Door
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Door
Divides rooms. Simple doors must be manually opened, which slows people down. The amount of slowdown depends on what the door is made of.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Cover Effectiveness
- 75%
- Terrain Affordance
- Light-heavy
Creation
- Work To Make
- 850 ticks (14.17 secs)
- Stuff Tags
- Metallic, Woody, Stony
- Destroy yield
- nothing
Doors provide entry points through walls for colonists while still keeping out enemies and wild animals.
Pawns manually open doors which causes a delay as they try to pass through, as opposed to autodoors which open on demand and allow faster passage. All doors are generally locked to hostile entities, including prisoners, raiders and mad animals. A door can be marked to "Hold open," which means the next time it is opened, it will stay open, and then all pawns can pass through. A door can also be marked "Forbid". Colonists and tamed animals don't use forbidden doors, even if they're held open. However visitors, traders, and colonists on mental breakdowns ignore the forbidden status.
Material choice
Typically, a colony constructs their first doors from wood, which is light and so opens more quickly than other doors. However, wood is both flammable and comparatively weak against attacks, so proves vulnerable as the early game moves into mid-/late-game conflict. However, as interior doors, they are often still quite suitable, at least until better options are available.
Once they can be afforded, steel doors are a good balance of durability, flame resistance and price. The next step up for doors that are often closed/opened would be plasteel, a precious material but unsurpassed in strength for defensive positions.
Stone doors can be problematic because they open so slowly. However, they do have a 0% flammability, making them a nice option for a firebreak at key locations; select them to be Held Open for normal traffic, and draft/shut them if/when the need arises. They can also be used for areas that are rarely entered, perhaps your chemfuel powered generators (which only need to be fueled once/6 days), or for the switch to a bank of emergency batteries. If you do choose to make use of stone doors, granite is your strongest choice, and no slower than any other stone.
Once autodoors have been researched (and you have the power to reliably operate them), standard doors can be replaced with alternative materials and not slow down traffic at all, or at least slow it far less.
Stats table
Door | Beauty | Work to Build | HP | Flammability | Door Speed |
Market Value |
---|---|---|---|---|---|---|
Material | ||||||
Bioferrite | 0 | ticks (35.42 secs) | 2,125320 | 75% | 100% | 26 |
Gold | 20 | ticks (12.75 secs) | 76596 | 40% | 100% | 2,505 |
Granite blocks | 0 | ticks (1.46 mins) | 5,240272 | 0% | 45% | 41 |
Limestone blocks | 0 | ticks (1.46 mins) | 5,240248 | 0% | 45% | 41 |
Marble blocks | 1 | ticks (1.34 mins) | 4,815192 | 0% | 45% | 40 |
Plasteel | 0 | ticks (31.17 secs) | 1,870448 | 0% | 100% | 230 |
Sandstone blocks | 0 | ticks (1.22 mins) | 4,390224 | 0% | 45% | 38 |
Silver | 6 | ticks (14.17 secs) | 850112 | 40% | 100% | 255 |
Slate blocks | 0 | ticks (1.46 mins) | 5,240208 | 0% | 45% | 41 |
Steel | 0 | ticks (14.17 secs) | 850160 | 40% | 100% | 51 |
Jade | 10 | ticks (1.18 mins) | 4,25080 | 0% | 100% | 140 |
Uranium | 0 | ticks (26.92 secs) | 1,615400 | 0% | 75% | 156 |
Wood | 0 | ticks (9.92 secs) | 595104 | 100% | 120% | 32 |