodlets from doing so. It is currently unknown if Simple Meals with Human Meat are allowed. Lastly, Nudists are not exempt from the need to wear Noble-specific clothing, and still take the penalty from wearing any clothes at all. This results in a Nudist Noble always having a negative moodlet of some kind. A Circadian half-cycler does not negate the need for a bedroom. Couples containing one or more nobles can still share a bedroom, and should they both be nobles they can also share a throne room, however they need individual thrones and the title's usual requirements must still be met.

Some titles come with recreation limits. These, and other limits, generally remain and grow from rank to rank, such that a Baron has all the limits placed on a Praetor, and more.

Starting at Acolyte, Nobles gain the ability to call in Permits, with additional, more powerful abilities being made available at Praetor and Baron. These abilities can be used for free, but trigger a cooldown that will cost Honor to perform again.

Inheritance and Renouncing

Heirs are automatically assigned with additional weight to spouses. Can be changed by using a Comms console and performing a ritual. Should a noble die and be resurrected, the heir keeps the title. Titles can be renounced.

Decrees

Issue quests with no reward, increasingly negative moodlet if unfullfilled, positve moodlet +6 if fullfilled.

Dying, being kidnapped, or renoucing a title ends any current decrees as of 1.1.2579.

Permits

At certain levels nobles gain permits. You choose which royal permits you want to come with that title. There are more permits to choose from than before. Some permits require minimum titles before they can be chosen. This lets you customize your nobles somewhat.

  • Call transport shuttle: Requires Praetor, 40 day cooldown, costs 8 honor if used during cool down. Call a shuttle for your own use. It will transport colonists, items, and animals anywhere you like within 70 world tiles.
  • Call laborer team: Requires Acolyte, 60 day cooldown, costs 4 honor if used during cool down. Call a group of 4 laborers to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.
  • Call laborer gang: Requires laborer team. Requires Count, 60 day cooldown, costs 8 honor if used during cool down. Call a group of 8 laborers to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.
  • Call aerodrone strike: Requires Knight/Dame, 45 day cooldown, costs 6 honor if used during cool down. Call a single-impact orbital strike at a target position.
  • Call aerodrone salvo: Requires Orbital Strike. Requires Praetor, 45 day cooldown, costs 8 honor if used during cool down. Call an extended salvo of orbital strikes around a target position
  • Call trooper squad: Requires Acolyte, 40 day cooldown, costs 4 honor if used during cool down. Call a group of 4 light troopers to aid you in battle.
  • Call janissary squad: Requires Praetor, 50 day cooldown, costs 6 honor if used during cool down. Call a group of 4 professional janissaries to aid you in battle.
  • Call cataphract squad: Requires Count/Countess, 60 day cooldown, costs 8 honor if used during cool down. Call a group of 4 heavy cataphracts to aid you in battle.
  • Steel drop: Call down some steel resources.
  • Glitterworld medicine drop: Call down some glitterworld medicine.
  • Silver drop: Call down some silver.
  • Food drop: Call down some food.

Conceited vs Non Conceited

Titled pawns with the Greedy, Jealous, or Abrasive traits become Conceited after gaining Titles, and would refuse to do certain types of work as they rise up the ranks.

Titled pawns without those traits can continue to do all types of work they used to be able to even after gaining higher titles.

List of titles

  • Freeholder: The Imperial title of freeholder is used by the Empire to signifies a fully-respected individual. Most Imperial citizens earn it while young through volunteer work or military service. The title is also offered to outsiders who act with honor in the eyes of the Empire.
  • Yeoman: The Imperial title of yeoman is held by those who serve a noble lord in an important, specific way. While it is not a noble title, it does give the holder the right to use low-level psychic abilities. This title is often held by senior soldiers, warskiff pilots, spies, advisors, diplomats, intrusion operatives, and other key individuals. Many important people spend their entire lives as yeomen, seeking success outside the strictures of nobility.
  • Acolyte: The title of acolyte is the first title of noble duty, an encompasses a wide range of practical positions. Some acolytes are purely students, learning to lead troops, manage societies, or use psycasts in specialized schools. Others come from wealthy families and might own city buildings or farm complexes. During wartime, an acolyte might lead a platoon of troops, captain a small frigate, or serve their lord as an advisor. Their low rank within the nobility makes them paradoxically less useful as diplomats than yeomen. Sending a low-ranked acolyte to a negotiation can itself be seen as an insult, whereas a non-noble yeoman negotiator is seen only as the mouthpiece of his lord.
  • Knight: The title of knight is held by nobles who have largely passed their training, but who have not ascended to higher leadership roles. Many knights never advance further, and spend their lives as respected managers, advisors, or warriors. Most knights have some wealth, but a few remain quite poor while others may be very rich. In peacetime, a knight may manage a factory complex, commercial district, or small farming region. In war, some knights lead troop companies and assault squadrons, while psychic-focused knights engage in espionage, sabotage, and battlefield psychic combat.
  • Praetor: The title of praetor is a bridge between the service-oriented lower titles below and the power-holding nobility above. During peacetime, a praetor will usually manage a city district, asteroid sector, or agricultural region. During war, they take authority over the smallest combat units that fight independently - terrestrial troop cohorts, or space-borne destroyers or combat groups.
  • Baron: The title of baron is the lowest of the middle nobility. While lower titles focus on personal service at war or commerce under a lord, barons hold title as semi-independent rulers. Each baron is subordinate to his liege lord, but his obligations are mostly in supplying wealth and troops, and not in personal service. In the Empire, a baron will typically own a city sector, mining colony, or similar outfit. At wartime, a baron may captain a capital ship in name, or control a regiment of troops.
  • Count: The title of count is the middle rank of middle nobility. In peacetime, counts hold title to a city or colony, and might have a small personal fleet, possibly including capital ships.
  • Duke: The Imperial title of duke is the highest of the middle nobility. In the Empire, dukes control provinces, mega-cities, or moons. At war, a duke can field a division-level force, or a fleet with capital ships and dozens of support craft.
  • Consul: The Imperial title of consul is a lower level of high nobility. In the Empire, consuls control planets. At war, a consul can usually field an army-sized force of multiple divisions, supported by several fleets. Some command from a super-capital ship or control space-based megastructures.
  • Stellarch: The Imperial title of stellarch represents dominion over an entire star system. In the Empire, since interstellar travel times are years long, stellarchs rule their systems with a great degree of independence. They each swear fealty to the Emperor, but since the Emperor may be many light-years away, a stellarch may go years or decades without interacting with him.
  • Emperor: The Imperial title of emperor indicates sovereign dominion over the entire Empire, all its peoples, planets, and fleets. All other lords swear fealty to a high lord, while the Emperor swears fealty to no one. However, even the Emperor depends on the support of lower nobles to remain in power.
Obtainable Titles Royal Honor Required (total) Psychic Amplifiers Incapable of if Conceited
(New this tier in Bold)
Throne Room Requirements Bedroom Requirements Food Requirements
(Lost next tier in italic)
Clothing Requirement New Abilities with this Rank
Freeholder 1 0 None None None Any Any None
Yeoman 6 (7) 1 None None None Any Any None
Acolyte 6 (13) 2 Cleaning Area 24, Throne, all floored, Brazier x2
All braziers must be lit
Area 16, all floored, Double bed Fine meal, Packaged survival meal, Simple meal, Pemmican, Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer Formal shirt, Top hat or Ladies hat Call Trooper Squad (4 Pawns, 4 Honor)
Knight/Dame 8 (21) 3 Cleaning, Haul Area 30, Impressiveness 60, Throne, all floored, Brazier x2, Column x2, Harp
All braziers must be lit
Area 24, Impressiveness 40, all floored, Double bed, End table, Dresser Fine meal, Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer Formal shirt, Top hat or Ladies hat Trade with Empire Caravan/Settlements
Praetor 10 (31) 4 Cleaning, Haul, Plant cut, Grow, Mining Area 40, Impressiveness 90, Throne, all floored, Brazier x2, Column x4, Harp
All braziers must be lit
Area 24, Impressiveness 50, all floored, Double bed, End table, Dresser Fine meal, Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer Formal shirt, Top hat or Ladies hat Call Janissary squad (4 Pawns, 6 Honor)
Baron/Baroness 14 (45) 5 Cleaning, Haul, Plant cut, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft Area 60, Impressiveness 120, Grand Throne, all fine floored, Brazier x2, Column x4, Drape x2, Harpsichord
All braziers must be lit
Area 30, Impressiveness 70, all floored, Royal bed, End table, Dresser, Drape Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer Formal shirt, Formal vest (male) or Corset (female), Coronet Call Cataphract squads (4 Pawns, 12 Honor), trade with Imperial orbital traders, gain a free psycast amplifier via transport pod on promotion
Count/Countess 20 (65) 6 Cleaning, Haul, Plant cut, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft Room area 80, Room impressiveness 160, Grand throne, all fine floored, Brazier x2, Column x6, Drape x2, Piano
All braziers must be lit
Area 30, Impressiveness 80, All fine floored, Royal bed, End table, Dresser, Drape Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer Formal shirt, Formal vest (male) or Corset (female), Prestige robe, Coronet Gain a free psycast amplifier via transport pod on promotion
NPC Titles Psychic Amplifiers Incapable of Throne Room Requirements Bedroom Requirements Food Requirements Clothing Requirement Abilities New with this Rank
Duke/Duchess 6 Cleaning, Haul, Plant cut, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft, Art, Research, Basic, Doctor, Firefight Area 80, Impressiveness 160, Grand throne, all fine floored, Brazier x2, Column x6, Piano
All braziers must be lit
Area 30, Impressiveness 80, all fine floored, Royal bed, End table, Dresser, Drape Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer Formal shirt, Formal vest (male) or Corset (female), Prestige robe, Coronet None
Consul 6 Cleaning, Haul, Plant cut, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft, Art, Research, Basic, Doctor, Firefight Area 80, Impressiveness 160, Grand throne, all fine floored, Brazier x2, Column x6, Piano
All braziers must be lit
Area 30, Impressiveness 80, all fine floored, Royal bed, End table, Dresser, Drape Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer Formal shirt, Formal vest (male) or Corset (female), Prestige robe, Coronet None
Stellarch 6 Cleaning, Haul, Plant cut, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft, Art, Research, Basic, Doctor, Firefight Area 80, Impressiveness 160, Grand throne, all fine floored, Brazier x2, Column x6, Piano
All braziers must be lit
Area 30, Impressiveness 80, all fine floored, Royal bed, End table, Dresser, Drape Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer Formal shirt, Formal vest (male) or Corset (female), Prestige robe, Coronet None
Emperor/Empress 6 Cleaning, Haul, Plant cut, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft, Art, Research, Basic, Doctor, Firefight Area 80, Impressiveness 160, Grand throne, all fine floored, Brazier x2, Column x6, Piano
All braziers must be lit
Area 30, Impressiveness 80, all fine floored, Royal bed, End table, Dresser, Drape Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer Formal shirt, Formal vest (male) or Corset (female), Prestige robe, Coronet None

Gallery

Version History

  • Royalty Initial Release: Added
  • 1.1.2571: Baron can now do Animals, Count can now do commoner work and instead is now only unable to do same as Baron, plus Animals.
  • 1.1.2575: added the ability to renounce the title from the bio tab.
  • 1.1.2579: mechanics were changed from all Nobles having hard restrictions, to only some. Dying, being kidnapped, or renouncing a title now ends decrees.
  • 1.1.2654: rename esquire to acolyte. Adjust some title descriptions.
  • 1.2.2719: added permits system, previous ally summon abilities subsumed into it with new abilities added.
  • 1.2.2753: Added new permits: Steel drop, Glitterworld medicine drop, Silver drop, Food drop. Renamed Orbital Strike and Orbital Salvo permits to Aerodrone Strike and Aerodrone Salvo. Titles no longer instantly transferred to heirs upon death of noble - now triggers bestower quest for the heir. Added new noble compatible clothing: Beret, Cape, Eltex Skullcap, and Stellic Crown. Stellarch and other non-rewardable title holding pawns now get any permits.