Difference between revisions of "Butchery Efficiency"

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{{Stat
+
{{Verified|1.2.2900}}{{Stat
 
| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = Multiplier on the amount of meat produced when butchering flesh animals.
+
| description = The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size.
 
}}
 
}}
  
 
==Factors==
 
==Factors==
 
+
* [[Skills#Cooking|Cooking]][[Skill::Cooking| ]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level.
* [[Skill::Cooking]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level.
 
 
* [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance. [[Manipulation Limit::-|No]] max
 
* [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance. [[Manipulation Limit::-|No]] max
 
* [[Sight]]: [[Sight Importance::0.4|40%]] importance, [[Sight Limit::1|100%]]  max.
 
* [[Sight]]: [[Sight Importance::0.4|40%]] importance, [[Sight Limit::1|100%]]  max.
  
 
Butchering efficiency is capped at 100%.
 
Butchering efficiency is capped at 100%.
 +
{{#vardefine: increment | 0}}
 +
{| class = "wikitable" width="180" style="text-align: center;"
 +
! Cooking Skill Level
 +
! Butchery Efficiency at 100% Manipulation
 +
! Butchery Efficiency at 125% Manipulation
 +
! Butchery Efficiency at 150% Manipulation
 +
|-
 +
! 0
 +
| style="background-color:#F00000" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 +
| ?
 +
| ?
 +
|-{{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 +
! 1
 +
| style="background-color:#D51C00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 +
| ?
 +
| ?
 +
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 +
! 2
 +
| style="background-color:#BB3900" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 +
| ?
 +
| ?
 +
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 +
! 3
 +
| style="background-color:#A05500" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 +
| ?
 +
| ?
 +
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 +
! 4
 +
| style="background-color:#857100" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 +
| ?
 +
| ?
 +
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 +
! 5
 +
| style="background-color:#837400" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 +
| ?
 +
| ?
 +
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 +
! 6
 +
| style="background-color:#6B8E00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 +
| ?
 +
| ?
 +
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 +
! 7
 +
| style="background-color:#50AA00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 +
| ?
 +
| ?
 +
|- s {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 +
! 8
 +
| style="background-color:#35C600" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 +
| ?
 +
| ?
 +
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 +
! 9
 +
| style="background-color:#1BE300" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 +
| ?
 +
| ?
 +
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 +
! 10
 +
| style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 +
| style="background-color:#00FF00" | ?
 +
| style="background-color:#00FF00" | ?
 +
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 +
! 11
 +
| style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 +
| style="background-color:#00FF00" | ?
 +
| style="background-color:#00FF00" | ?
 +
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 +
! 12
 +
| style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 +
| style="background-color:#00FF00" | ?
 +
| style="background-color:#00FF00" | ?
 +
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 +
! 13
 +
| style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 +
| style="background-color:#00FF00" | ?
 +
| style="background-color:#00FF00" | ?
 +
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 +
! 14
 +
| style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 +
| style="background-color:#00FF00" | ?
 +
| style="background-color:#00FF00" | ?
 +
|- s {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 +
! 15
 +
| style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 +
| style="background-color:#00FF00" | ?
 +
| style="background-color:#00FF00" | ?
 +
|-  {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 +
! 16
 +
| style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 +
| style="background-color:#00FF00" | ?
 +
| style="background-color:#00FF00" | ?
 +
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 +
! 17
 +
| style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 +
| style="background-color:#00FF00" | ?
 +
| style="background-color:#00FF00" | ?
 +
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 +
! 18
 +
| style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 +
| style="background-color:#00FF00" | ?
 +
| style="background-color:#00FF00" | ?
 +
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 +
! 19
 +
| style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 +
| style="background-color:#00FF00" | ?
 +
| style="background-color:#00FF00" | ?
 +
|- {{#vardefine: increment | {{#expr: {{#var: increment}}+1}} }}
 +
! 20
 +
| style="background-color:#00FF00" | {{#ifexpr: {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }} > 100 | 100| {{#expr: ({{Q|{{PAGENAME}}|Skill Base Factor}} + {{Q|{{PAGENAME}}|Skill Bonus Factor}}*{{#var: increment}})*100 }}}} %
 +
| style="background-color:#00FF00" | ?
 +
| style="background-color:#00FF00" | ?
 +
|}

Revision as of 09:43, 26 February 2021

Butchery Efficiency is a stat: The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size. Its default value is 100%.

Factors

Butchering efficiency is capped at 100%.

Cooking Skill Level Butchery Efficiency at 100% Manipulation Butchery Efficiency at 125% Manipulation Butchery Efficiency at 150% Manipulation
0 75 % ? ?
1 77.5 % ? ?
2 80 % ? ?
3 82.5 % ? ?
4 85 % ? ?
5 87.5 % ? ?
6 90 % ? ?
7 92.5 % ? ?
8 95 % ? ?
9 97.5 % ? ?
10 100 % ? ?
11 100 % ? ?
12 100 % ? ?
13 100 % ? ?
14 100 % ? ?
15 100 % ? ?
16 100 % ? ?
17 100 % ? ?
18 100 % ? ?
19 100 % ? ?
20 100 % ? ?