Pants

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Revision as of 21:23, 29 November 2016 by PieTau (talk | contribs) (this is basic version, going to try to get a better one)
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Pants

Pants

"A simple set of pants."

Base Stats

Type
GearClothing
Market Value
128 Silver
Rotatable
No

Building

Placeable
No

Apparel

Insulation - Cold
1.25 °C (2.3 °F)
Insulation - Heat
1.25 °C (2.3 °F)
Armor - Sharp
1.25%
Armor - Blunt
1.25%
Armor - Heat
1.25%

Creation

Work To Make
117 ticks (1.95 secs)

Pants are the one and only true form legwear in RimWorld - slightly protecting one's legs from wear and tear, insulating slightly, and contributing to protecting one's mind from the thought of being bare-skinned (to which this is all a male needs, but a female needs something to cover their upper-half). Pants can be purchased from traders, crafted, or stripped from Pirates and Outlanders.

As a complicated garment, Pants can only be made at tailoring benches, which requires complex clothing to be researched in order to be constructed. A pair of pants requires 50 of any textile, and 117 seconds of work (7,000 ticks) to be created, assuming baseline global work speed, consciousness, sight, and manipulation.

Pants can't truly be compared to any other garment as they're the only in their class. The closest piece of apparel that comes to pants is tribalwear, which insulates slightly better (10 Celsius vs. 7 for Pants w/ Button-Down Shirt). On that note; Tribalwear provides absolutely no protection (unless made from materials such as devilstrand}, and armoured vests can't be worn on top of it as Tribalwear occupies the on-skin and middle slots.