Difference between revisions of "Mech low-shield"
m (terrain affordance: light -> -; resource 1: Plasteel -> -; resource 1 amount: 7 -> -; resource 2: Shield core -> -; resource 2 amount: 1 -> -; deconstruct yield: - -> {{Icon small|Plasteel}} 7 + {{Icon small|Shield core}} 1; destroyyield: - -> {{Icon small|Plasteel}} 7; deconstructyieldfraction: 1 -> -; leavesresourceswhendestroyed: false -> -; bonusdestroyleavings: {{Icon small|Plasteel}} 7 -> -;) |
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Line 2: | Line 2: | ||
|name = Mech low-shield | |name = Mech low-shield | ||
|image = ShieldGeneratorBullet.png | |image = ShieldGeneratorBullet.png | ||
− | |description = A shielding device which projects a momentum repulsor field. Shots can go out, but not in. | + | |description = A shielding device which projects a momentum repulsor field. Shots can go out, but not in. This one is tuned to low angles, so it will block ground-level projectiles like bullets. The unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield. |
|type = Building | |type = Building | ||
|type2 = Mechanoid cluster | |type2 = Mechanoid cluster |
Revision as of 11:14, 18 October 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
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Mech low-shield
A shielding device which projects a momentum repulsor field. Shots can go out, but not in. This one is tuned to low angles, so it will block ground-level projectiles like bullets. The unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield.
Base Stats
- Type
- Building – Mechanoid cluster
- Beauty
- -20
- HP
- 200
- Flammability
- 0%
- Path Cost
- 50 (21%)
Building
- Size
- 1 × 1
- Placeable
- False
- Passability
- pass through only
- Cover Effectiveness
- 75%
- Blocks Wind
- True
Creation
Mech low-shields are Mechanoid cluster buildings added by the Royalty DLC. It blocks incoming projectiles in a 20-tile radius around them. Upon being hit by an EMP, it is disabled for 1,080 ticks (18 secs). Every 10 days, it goes down to charge for 1 day. When deconstructed, they are a valuable source of shield cores needed to create low-shield packs.
Trivia
Like all mech cluster buildings, they not only have a Flammability of 0%, but also take no damage from attacks with the Flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.