Difference between revisions of "Development mode"

From RimWorld Wiki
Jump to navigation Jump to search
Line 94: Line 94:
  
 
=== General ===
 
=== General ===
 +
{| class="wikitable"
 +
|-
 +
! Action !! Effect
 +
|-
 +
|}
 
=== Pawns ===
 
=== Pawns ===
 
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead.  
 
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead.  
 +
{| class="wikitable"
 +
|-
 +
! Action !! Effect
 +
|-
 +
|}
 
=== Spawning ===
 
=== Spawning ===
 
Spawns things - items, pawns, terrain etc.
 
Spawns things - items, pawns, terrain etc.
 +
{| class="wikitable"
 +
|-
 +
! Action !! Effect
 +
|-
 +
|}
 
=== Map management ===
 
=== Map management ===
 +
?
 +
{| class="wikitable"
 +
|-
 +
! Action !! Effect
 +
|-
 +
|}
 
=== Autotests ===
 
=== Autotests ===
 
+
?
 +
{| class="wikitable"
 +
|-
 +
! Action !! Effect
 +
|-
 +
|}
 +
== Debug Logging Menu ==
 +
?
 +
{| class="wikitable"
 +
|-
 +
! Action !! Effect
 +
|-
 +
|}
 
[[Category:RimWorld game]]
 
[[Category:RimWorld game]]

Revision as of 13:05, 7 December 2020

Development mode toolbar (red frame) on top of the screen, next to the colonist bar.

Development mode is a feature on the user interface that serves both as a debugging tool for developers and as a cheat menu for most other players.

When active, it is seen as an additional menu on the top of the screen.

Features

Items are shown from left to right in the picture.

DebugLog.png Debug log

An output log for debugging. Shows errors if they occur, as well as debug outputs.

PackageEditor.png Package editor

It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.

ViewSettings.png View settings

Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.

It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.

Debug.png Debug actions menu

Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.

Debug.png Debug logging menu

Where some debugging information can be found, like crop economy, item nutrition, and such.

Inspector.png Inspector

Lets you see what's happening in the game.

GodMode.png God mode

Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.

Godmode persists even when development mode is turned off.

Autopause

Toggles autopause when an error is logged.

Save translation report

An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.

Options

Permanently disable

In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.

You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder

It can be retrieved through: Start+R > appdata > LocalLow > Ludeon Studios > Rimworld by Ludeon Studios > Config.

Debug Action Menu

Debug Action Menu with Royalty DLC installed.

There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.

Incidents

Creates events and raids

Action Effect
Do incident (Map) ?
Do incident x10 (Map) ?
Do incident w/ point (Map) ?
Execute raid with points ?
Execute raid with factions ?
Execute raid with specifics ?

Quests

Tools for adding quests.

Action Effect
Generate quest ?
Generate quests x10 ?
DGenerate quests x30 ?
Generate quest (1x for each points) ?
QuestPart test ?
Log genearted quest savedata ?

General

Action Effect

Pawns

A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead.

Action Effect

Spawning

Spawns things - items, pawns, terrain etc.

Action Effect

Map management

?

Action Effect

Autotests

?

Action Effect

Debug Logging Menu

?

Action Effect