Corpse

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Revision as of 18:47, 20 August 2019 by TSwagg (talk | contribs) (Corrected some information on cannibals and their debuffs.)
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A corpse is the dead body of a human, animal or mechanoid.

Corpses begin in a fresh state, but will deteriorate over time.

Corpses can be butchered, buried or burnt depending on need. Those that deteriorate completely will leave distinctive skeletons in their place. They can also be consumed raw, even by humans. Any human that consumes a corpse will suffer negative thoughts, however a human with the Cannibal trait will have this offset by a positive thought, Raw cannibalism.

Corpses produce negative beauty, and colonists lacking the Bloodlust, Cannibal or Psychopath will suffer negative thoughts on seeing human corpses (with worse debuffs for rotting corpses).

Butchering

Corpses can be butchered at a butcher spot or butcher table by a pawn assigned to cooking.

Butchered corpses produce meat and leather.

Butchering a human corpse places a negative We butchered humanlike thought over the entire colony, and the butcherer will also suffer a I butchered humanlike thought. Colonists with the Bloodlust, Cannibal or Psychopath trait, however, are immune to these.

Burying

Human corpses can be buried in a grave or sarcophagus. Corpses can be hauled to finished resting places after construction.

Burning

Corpses can be burnt in an electric crematorium.

A cheaper way of burning corpses is to use weapons that produce fire, such as molotov cocktails or incendiary launchers. These can be manually-targeted at corpses to set them on fire. A walled-off corpse stockpile can dispose of multiple corpses at once.