Difference between revisions of "Butchery Efficiency"
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− | {{Stat | + | {{Verified|1.2.2900}}{{Stat |
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = | + | | description = The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size. |
}} | }} | ||
==Factors== | ==Factors== | ||
− | + | * [[Skills#Cooking|Cooking]][[Skill::Cooking| ]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level. | |
− | * [[Skill::Cooking]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level. | ||
* [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance. [[Manipulation Limit::-|No]] max | * [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance. [[Manipulation Limit::-|No]] max | ||
* [[Sight]]: [[Sight Importance::0.4|40%]] importance, [[Sight Limit::1|100%]] max. | * [[Sight]]: [[Sight Importance::0.4|40%]] importance, [[Sight Limit::1|100%]] max. | ||
Butchering efficiency is capped at 100%. | Butchering efficiency is capped at 100%. | ||
+ | {{#vardefine: increment | 0}} | ||
+ | {| class = "wikitable" width="180" style="text-align: center;" | ||
+ | ! Cooking Skill Level | ||
+ | ! Butchery Efficiency at 100% Manipulation | ||
+ | ! Butchery Efficiency at 125% Manipulation | ||
+ | ! Butchery Efficiency at 150% Manipulation | ||
+ | |- | ||
+ | ! 0 | ||
+ | | style="background-color:#F00000" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} % | ||
+ | | ? | ||
+ | | ? | ||
+ | |-{{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }} | ||
+ | ! 1 | ||
+ | | style="background-color:#D51C00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} % | ||
+ | | ? | ||
+ | | ? | ||
+ | |- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }} | ||
+ | ! 2 | ||
+ | | style="background-color:#BB3900" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} % | ||
+ | | ? | ||
+ | | ? | ||
+ | |- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }} | ||
+ | ! 3 | ||
+ | | style="background-color:#A05500" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} % | ||
+ | | ? | ||
+ | | ? | ||
+ | |- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }} | ||
+ | ! 4 | ||
+ | | style="background-color:#857100" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} % | ||
+ | | ? | ||
+ | | ? | ||
+ | |- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }} | ||
+ | ! 5 | ||
+ | | style="background-color:#837400" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} % | ||
+ | | ? | ||
+ | | ? | ||
+ | |- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }} | ||
+ | ! 6 | ||
+ | | style="background-color:#6B8E00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} % | ||
+ | | ? | ||
+ | | ? | ||
+ | |- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }} | ||
+ | ! 7 | ||
+ | | style="background-color:#50AA00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} % | ||
+ | | ? | ||
+ | | ? | ||
+ | |- s {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }} | ||
+ | ! 8 | ||
+ | | style="background-color:#35C600" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} % | ||
+ | | ? | ||
+ | | ? | ||
+ | |- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }} | ||
+ | ! 9 | ||
+ | | style="background-color:#1BE300" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} % | ||
+ | | ? | ||
+ | | ? | ||
+ | |- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }} | ||
+ | ! 10 | ||
+ | | style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} % | ||
+ | | style="background-color:#00FF00" | ? | ||
+ | | style="background-color:#00FF00" | ? | ||
+ | |- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }} | ||
+ | ! 11 | ||
+ | | style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} % | ||
+ | | style="background-color:#00FF00" | ? | ||
+ | | style="background-color:#00FF00" | ? | ||
+ | |- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }} | ||
+ | ! 12 | ||
+ | | style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} % | ||
+ | | style="background-color:#00FF00" | ? | ||
+ | | style="background-color:#00FF00" | ? | ||
+ | |- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }} | ||
+ | ! 13 | ||
+ | | style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} % | ||
+ | | style="background-color:#00FF00" | ? | ||
+ | | style="background-color:#00FF00" | ? | ||
+ | |- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }} | ||
+ | ! 14 | ||
+ | | style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} % | ||
+ | | style="background-color:#00FF00" | ? | ||
+ | | style="background-color:#00FF00" | ? | ||
+ | |- s {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }} | ||
+ | ! 15 | ||
+ | | style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} % | ||
+ | | style="background-color:#00FF00" | ? | ||
+ | | style="background-color:#00FF00" | ? | ||
+ | |- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }} | ||
+ | ! 16 | ||
+ | | style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} % | ||
+ | | style="background-color:#00FF00" | ? | ||
+ | | style="background-color:#00FF00" | ? | ||
+ | |- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }} | ||
+ | ! 17 | ||
+ | | style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} % | ||
+ | | style="background-color:#00FF00" | ? | ||
+ | | style="background-color:#00FF00" | ? | ||
+ | |- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }} | ||
+ | ! 18 | ||
+ | | style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} % | ||
+ | | style="background-color:#00FF00" | ? | ||
+ | | style="background-color:#00FF00" | ? | ||
+ | |- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }} | ||
+ | ! 19 | ||
+ | | style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} % | ||
+ | | style="background-color:#00FF00" | ? | ||
+ | | style="background-color:#00FF00" | ? | ||
+ | |- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }} | ||
+ | ! 20 | ||
+ | | style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} % | ||
+ | | style="background-color:#00FF00" | ? | ||
+ | | style="background-color:#00FF00" | ? | ||
+ | |} |
Revision as of 09:43, 26 February 2021
Butchery Efficiency is a stat: The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size. Its default value is 100%.
Factors
- Cooking: 75% plus 2.5% per skill level.
- Manipulation: 90% importance. No max
- Sight: 40% importance, 100% max.
Butchering efficiency is capped at 100%.
Cooking Skill Level | Butchery Efficiency at 100% Manipulation | Butchery Efficiency at 125% Manipulation | Butchery Efficiency at 150% Manipulation |
---|---|---|---|
0 | 75 % | ? | ? |
1 | 77.5 % | ? | ? |
2 | 80 % | ? | ? |
3 | 82.5 % | ? | ? |
4 | 85 % | ? | ? |
5 | 87.5 % | ? | ? |
6 | 90 % | ? | ? |
7 | 92.5 % | ? | ? |
8 | 95 % | ? | ? |
9 | 97.5 % | ? | ? |
10 | 100 % | ? | ? |
11 | 100 % | ? | ? |
12 | 100 % | ? | ? |
13 | 100 % | ? | ? |
14 | 100 % | ? | ? |
15 | 100 % | ? | ? |
16 | 100 % | ? | ? |
17 | 100 % | ? | ? |
18 | 100 % | ? | ? |
19 | 100 % | ? | ? |
20 | 100 % | ? | ? |