Template:Weapon Stats Table/doc

From RimWorld Wiki
Jump to navigation Jump to search

Description

This template generates a table summarizing stats for an given weapon, including average damage per second, armor piercing and Market Value, for each quality tier.

Note that this currently, it does not support stuffable weapons beyond the base steel version. This is planned.

Property:Mode must be set to properly display melee weapons, otherwise it will default to the ranged format.

Parameters

The first parameter (if present) will specify which weapon to generate the template for. If absent, {{PAGENAME}} will be used.

Example usage

{{Weapon Quality Table | Monosword}}

Produces:

Attack table

Feature Toggle
AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Monosword Monosword Handle (Blunt) Point (Stab) Edge (Cut) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 8.73 57.2% 9.6 1.6s 14.4% 6 8.33% 20 2s 72% 10 37.5% 20 2s 72% 10 37.5% 8.2 2s 12% 4.1 8.33% 100 1000 Silver
    Poor 10.3 64.8% 10.8 1.6s 16.2% 6.75 25% 22.5 2s 81% 11.25 37.5% 22.5 2s 81% 11.25 37.5% 8.2 2s 12% 4.1 0% 100 1500 Silver
    Normal 11.45 72% 12 1.6s 18% 7.5 25% 25 2s 90% 12.5 37.5% 25 2s 90% 12.5 37.5% 8.2 2s 12% 4.1 0% 100 2000 Silver
    Good 12.59 79.2% 13.2 1.6s 19.8% 8.25 25% 27.5 2s 99% 13.75 37.5% 27.5 2s 99% 13.75 37.5% 8.2 2s 12% 4.1 0% 100 2500 Silver
    Excellent 13.74 86.4% 14.4 1.6s 21.6% 9 25% 30 2s 108% 15 37.5% 30 2s 108% 15 37.5% 8.2 2s 12% 4.1 0% 100 3000 Silver
    Masterwork 16.6 104.4% 17.4 1.6s 26.1% 10.88 25% 36.25 2s 130.5% 18.13 37.5% 36.25 2s 130.5% 18.13 37.5% 8.2 2s 12% 4.1 0% 100 4000 Silver
    Legendary 18.89 118.8% 19.8 1.6s 29.7% 12.38 25% 41.25 2s 148.5% 20.63 37.5% 41.25 2s 148.5% 20.63 37.5% 8.2 2s 12% 4.1 0% 100 5000 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
    {{Weapon Quality Table | Assault rifle|}}
    

    Produces:

    Attack table

    Ranged

  • Assault rifle Assault rifle Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    Quality Dam. AP
    Awful 9.9 14.4% 48% 56% 52% 44% 9.79 4.7 5.48 5.09 4.31 240 Silver
    Poor 11 16% 54% 63% 58.5% 49.5% 10.88 5.88 6.85 6.42 5.44 360 Silver
    Normal 11 16% 60% 70% 65% 55% 10.88 6.53 7.62 7.07 5.98 480 Silver
    Good 11 16% 66% 77% 71.5% 60.5% 10.88 7.18 8.38 7.83 6.64 600 Silver
    Excellent 11 16% 72% 84% 78% 66% 10.88 7.83 9.14 8.49 7.18 720 Silver
    Masterwork 13.75 20% 81% 94.5% 87.75% 74.25% 13.6 11.02 12.92 11.97 10.06 1200 Silver
    Legendary 16.5 24% 90% 100% 97.5% 82.5% 16.32 14.69 16.32 15.99 13.55 2400 Silver

    For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Assault rifle Assault rifle Stock (Blunt) Barrel (Blunt) Barrel (Poke) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 3.98 11.6% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 7.2 2s 10.4% 3.6 8.33% 8.2 2s 12% 4.1 37.5% 100 240 Silver
    Poor 4.07 11.82% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.1 2s 11.7% 4.05 20% 8.2 2s 12% 4.1 20% 100 360 Silver
    Normal 4.4 12.75% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 9 2s 13% 4.5 25% 8.2 2s 12% 4.1 12.5% 100 480 Silver
    Good 4.74 13.73% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 9.9 2s 14.3% 4.95 25% 8.2 2s 12% 4.1 12.5% 100 600 Silver
    Excellent 5.08 14.7% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 10.8 2s 15.6% 5.4 25% 8.2 2s 12% 4.1 12.5% 100 720 Silver
    Masterwork 5.92 17.14% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 13.05 2s 18.85% 6.53 25% 8.2 2s 12% 4.1 12.5% 100 1200 Silver
    Legendary 6.59 19.09% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 14.85 2s 21.45% 7.43 25% 8.2 2s 12% 4.1 12.5% 100 2400 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder