Difference between revisions of "Negotiation Ability"
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(Created page with "{{Stat | default base value = 1 | min value = 0.4 | to string style = PercentTwo | description = How effective this person is as a negotiator. <Br>This affects the speed of pr...") |
(Special thanks to reddit user Trafalgar_Law29) |
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==Factors== | ==Factors== | ||
* [[Skill::Social]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.075|7.5%]] per skill level. | * [[Skill::Social]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.075|7.5%]] per skill level. | ||
− | * [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max 100% | + | * [[Talking]]: [[Talking Importance::0.9|90%]] importance, 5% allowed defect. Max [[Talking Limit::1|100%]] |
− | * [[Hearing]]: [[Hearing Importance::0.9|90%]] importance, 5% allowed defect. Max 100% | + | * [[Hearing]]: [[Hearing Importance::0.9|90%]] importance, 5% allowed defect. Max [[Hearing Limit::1|100%]] |
Revision as of 23:54, 24 December 2020
Negotiation Ability is a stat: How effective this person is as a negotiator.
This affects the speed of prisoner recruitment, impact on faction relations when giving gifts, and the outcome of peace talks. Its minimum allowed value is 40%. Its default value is 100%.