Difference between revisions of "Rituals"
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| || Tree connection || Participant count (10): +100% || || The connector will start with 25-45% connection strength, depending on ritual quality. | | || Tree connection || Participant count (10): +100% || || The connector will start with 25-45% connection strength, depending on ritual quality. | ||
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+ | == Funeral == | ||
+ | == Social festival == | ||
+ | == Dance party == | ||
+ | == Drum party == | ||
+ | == Skylantern festival == | ||
+ | == Christmas tree == | ||
+ | == Symbol burning == | ||
+ | == Smokeleaf circle == | ||
+ | == Cannibal feast == | ||
+ | == Scarification == | ||
+ | == Blinding ceremony == | ||
+ | == Animal sacrifice == | ||
+ | == Gladiator duel == | ||
+ | == Prisoner execution == | ||
+ | == Trial == | ||
+ | == Conversion ritual == | ||
+ | == Tree connection == |
Revision as of 01:52, 26 November 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Rituals are options for ideoligions. They allow pawns to participate, with a variety of props, in the hope of eliciting some outcome. These outcomes range from simple but significant mood boosts to attracting new recruits to the colony.
Image | Ritual | Factors | Outcomes | Notes |
---|---|---|---|---|
Funeral | Participant count (10): +70% Moral guide present: +30% |
5% Terrible: 3 15% Lackluster: -1 60% Good: +5 20% Heartwarming: +8 |
If there is no corpse in the grave or sarcophagus, the ritual quality is only increased by 20% by the presence of the moral guide, and only by 60% by a full participant count. | |
Social Festival | Participant count (10): +25% Leader present: +25% Started at altar: +20% Lectern used: +20% Seats for everyone: +20% |
5% Terrible: -3 15% Boring: -1 60% Fun: +5 20% Unforgettable: +8 |
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Dance party | Participant count (10): +30% Started at lightball: +20% Active loudspeakers (6): +30% Room Impressiveness (120): +20% |
5% Terrible: -3 15% Boring: -1 60% Fun: +8 20% Unforgettable: +16 |
If the party is fun or unforgettable, there is a chanceprobability? that all participants will get +20% Global Work Speed for 24h. Only available to non-tribals. | |
Drum party | Participant count (10): +30% Started at campfire: 20% Drums (6): +30% Room Impressiveness (120): +20% |
5% Terrible: -3 15% Boring: -1 60% Fun: +8 20% Unforgettable: +16 |
If the party is fun or unforgettable, there is a chanceprobability? that all participants will get +20% Global Work Speed for 24h. Only available to tribals. | |
Skylantern festival | Participant count (10): +100% | 5% Terrible: -3 15% Unimpressive: -1 60% Beautiful: +6 20% Unforgettable: +10 |
Each participant makes a skylantern out of 4 wood. If the festival is beautiful or unforgettable, friendly visitors might see them and arrive with a gift.probability? | |
Christmas tree Symbol burning Smokeleaf circle Cannibal feast |
Participant count (10): +80% Room Impressiveness (120): +20% |
5% Terrible: -3 15% Boring: -1 60% Fun: +5 20% Unforgettable: +8 |
Destroys the ritual target. | |
Scarification | Participant count (10): +25% Moral guide present: +20% Started at altar: +20% Lectern used: +15% Seats for everyone: +20% |
5% Terrible: -2 15% Boring: -1 60% Satisfying: +1 20% Spectacular: +3 |
Scarifies the subject. Only available with the Pain is Virtue meme. | |
Blinding ceremony | Participant count (10): +25% Moral guide present: +20% Started at altar: +20% Lectern used: +15% Seats for everyone: +20% |
5% Terrible: -2 15% Boring: -1 60% Satisfying: +1 20% Spectacular: +3 |
Blinds the subject. If the ceremony is satisfying or spectacular, the blinded person may get a psylink upgrade or unlock a new psychic power.probability? Only available with the Blindsight meme. | |
Animal sacrifice | Participant count (10): +25% Moral guide present: +25% Started at altar: +20% Lectern used: +15% Seats for everyone: +15% |
5% Terrible: -3 15% Boring: -1 60% Satisfying: +5 20% Spectacular: +8 |
If the sacrifice is satisfying or spectacular, there is a 5% (satisfying) or 10% (spectacular) chance that a random participant gains an inspiration. Only available with the Human Primacy meme. | |
Gladiator duel | Participant count (10): +20% Leader present: +20% Duelist dies: +100% Weapon used: +60% |
5% Terrible: -3 15% Boring: -1 60% Good: +5 20% Unforgettable: +8 |
The two necessary escorts count towards the participant count. Spectators gain 1000 melee experience, gain a mood boostseparate from the usual mood boost?, and fill their recreation bars.verify The duelists also gain the mood effect from ritual quality. Only available with the Pain is Virtue, Cannibal, Supremacist, or Raider memes. | |
Prisoner execution | Participant count (10): +80% Started at altar: +20% |
15% Awkward: -1 65% Satisfying: +6 20% Spectacular: +8 |
Participating slaves are fully suppressed. Can be performed by all ideologions. | |
Leader speech | Participant count (10): +40% Room impressiveness (120): +20 Leader's Social Impact (150%): +40% |
5% Terrible: -8 15% Uninspiring: -4 60% Encouraging: +5 20% Inspirational: +8 |
The speech quality will also affect the listeners' opinions of the leader, with a terrible speech resulting in a -30 opinion, an uninspiring speech resulting in a -15 opinion, an encouraging speech in a +20 opinion, and an inspirational speech in a +40 opinion. | |
Trial | Participant count (20): +60% Leader's Negotiation Ability * 0.25 Defendant's Negotiation Ability * -0.25 |
50% Exonerated 50% Convicted |
If the defendant is convicted, they are considered guilty for the purpose of executions and other actions.what else? If the defendant has a mental break during the trial, their Negotiation Ability is effectively set to 0. | |
Conversion ritual | Participant count (10): +40% Room impressiveness (120): +20% Moral guide's Social Impact (150%): +30% Convertee's Expectations (Very Low): +10%, (Sky High): -30% |
5% Terrible 15% Ineffective 60% Effective: +3 20% Masterful: +6 |
The convertee's certainty is offset by an amount depending on ritual quality: terrible: +20%; ineffective: +12%; effective: -30%; masterful: -100%. | |
Tree connection | Participant count (10): +100% | The connector will start with 25-45% connection strength, depending on ritual quality. |