Resurrector mech serum

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Revision as of 21:46, 11 June 2018 by Yoshida Keiji (talk | contribs) ([https://ludeon.com/forums/index.php?topic=41715.0])
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"spacer" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.

Resurrector mech serum

Resurrector mech serum.png

A one-use super-dose of mechanites tuned to resurrect the dead. Administered to a corpse soon after death, mechanites repair broken-down tissues and kickstart the body back to life. Unfortunately, the resurrected sometimes come back with brain damage, blindness, or progressive psychosis. Outcomes are better when the mechanites are administered to a fresher body. Well-preserved bodies can be resurrected, even long after death.


Type
Exotic Item
Stack Limit
10

Base Stats

Deterioration Rate
2
Flammability
0
Market Value
1,700
Mass
0.2
Max Hit Points
80
... further results

Stat Modifiers

... further results

The resurrector mech serum is an item found in quests that can resurrect any deceased organic life form, human or animal.

Usage

A resurrector can used on a corpse even when rotting, but not once it becomes a desiccated skeleton. To activate it, select a pawn and right-click the serum, then click a valid target. The colonist will use the serum on the corpse, returning it to life as well as restoring missing organs and eliminating all health problems. Replacement limbs are not affected.

Using it does not convert enemies towards your side, and they will remain hostile. However, since they start off incapacitated you can just as well capture them.

Resurrection ailments

Using a resurrector is not always without cost. Once revived, pawns will be initially be incapacitated due to resurrection sickness. Besides this, they may suffer from additional side effects, though the chances are less when the serum is used early (Note: keeping the corpse frozen or within a cryptosleep casket will "pause" this timer).

Possible side effects are:

  • 8% chance of brain damage, with an additional 20% chance per day dead.
  • 4% chance of blindness, with an additional 12% chance per day dead.
  • 30% chance of resurrection psychosis. This is only visible several days after usage.

Notes

Colony pets will feed from the corpse of the intended body unless properly separated from the rest of the food source.