Difference between revisions of "Ancient unstable fuel node"
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(Created page with "{{Ideology}}{{Stub}}{{infobox main|building| | name = Ancient unstable fuel node | image = Ancient unstable fuel node.png|Ancient unstable fuel node | description = | type =...") |
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− | {{Ideology}}{{Stub}}{{infobox main|building| | + | {{Ideology}}{{Stub|reason=proper place, triggering etc}}{{Image wanted|reason=add gallery of other variants, B&C}}{{infobox main|building| |
| name = Ancient unstable fuel node | | name = Ancient unstable fuel node | ||
| image = Ancient unstable fuel node.png|Ancient unstable fuel node | | image = Ancient unstable fuel node.png|Ancient unstable fuel node | ||
− | | description = | + | | description = An ancient, unstable fuel node once used to charge machines with fuel. It has become unstable over the years due to lack of maintenance. |
| type = Buildings | | type = Buildings | ||
| type2 = Ruins | | type2 = Ruins | ||
− | | size = | + | | size = 1 * 1 |
− | | cover = | + | | cover = 0.3 |
− | | flammability = | + | | flammability = 1.5 |
− | | path cost = | + | | path cost = 50 |
− | | hp = | + | | hp = 50 |
− | | work to make = | + | | work to make = 3000 |
| beauty = | | beauty = | ||
| deconstruct yield = | | deconstruct yield = | ||
}} | }} | ||
− | '''Ancient unstable fuel | + | '''Ancient unstable fuel nodes''' are [[ruins]] added by the [[Ideology DLC]]. They spawn in [[ancient complex]]es, and act as traps, exploding and setting [[fire]]s when pawns enter rooms. |
+ | |||
+ | == Summary == | ||
+ | When destroyed or damaged beyond 99% of its health, i.e. any attack that deals damage, it will spark and emit a hissing sound and explode after {{ticks|480}}, dealing 10 [[Damage Type#Flame|Flame]] damage in a 6.9 tile radius around itself. This explosion leaves [[Filth|Chemfuel puddles]] on 25% of the tiles covered by the explosion which will then ignite and burn. | ||
+ | |||
+ | They will also start to | ||
+ | == Analysis == | ||
+ | ? | ||
== Version history == | == Version history == |
Revision as of 12:37, 8 October 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: proper place, triggering etc. |
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: add gallery of other variants, B&C. |
Ancient unstable fuel node
An ancient, unstable fuel node once used to charge machines with fuel. It has become unstable over the years due to lack of maintenance.
Base Stats
Building
- Size
- 1 × 1
- Cover Effectiveness
- 30%
Creation
- Work To Make
- 3,000 ticks (50 secs)
Ancient unstable fuel nodes are ruins added by the Ideology DLC. They spawn in ancient complexes, and act as traps, exploding and setting fires when pawns enter rooms.
Summary
When destroyed or damaged beyond 99% of its health, i.e. any attack that deals damage, it will spark and emit a hissing sound and explode after 480 ticks (8 secs), dealing 10 Flame damage in a 6.9 tile radius around itself. This explosion leaves Chemfuel puddles on 25% of the tiles covered by the explosion which will then ignite and burn.
They will also start to
Analysis
?
Version history
- Ideology DLC Release - Added.