Alcohol
- Def Name: AlcoholHigh
- Label: alcohol
- Label Noun: drunkenness
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Alcohol in the bloodstream. It makes people happy, but reduces capacities.
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- Hediff Class: Hediff_Alcohol
- Default Label Color:
- Scenario Can Add: true
- Is Bad: false
- Comps
- Effecter
- State Effecter: Drunk
- Severity Indices: 3~5
- Severity Per Day: −75%
- Show Hours To Recover: true
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Label |
Parameters
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Warm
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- Pain Factor: ×90%
- Social Fight Chance Factor: ×150%
- Manipulation Offset: −2%
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Tipsy
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- Min Severity: 25%
- Pain Factor: ×80%
- Social Fight Chance Factor: ×250%
- Consciousness Post Factor: ×90%
- Moving Offset: −5%
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Drunk
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- Min Severity: 40%
- Pain Factor: ×50%
- Social Fight Chance Factor: ×400%
- Vomit MTB Days: 0.75
- Tale: Drunk
- Consciousness Post Factor: ×65%
- Moving Offset: −10%
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Hammered
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- Min Severity: 70%
- Pain Factor: ×30%
- Social Fight Chance Factor: ×500%
- Vomit MTB Days: 0.2
- Pain Offset: +5%
- Consciousness Post Factor: ×50%
- Moving Offset: −10%
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Blackout
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- Min Severity: 90%
- Pain Factor: ×10%
- Consciousness Max: 10%
- Hediff Givers: Random
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