Difference between revisions of "Consciousness"
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| sort = Consciousness Importance | | sort = Consciousness Importance | ||
| order = desc | | order = desc | ||
− | }}==Factors== | + | }} |
+ | ==Factors== | ||
===Factors=== | ===Factors=== | ||
The following factors affect {{PAGENAME}}. | The following factors affect {{PAGENAME}}. |
Revision as of 14:25, 8 February 2021
Consciousness is a pawn capacity: The state or quality of awareness. A pawn loses consciousness when this falls below 30% and dies when this reaches 0%.
Consciousness, also called Data Processing on mechanoids, itself doesn't have any effect on a pawn's stats, however it does directly influence several other capacities that a pawn has. Consciousness affects the following capacities:
It is lethal for humans, animals and mechanoids for Consciousness to be reduced to zero.
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Reading Speed | Stat | 1 | A multiplier on how fast this person can read. | |
Moving | Capacity | 1 | 1 | How well a character can move around. Directly affected by consciousness. |
Talking | Capacity | 1 | - | A character's capacity of speech. Directly affected by consciousness. |
Manipulation | Capacity | 1 | - | How well a character can physically interact with objects. Directly affected by consciousness and arms/hands/fingers effectiveness. |
Eating | Capacity | 1 | - | A character's ability to eat. |
Factors
Factors
The following factors affect Consciousness.
- Blood Pumping: 20% importance, no allowed defect. 100% Max
- Breathing: 20% importance, no allowed defect. 100% Max
- Blood filtration: 10% importance, no allowed defect. 100% Max
- Brain part efficiency. 100% importance, no allowed defect. No Max
Offsets
- Go-juice: +20%
- Luciferium: +10%
- Wake-up: +10%