Template:Hit Point Market Value Inverse/relative/quality table
< Template:Hit Point Market Value Inverse | relative
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Revision as of 16:45, 16 January 2024 by Ickputzdirwech (talk | contribs) (first step: the template creates the whole row now)
Name | Material Return (on average) |
Material Value | Awful Sale Value | Poor Sale Value | Normal Sale Value | Good Sale Value | Excellent Sale Value | Masterwork Sale Value | Legendary Sale Value |
---|---|---|---|---|---|---|---|---|---|
Autopistol | 7.5 | 14.25 | 14 (never) | 20.8 (71.1%) | 27.8 (60.8%) | 34.8 (57.7%) | 42 (56.0%) | 69 (52.7%) | 139 (50.1%) |
Prestige recon armor | 25 + 2.5 + 2.25 | 262.5 | 985 (54.2%) | 1480 (51.9%) | 1975 (50.8%) | 2470 (50.2%) | 2960 (44.3%) | 3975 (33.0%) | 4975 (26.4%) |
EMP grenades | 5 | 9.5 | – | – | 63 (51.3%) | – | – | – | – |
{{Hit Point Market Value Inverse/relative|target|item_name|quality|sell_modifier (default 1)}}
Examples
{{Hit Point Market Value Inverse/relative|20.9|Machine pistol|good|0.2}}
The above documentation is transcluded from Template:Hit Point Market Value Inverse/relative/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Subpages of this template. |