Revision as of 02:31, 5 September 2024 by JuliaCat(talk | contribs)(Correct data formats for move speed, crawling speed, and neural heat recovery rate)
As long as someone's mood is below this level, they are in danger of having a mental break.
The severity of the mental break will depend on how far below the threshold they are.
Display Order: 11
Def Name: BasicsPawn
Label: Basics
Display All By Default: false
Default Base Value: 35%
Min Value: 1%
Max Value: 0.50
To String Style: PercentZero
Show On Animals:false
Show On Mechanoids:false
Show On Entities:false
Scenario Randomizable:true
-
2000
Def Name: PsychicSensitivity
Label: psychic sensitivity
More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit.
Display Order: 11
Def Name: BasicsPawn
Label: Basics
Display All By Default: false
Default Base Value: 100%
To String Style: PercentZero
Show On Animals:false
Min Value: 0%
Scenario Randomizable:true
Cacheable:true
Parts:
StatPart_GearStatOffset:
Apparel Stat: PsychicSensitivityOffset
Include Weapon: true
StatPart_GearStatFactor:
Apparel Stat: PsychicSensitivityFactor
Include Weapon: true
StatPart_SightPsychicSensitivityOffset
StatPart_BlindPsychicSensitivityOffset
3500
Def Name: ToxicResistance
Label: toxic resistance
How well this creature resists toxic buildup.
Display Order: 11
Def Name: BasicsPawn
Label: Basics
Display All By Default: false
Default Base Value: 0%
Hide At Value: 0%
Max Value: 1
To String Style: PercentZero
-
3451
Def Name: GlobalLearningFactor
Label: global learning factor
A multiplier on the learning rate for all skills.
Display Order: 11
Def Name: BasicsPawn
Label: Basics
Display All By Default: false
Default Base Value: 100%
To String Style: PercentZero
Show On Animals:false
Hide At Value: 100%
Min Value: 0%
Scenario Randomizable:true
-
3500
Def Name: BedHungerRateFactor
Label: bed hunger rate multiplier
-
-
Always Hide:true
Min Value: 0%
To String Style: PercentZero
Default Base Value: 100%
-
-
Def Name: RestRateMultiplier
Label: rest rate multiplier
A multiplier on how quickly a creature rests while sleeping.
The amount of meat yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.
Display Order: 11
Def Name: BasicsPawn
Label: Basics
Display All By Default: false
Worker Class: StatWorker_MeatAmount
Default Base Value: 14000%
Min Value: 0%
Show On Mechanoids:false
To String Style: Integer
Parts:
StatPart_BodySize
StatPart_NaturalNotMissingBodyPartsCoverage
StatPart_NotCarefullySlaughtered:
Factor: 66%
StatPart_Difficulty_ButcherYield
StatPart_Malnutrition:
Curve:
Points:
(0, 1)
(1, 0.4)
Post Process Curve:
Points:
(0,0)
(5,14)
(40,40)
(100000,100000)
3552
Def Name: LeatherAmount
Label: leather amount
The amount of leather yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.
Display Order: 11
Def Name: BasicsPawn
Label: Basics
Display All By Default: false
Worker Class: StatWorker_LeatherAmount
Default Base Value: 0%
Min Value: 0%
To String Style: Integer
Hide At Value: 0%
Parts:
StatPart_BodySize
StatPart_NaturalNotMissingBodyPartsCoverage
StatPart_NotCarefullySlaughtered:
Factor: 66%
Post Process Curve:
Points:
(0,0)
(5,14)
(40,40)
(100000,100000)
3551
Def Name: MinimumHandlingSkill
Label: minimum handling skill
This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals.
Display Order: 11
Def Name: BasicsPawn
Label: Basics
Display All By Default: false
Worker Class: StatWorker_MinimumHandlingSkill
Default Base Value: 0%
Min Value: 0%
Round Value:true
To String Style: Integer
Show On Mechanoids:false
Show On Entities:false
Show On Non Wild Man Humanlikes:false
Parts:
StatPart_WildManOffset:
Offset: +7
1500
Def Name: PainShockThreshold
Label: pain shock threshold
The pain level at which this creature is downed from pain.
Display Order: 11
Def Name: BasicsPawn
Label: Basics
Display All By Default: false
Min Value: 1%
Max Value: 0.99
Default Base Value: 80%
To String Style: PercentZero
Show On Mechanoids:false
-
2000
Def Name: ForagedNutritionPerDay
Label: foraged food amount
The amount of nutrition this person will automatically forage per day while traveling by caravan.
It's best to keep filth-producing animals outdoors or on straw matting where their filth won't be a problem.
Display Order: 11
Def Name: BasicsPawn
Label: Basics
Display All By Default: false
Show On Mechanoids:false
Show On Entities:false
Default Base Value: 100%
Min Value: 0%
To String Style: FloatOne
-
2205
Def Name: AnimalsLearningFactor
Label: animals learning factor
A multiplier on the learning rate for animals skill.
Display Order: 11
Def Name: BasicsPawn
Label: Basics
Display All By Default: false
Default Base Value: 100%
To String Style: PercentZero
Show On Animals:false
Hide At Value: 100%
Min Value: 0%
Scenario Randomizable:true
-
3500
Def Name: CaravanRidingSpeedFactor
Label: caravan riding speed
The multiplier applied to a person's movement speed when they ride this animal as part of a caravan. Animals can only be ridden in caravans.
Display Order: 11
Def Name: BasicsPawn
Label: Basics
Display All By Default: false
Worker Class: StatWorker_CaravanRidingSpeedFactor
Show If Undefined:false
Default Base Value: 100%
To String Style: PercentZero
Min Value: 100%
-
2203
Def Name: MaxNutrition
Label: max nutrition
The amount of nutrition needed to completely fill this creature's stomach.
Default Base Value: 100%
Hide At Value: 100%
Min Value: 1%
Display Order: 11
Def Name: BasicsPawn
Label: Basics
Display All By Default: false
To String Style: FloatMaxTwo
Show On Mechanoids:false
Show On Entities:false
Cacheable:true
Parts:
StatPart_BodySize
StatPart_LifeStageMaxFood
2501
Def Name: LifespanFactor
Label: lifespan factor
Lifespan factor alters the effective lifespan of a creature by shortening or lengthening the time until they develop age-related diseases. A lifespan factor over 100% delays disease onset and increases overall lifespan, while a lifespan factor under 100% speeds up disease onset and reduces lifespan.
Display Order: 11
Def Name: BasicsPawn
Label: Basics
Display All By Default: false
To String Style: PercentZero
Default Base Value: 100%
Hide At Value: 100%
Min Value: 1%
Show On Animals:false
Show On Mechanoids:false
-
2000
Def Name: MeditationFocusGain,
Label: meditation psyfocus gain
The amount of psyfocus a person gains per day of meditation, ignoring bonuses from focus objects.
Display Order: 11
Def Name: BasicsPawn
Label: Basics
Display All By Default: false
Format String: {0} / day
Format String Unfinalized: {0} / day
To String Style: PercentZero
Show If Mods Loaded Any: Royalty
Default Base Value: 50%
Min Value: 0%
Show On Animals:false
Show On Mechanoids:false
Show On Entities:false
Show If Mods Loaded Any:
Biotech
4010
Def Name: PsychicEntropyMax
Label: neural heat limit
The maximum amount of neural heat individual can tolerate safely.
How resistant this creature is to the effects of environmental toxins. This protects against toxic fallout and rot stink exposure, but not against direct attacks with venom or injected poison.
Display Order: 11
Def Name: BasicsPawn
Label: Basics
Display All By Default: false
To String Style: PercentZero
Default Base Value: 0%
Min Value: 0%
Max Value: 1
-
3450
Def Name: RestFallRateFactor
Label: sleep fall rate
A multiplier on the speed that a person's sleep need falls.
Display Order: 11
Def Name: BasicsPawn
Label: Basics
Display All By Default: false
To String Style: PercentZero
Default Base Value: 100%
Hide At Value: 100%
Min Value: 0.01%
Show On Animals:false
-
-
Def Name: EMPResistance
Label: EMP resistance
This mechanoid has special shielding and shock-dissipation filaments that reduce the effect of EMP damage by this percentage. This reduces the duration of stuns caused by EMP.
Display Order: 13
Def Name: Mechanoid
Label: Mechanoid
Display All By Default: true
May Require Any Of:
Biotech
Anomaly
Show On Animals: false
Show On Humanlikes: false
Show On Mechanoids: true
Default Base Value: 0%
Min Value: 0%
To String Style: PercentZero
Show If Undefined:false
-
2030
Def Name: JoyFallRateFactor
Label: recreation fall rate
A multiplier on the speed that a person's recreation need falls.